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ariaspi: Build 0.0139b
* Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums)
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ERISS: Yeay thanks! where can we find this easy fix? (but I had not sold my ship)
I really don't know. I don't play the game at the moment, so I have no idea what's that about.
Also, I'm not a developer, in case wasn't already obvious. :)
Post edited January 25, 2023 by ariaspi
Build 0.0140a
This update introduces the Quest system that ties together missions for storyline advancement. I have also made a number of changes to various game panels that now allow for sorting info in ascending and descending order.

I have added new info to kill pilot and kill recover missions that now show the target faction, and the current rating for that target faction in addition to the benefactor faction.

Build 0.0140
- Fixed structure effect range on warpgate generator.
- Fixed station services images to load correctly with new MOD folder access.
- Fixed bug with drone registering a null reference when docked at station and managing drones.
- Fixed MOD folder path bug for the pilot journal when using the active scanner module.
- Fixed engine scaling issue in ship editor and in game. Engine effects now properly scale with the engine mesh.
- Fixed mouseover hotspot on scripting editor main buttons rollover highlights.
- Fixed missing texture from bad MOD image on bookmark editing screen on the Journal panel.
- Fixed spelling on warpgate activation notification.
- Adjusted spacing layout for Journal panel and Pilot panel main horizontal navigation buttons.
- Adjusted market base calculation values for supply and demand items.
- Adjusted Modtools Menu layout.
- Adjusted radial menu for ship hud to close on right click as well as the standard left click.
- Adjusted title screen background panel for better clarity of text and font contrast.
- Adjusted university skills list layout for better clarity on current skill level, what level is being trained, and how long left to train.
- Adjusted station interior layouts on stations interiors B and C.
- Adjusted Scripting Editor list item blocks. Now shows block labels much larger for custom identification.
- Adjusted a number of engine textures and particle effects for afterburners.
- Adjusted missions overview tab on the Pilot Panel to include new layout data for quest missions.
- Adjusted the way missions choose targeted factions for scan, kill, and kill recover missions. These now align with faction chart.
- Added Ascending and Descending sorting for Ship Cargo panel. (Order by Name, Class, Level, Price, Qty)
- Added Ascending and Descending sorting for Ship Targeting panel. (Order by Name, Distance, Damage, Type, Level, Time Stamp)
_ Added Ascending and Descending sorting for the Pilot panel Skills tab. (Order by Name, Type, Class and Level of training)
- Added Ascending and Descending sorting for Market panel.
- Added Ascending and Descending sorting for Mission panel.
- Added Ascending and Descending sorting for Storage panel.
- Added Ascending and Descending sorting for University panel.
- Added new improved lighting to replace old placeholder volumetric lights for station interiors.
- Added improved station traffic particle effect systems. (Can be disabled in options).
- Added mousewheel zoom in and out for scripting panel in Modtools.
- Added new display info for the faction penalty when viewing Kill, Kill recover missions.
- Added Ascending and Descending sorting for Journal panel scan files. Sort by Name, Sector and Timestamp.
This took an entire rework of the code that handles how the journal files are loaded. Journal files are now preloaded into a list that can be sorted prior to displaying the information. The old timestamp list is now one of the options, but is no longer default.

- Added new Quest mechanic.
The new quest mechanic allows missions to be chained together as a whole. There is no limit to the number of missions that can be connected to form a quest.
Each mission of the quest will still retain all the functionality as normal generated missions. Credits, bonuses and special items can all be received as rewards.
Completing all missions of a quest can trigger dialog events, scripting events as well as general completion rewards. Quest missions will show up in the mission box just like the other mission do.
They will have a special orange label showing how far you have progressed thru the quest mission.

