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Barry_Woodward: "Our best selling game has something like half a million owners on Steam. We released it on a few other stores (not GOG because they turned us down) and sold only a tiny fraction of that AND it's a pain to keep those versions updated AND it's a pain to actually get paid from those stores (Steam automatically pays us every month; the other places require us to submit official invoices whenever we want to get paid and you have to exceed a certain minimum which is hard to meet since sales are so low). It's just not worth all the extra effort to increase sales by such a tiny amount." - Robert Boyd from Zeboyd Games

http://www.gog.com/wishlist/games/breath_of_death_vii_the_beginning
http://www.gog.com/wishlist/games/cthulhu_saves_the_world

[...]
I'm not sure I follow - are we asking to get a dev here who has demonstrated a negative attitude towards supporting non-Steam versions? Are we looking to increase the games listed here?

And I sure don't get the complaining about having to submit official invoices - since when is it the norm to expect to get paid without the necessary paperwork?


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Barry_Woodward: You'd be surprised. There's been a number of indie games that have been in bundles and still have gone on to sell quite well on GOG. It's never too late.
Are you implying that you're privy to GOG's sales data?
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zeogold: Yellowstone is there. That's a nice place.
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Crassmaster: A nice place that's overdue to blow up huge...:)
But still nice.

To get back on target, I think it comes down to money. Whatever they think will sell, they host. And whatever won't, they don't. Sure, there are plenty of great indie games, but this isn't an indie company. It's literally Good Old Games. Y'know how I keep saying I'm the youngest (or at least, one of the youngest) users on here? If 75% of your clientele is 30+ years old, why are you gonna host a bunch of new indie stuff that people like ME would buy? You come here for nostalgia, not the newest release. The reason they started hosting newer games is they realized that people were really loving the DRM-free thing and wanted such an alternative available. That, and some games were just really good and a lot of people wanted them on here (hence the wisely-added Community Wishlist feature: they get you to tell them what you want).
You give the people what they want, and if they don't want it, you're only gonna get backlash for even offering the choice.
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HypersomniacLive: Are you implying that you're privy to GOG's sales data?
GOG's catalog is default ordered by bestselling, so you can see how well games have done relative to others.

http://www.gog.com/games/indie##sort=bestselling&page=1
Post edited January 30, 2016 by Barry_Woodward
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RWarehall: Thomas Was Alone has been bundled to heck.
Who doesn't have a copy on Steam that they paid less than $.25 for?
Hello, I never had and I don't plan on having a ssteam account, and I never heard of Thomas Was Alone until now ;)
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RWarehall: Thomas Was Alone has been bundled to heck.
Who doesn't have a copy on Steam that they paid less than $.25 for?
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mobutu: Hello, I never had and I don't plan on having a ssteam account, and I never heard of Thomas Was Alone until now ;)
But, don't you see why GoG might show hesitation about a game which has been severely overbundled. Why even if a lot of people own the game, why they might feel the game will not sell well in that instance? That is a significant part of this story. For example Braid was in 3 of the first 5 Humble Indie bundles...I haven't seen it bundled lately so maybe it may have some real value again...
There's a steadily increasing stream of new people being added to the world every day. Not everyone pays attention to bundles, and many of the bundles don't have high sales figures. Any game, if it's well-made, has real value.
Post edited January 31, 2016 by Barry_Woodward
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Barry_Woodward: There's a steadily increasing stream of new people being added to the world every day. Not everyone pays attention to bundles, and not all the bundles have high sales figures. Any game, if it's well-made, has real value.
Whatever. Seems to me you are being ignorant to the fact GoG is a business which needs to make intelligent decisions regarding the potential sales of any given game. If a game is being given away all over the place on Steam, I doubt GoG thinks they can make much of a profit off it. You seem to be intentionally neglecting that most of the bundles I listed are from the most popular bundle sites, thus they do have large sales figures...
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RWarehall: don't you see why GoG might show hesitation about a game which has been severely overbundled.
Yes, I understand. But I really don't know if there are others people like me (I guess there are) and how many are they. Maybe few. Maybe a lot. Dunno.
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RWarehall:
How many times were , [url=http://www.gog.com/game/bastion]Bastion, and [url=http://www.gog.com/game/world_of_goo]World Of Goo bundled before they were released on GOG?
Post edited January 31, 2016 by Barry_Woodward
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Barry_Woodward: How many times were , [url=http://www.gog.com/game/bastion]Bastion, or [url=http://www.gog.com/game/world_of_goo]World Of Goo bundled before they were released on GOG?
And we still don't have the Linux version of Bastion. Only reason why I didn't rebuy it on GOG.
Aquaria 3 times (1 of them BTA)
VVVVVV 5 times [but remember it came here as an Indie experiment - special deal 5 games for $5 - which GoG has not repeated]
World of Goo 7 times (3 BTA)
Bastion was once available for $1 (twice BTA and once Pick 2 games for $10)

Most of these are far more recent.

And maybe that is why GoG is now hesitant about some of these Indie games too...

Super Meat Boy was just in the $1 tier with two other games $.33 each, yet you think GoG should try to sell it for $14.99? That's the problem, and then you are calling GoG stupid for not carrying it...
Post edited January 31, 2016 by RWarehall
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Barry_Woodward: How many times were , [url=http://www.gog.com/game/bastion]Bastion, or [url=http://www.gog.com/game/world_of_goo]World Of Goo bundled before they were released on GOG?
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Ganni1987: And we still don't have the Linux version of Bastion. Only reason why I didn't rebuy it on GOG.
Agreed. Still holding out on that exactly cause of no linux version.
Post edited January 31, 2016 by Matruchus
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RWarehall: I see 100's of games listed in threads claiming GoG rejected them and without proof at all.
Tribute Games: "We contacted GOG about Wizorb a while ago and we never heard back from them unfortunately. For Mercenary Kings we’ll focus on the Steam version."

http://www.gog.com/wishlist/games/wizorb
http://www.gog.com/wishlist/games/mercenary_kings
Post edited January 31, 2016 by Barry_Woodward
skeletonbow's detailed and well written defense of GOG's strategy just makes me say one thing: If this is at least in the ballpark of the best that can be done with a digital games store at the moment, the industry is in a significantly sorrier state than it was when they started claiming to mean to change / improve / save it. And that's a failure in itself, no matter how well you argue their success by its current rules.
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RWarehall: I see 100's of games listed in threads claiming GoG rejected them and without proof at all.
Question: "Will Snakebird ever be Steam-free? I will buy it if I can get it from GOG or some reasonable equivalent. :O"
Noumenon Games (devs of Nimbus): "That is the idea. Unfortunately not on GOG though as they rejected the game a while back."

https://twitter.com/NoumenonGames/status/609784076162179072

Vote:

http://www.gog.com/wishlist/games/snakebird (Trailer)
http://www.gog.com/wishlist/games/nimbus (Trailer)