Chacranajxy: the thoroughly busted Bombshell), but it does plenty to keep out games that people with interests outside of strategy and Eurojank might want to play. Some like to trot out the argument that GOG loses money if they bring in all these new games... but if it's actually too costly for GOG to bring new content on-board, they need to seriously rethink the way they're running the business, because that's absurd.
If it was too costly to bring excessive amounts of new content on board, and they had to rethink the way they were running the business after doing so, then yes, they'd have to rethink it to not bring excessive amounts of new content on board which is the strategy they use now, and it works because they're running the business efficiently now and growing steadily and successfully. Why break a business strategy that works.
Chacranajxy: This is a store. It is not a boutique. It never will be. That's not how this industry even works. So, I would appreciate it if GOG would stop being so precious about its library of increasingly uninteresting games and get back on course.
And yet, GOG is the #1 most successful growing gaming distributor (and now publisher too) online second to Steam only, in a marketplace where other distributors are struggling and some even going bankrupt (Desura and Shinyloot as two recent examples). This suggests very strongly that GOG's current approach not only works, but it works better than what any other storefront out there is doing (ignoring Steam from the comparison). Their decisions are leading to their extreme success and confirming their business model. They will continue to evolve it over time in ways that they perceive are good for business and their customers, and if they do so as awesomely as they have in the past then they'll continue to be the biggest growing online distributor as competition to Steam.
If they simply let all of their customers make their business decisions, I'd put my own money on the table to bet that they'd end up like Desura or Shinyloot before long, because customers just "want what I want when I want it period" and don't actually care about running a business and being profitable, nor do they see what it takes behind the scenes to make that happen. So people can be angry about these things if they want, but even that itself is a sign of success.
There's a saying I will paraphrase that says something like ... "If everyone loves what you do, then you're doing something wrong." The crux of the meaning of that, is that it's easy to get a small number of people to agree with you on just about anything, by seeking out like minds or having them come to you or whatever. As you scale up the number of people however you start to encounter more and more dissenting minds. This is true in politics, business, youtube video comments, web forums like this one, anywhere that people come together. The larger the number of people, the more likelihood of contention on given topics of discussion, business decisions, political decisions, etc. The bigger you become, the more visible that contention will be essentially. Success can be measured in the growth though, not by trying to resolve all contention.
The contention is a force that just exists in large groups of people naturally. Trying to make the contention go away by listening to every single individual voice in the crowd and resolve to satisfy everyone's individual needs and desires is not only a waste of time, but it is impossible. It's impossible because different people in large groups generally have polarized desires. Consider a big room that fits 1000 people in it and it is 21 degrees Celcius. 300 people in the room form a group to confront the decision makers and tell them that the room is too cold, please turn the heat up to 25 Celcius. Another group of 300 people form another group to tell the decision makers the room is too hot, to turn it down to 19 degrees Celcius. These two groups of people argue with each other vociferously in the room about what the temperature of the room should be, and some subset of both groups feels that the decision makers never listen to them and don't care and if they'd only change the temperature of the room, all the problems would be solved. So, if the decision makers raise the temperature of the room, the people who wanted it lowered and perhaps even some of the people that were neutral or never joined either group or expressed an opinion may now be upset too. Same thing if they lower the temperature. No matter how they decide to do things, keeping things the same, raising or lowering the temperature - not everyone is going to be happy, and some people will be downright upset.
Another cliche that summarizes this is simply "You can please some of the people all of the time, and all of the people some of the time, but you can't please all of the people all of the time." That may be a cliche, but it's also true. When someone realizes that and is trying to be productive such as growing a business, if they really want to move forward they have to stop worrying about pleasing all of the people all of the time which is an impossibility, and start trying to simply do the best they can do at pleasing as many people as possible while simultaneously meeting the goals they wish to achieve successfully.
GOG isn't perfect or flawless by any measure and they'd never claim to be, but they can't please all of the people all of the time with their decisions either. Nonetheless, they're doing an awesome job despite some mistakes along the way to do something that it seems no other small gaming distributor has been able to do as successfully as they are, which is successfully grow their business. This doesn't mean we should all just sit silently and let it happen either however. Rather, we should actually speak our voices of what we would like to see happen, what we like and dislike, etc. They are watching and listening, and some of the discussions out here will shape their decision making in various ways, but every single thing every single person wants to see happen is just not going to happen either because as a whole we not only want contradicting things, but we want things that would also be great for us as gamers, but bad for GOG as a business. It's their difficult job to try to find the common ground where they can provide us with some of the things that we want and do so in a way that is a successful business decision, and to avoid the things that might be great for us on the surface but bad for their business model and long term longevity.
If we get what we want and they go out of business as a result, nobody wins. And while many of us might think we have the best armchair politics out there, none of us really have built a successful gaming distribution service before either and our personal desires don't necessarily mesh with what it takes for GOG to make a successful growing business.
They're the ones that are not only in the best position to judge what is best to do for their business, but they've got the most at stake if they get it right or wrong too. They seem to be doing quite well, so I'd say they make those judgment calls on various issues far more right than wrong in the end, even though none of us (myself included) always can understand or agree with their decisions.