- Added Asty's intro quest. 1 single recovery mission
- Added Asty's Trial quest. 3 various supply run missions.
Build 0.0141a
* Hotfix for bad dock with structure button.
- Fixed bad background image on quantity slider for drag and drop cargo.
- Fixed sandbox station generator lounge display counter and randomized chance for spawning lounge in station.
- Fixed raycast target area for merc fleet list command panel for individual mercs.
- Fixed issue with basic combat tutorial drone getting killed by other NPC pilots in Void Starcross.
- Fixed issue with basic combat tutorial drone using crate_drope_chance option insteaded of forcing crate drop when killed.
- Fixed bug preventing proper calculation of jump distance bonus for missions.
- Fixed galaxy map camera drag on UI bug. Resizing or dragging UI elements on galaxy map will no longer pick up map when dragging quickly outside of UI area.
- Fixed mouse over glitch on market history tooltip.
- Fixed a few spelling errors and typos.
- Fixed bug with sorting by distance and damage on targeting panel. Now will auto sort properly in ascending or descending order.
- Fixed ship editor bug when saving edited ship data inserting duplicates of ship scan and skill level stats at the end of the file.
- Adjusted auto targeting system to pull target from sorted list on targeting panel.
- Adjusted sandbox station generator to always activate station offices. (Allows other services to be unlocked).
- Adjusted merc command panel to prevent mercs from changing autotask commands when remote. This will prompt a notification.
- Adjusted mission quest scripting to allow for quest missions without a free mission slot available.
- Adjusted merc cargo panel to autoclose on mercs that are no longer in the sector. This will prompt a notification.
- Adjusted calculations for mission payments based on number of jumps ,current player level, explored status.
- Adjusted market log values to show a 2 decimal point value instead of rounding to whole number if price is under 100 and 1 decimal point value if under 1000.
- Adjusted market log values to show no decimal value if price is over 1000 with a comma currency format.
- Adjusted camera code for the addition of camera dampening on mouse drag for main camera and map camera.
- Adjusted the inspect icon for warpgates. The icon now shows a Buy Key icon instead of the default inspect icon.
- Adjusted market default list ALL to exclude the Buy Orders and Sell Orders. These are now only listed when filtered for them.
- Adjusted and revamped the galaxy map filter layout. Now takes up less space. Added new system for galaxy map search.
- Adjusted default values of the newplayer_options.txt file to balance out change made to the code. Baseline default values for many options are now at 1.0
- Added new sandbox color palette system that uses image tiles to select color values from a palette when generating sector skyboxes.
- Added new sandbox color_palettes folder to the MOD/sandbox/ folder that players can add or adjust colors for their sandbox games.
- Added small ship alignment shift to the warpgate when charging for warp.
- Added merc autotask state to the save game routine. Mercs will now remember what they were doing on reload if autotask was enabled.
- Added slider for Camera drift dampening to the options panel. This option will remove the drift of the camera when released from a rotation drag.
- Added ability for mercs to now be left behind in a sector while they are on autotask.
- Added ability to sort market items by discount is ascending and descending order.
- Added color indicator on fleet panel for mercs that are not in current sector.
- Added color indicator on NP overview panel, and station fleet panel to show when a merc is remote.
- Added new right click option to galaxy map sectors. This will display a list of all stations in that sector. Ones marked in grey indicate a non-visited station. Clicking these will set your GPS there.
- Added new GPS search panel to the Galaxy Map Filter. This panel is draggable and resizable. You can search as before with a few new button for full lists of all explored sectors, visited stations, and active bookmarks.
- Added filter dropdown to GPS search panel for Sectors, Stations, Bookmarks and All.
- Added sort dropdown to GPS search panel for Name, location, and type. Ascending and Descending order.
- Added ability for GPS search panel to remain open when not view galaxy map.
- Added new ship file format to the modtools ship editor. Special thanx to (DragonSlayer).
- Added new icons to replace all 10 level of salvage in the items database. Special thanx to (DragonSlayer).
- Added new ship textures to replace all old one in the MOD/ship_parts/textures/. Special thanx to (DragonSlayer).
- Added new market panel for remote market prices. This panel will allow you to see where an item can be found from a list of stations in explored sectors.
If the station market has been visited, then the prices will update for those remote market entries. Data will remain acurate for some time, but game events may change quantities and prices unexpectedly prior to docking, especially in high traffic sectors with a good economy stat.
The list of stations will provide you a quick GPS link, as well as the Price (if known), the number of Jumps from your current location, the Quantity, and Discount.
- Added the ability to sort the remote market prices by Station name, Sector name, Qty, Price, Jumps and Discount.
- Added new system for market events that adjust the quantity of market item available. These are now separated by class , type and subclass to help markets maintain reasonable numbers for each category.
An example of this, Ammo will fluxuate in higher numbers where items like documents and special usable items will not be stocked in large numbers. This will reduce the exploiting of market quantities, and may take some time for the game to balance out exisiting saves in progress.
Markets that currently have large quantities due to player interaction, or event generation will slowly adjust over time as you play and balance down to their max limits via the event system.
Build 0.0143 (31 August 2023)
- Fixed gps link button on mission panel. Was not properly aligned when dragging and resizing the missions panel.
- Fixed text in mission database for raider kill missions. Removed the double (Raiders raiders) in the mission descriptions.
- Fixed issue with npc and law enforcement kill off mission raiders before the pilot can reach the targets causing mission complete without firing a shot.
- Fixed bug while activating warp and attempting to dock at a station while warpgate is charging.
- Fixed bug while attempting to dock at a structure while active warpgate is charging.
- Fixed bug on stats panel that prevented clicking area to the right of SHIP STATS title text. This area will now toggle the STATS panel properly.
- Fixed bug with sandbox harvest ratio parameter. No longer will low sandbox harvest ratio values prevent harvest missions from being completed.
- Fixed bug with sandbox starting cargo script. Cargo will now be properly placed in the starting ship when generating a new sandbox game.
- Fixed text display on cargo item when dragging items to ship cargo or ship storage panel.
- Fixed text overflow on mission logs for Expired missions and Aborted missions. The text will now be cut to 25 characters on the mission log display.
- Fixed input field on Comms box in station Offices to prevent triggering of hotkeys when entering data.
- Fixed bug preventing double click on tactical objects allowing the autopilot to engage properly. Bad overlapping hitboxes between tactical and targeting hud objects.
- Fixed bug blocking merc from sending dock command from right click command box on fleet panel. Merc will now dock properly when command is sent.
- Fixed bug in pilot panel causing null reference to the remote merc indicator.
- Fixed death panel bug not resetting the panels properly after clicking continue after death when open merc panel is being closed.
- Fixed right click radial menu to respond to alternate right click set via keybindings.
- Fixed right click radial menu bug that allowed for right clicking objects thru the UI and opening the radial menu.
- Fixed and adjusted layout and drag code for bookmark panel.
- Adjusted fleet command panel to remember the current view (Fleet / Drones) when docking and undocking. No longer will it refresh the Fleet mercs list if drone list was open when docking.
- Adjusted ship position when leaving warp mode to align the ship and exit trajectory with the exiting gate.
- Adjusted NPC damage modifiers for mission NPCs interacting with regular local NPCs. Locals will no longer wipe your mission targets for you.
- Adjusted layout on life support panel to prevent text overflow for sector data when using a high UI scale factor.
- Adjusted code and UI elements for radial right click menus on all interactable map objects.
- Adjusted and removed old command that may be causing issues with corrupted font in search input fields.
- Adjusted mission level unlock formula to ease the introduction of more difficult missions when progressing thru mission levels.
- Adjusted code that controls the harvest_ratio when harvesting mission generated resources. This only affected sandbox games with adjustments to the harvest ratio.
- Adjusted warpgate map code to allow for warpgate faction parameter to adjust default faction for the gate when generated. Now overrides sector faction ID when gate Faction ID is present.
- Adjusted player ship warpgate alignment during pre-warp activation sequence.
- Adjusted faction database colors, mainly the Alpha, Civil, and Science as well as Labor, Excavators, and Contractors.
- Adjusted skill effect values in the skill database.
- Adjusted mission panel in stations to display mission qualification levels and their progress.
- Adjusted how the mission levels are calculated when generating missions for your pilot.
- Adjusted Active scanner panel layout.
- Adjusted the garage live data to match the numeric format of the ship details panel live data. No longer does the rounding of numbers cause differences in the numbers displayed.
- Added new drone category headers to the active drone list. Click these headers to select on drones of that type.
- Added new warpgate models for all 6 main factions.
- Added new warpgate animated light runway effect for static and active warpgates.
- Added new warp tunnel that uses lighting colors of the sectors to generate the warp tunnel.
- Added new range indicator onto the module HUD component. This indicator will show red when the module is out of range, and green when the module is in range.
- Added new display option for the Stats Panel. You can now switch between actual ship values or percentages.
- Added new tactical sensors panel layout to match other UI panels.
- Added new standardized tooltip for the general UI buttons. This new tooltip will replace existing panel tooltip text. (This will take time to get them all).
Replaced tooltips system for Ship Stats panel replacing old panel specific tooltips.
Replaced tooltips system for Active Missions panel replacing old panel specific tooltips.
Replaced tooltips for Cargo panel and Storage view, replacing old tooltips.
Replaced tooltips for the System Nav panel.
Replaced tooltips for the Autopilot panel.
Replaced tooltips for the Targeting panel.
Replaced tooltips for the Fleet Command panel.
Replaced tooltips for the Drone Command panel.
Replaced tooltips for the NPC command panel.
Replaced tooltips for the NPC cargo panel.
Replaced tooltips for the Bottom slide-in QuickBar menu.
Replaced tooltips for the tactical sensors filter icons menu.
Replaced tooltips for quickbar icons menu.
- Added tooltip text to all Radial right click menus for all interactable map objects.
- Added new QUICKBAR system that replaced old static bottom bar.
- Added QUICKBAR settings panel that allows you to adjust and modify the QUICKBAR buttons.
- Added QUICKBAR save data into the player_data.txt file format. Old saves will not have this parameter, and will not save your quickbar settings. (it can be added manually)
- Added ability to open right click radial menus on tactical icons in tactical mode, as well as targeted items on the HUD. No longer are you forced to click the actual 3d object to open the right click menu.
- Added new icons for all mission types. The new icons are less cluttered and easier to identify with eeach mission type.
- Added new help page for the quickbar and linked the help button on the quickbar to the new page.
- Added player ship icon to tactical sensors (not for override mode). Your ship will now show up on tactical sensors making it easier to see your location when camera is focus on other sector objects.
- Added module mouse over details to the ship details panel. Now will display live data like the garage.
Post edited September 04, 2023 by ariaspi
Astrox Imperium

Update to Vb0.0144.

No changelog.
Build 0.0144 (25 December 2023)
- Fixed bad mouse over UI on Journal main menu buttons.
- Fixed bad mouse over UI on fabricator and refinery buttons in station panel.
- Fixed bad mouse over UI on station mission panel.
- Fixed bad wormhole warpgate model not properly showing correct model and animation.
- Fixed bad path to MOD folder when saving changes to the sector map using the map editor.
- Fixed bug where Merc would not follow thru the warpgate when Warp FX animations are disabled.
- Fixed bad path to MOD folder on station services panel when assigning station services under alternate MOD folder.
- Fixed Delivery mission bug preventing proper generation of delivery missions on the station Missions panel.
- Fixed a number of typos here and there.
- Fixed bug causing warp drive module to throw errors when no exit gate it available.
- Adjusted station panel button mouse over graphics to match for consistency across all station panels and sub panels.
- Adjusted remote market prices to reflect recent event updates to market items prior to docking at remote location.
- Adjusted general tooltip to allow for multiline and colors.
- Adjusted functionality and UI layout of the Map Editor. Now matches the Skybox Editor.
- Adjusted Pilot panel to remember last viewed tab instead of reseting to skills view when re-opening the Pilot panel.
- Adjusted drone engagement to preform a check of the target type before sending the drone. If target type mismatch, done will remain at ship.
- Adjusted the loot drop formula to prevent higher level ships from dropping lower tier loot from the raiders loot table.
- Added autoscale UI for steamdeck resolution. Loading new player will auto adjust the UI so all panels are visible.
- Added sell pricing information to the remote prices panel on the markets.
- Added tooltip to GPS quick link on the remote prices panel on the station markets.
- Added ability to enter values using keyboard into the Alt-Drag popup box when transfering items.
- Added (Move all to Storage) button onto the fabricator panel next to the (Move all to Ship) button.
- Added button to mission display panel that will open the pilot mission panel showing active missions.

- AUDIO STUFF
- Adjusted all 3d audio settings for every module object in the game.
- Adjusted all 3d audio settings for every prop object in game.
- Adjusted all 3d audio settings for every fx object in game. ( Thank God that is over with!)
- Added new slider for station ambience volume control under Audio Options.
All station sound effects have been moved to this new audio channel.
- Added new slider for communications chatter volume control under Audio Options.
- Added new audio for mouse clicks and mouseover on all station panels.
New mouse over audio for all Market panel buttons, and market overview buttons.
New mouse over audio for all Market Buy and Sell panel buttons.
New mouse over audio for all buttons on the station Garage panel. Garage module overview and extra garage options.
- Added missing audio for mouse clicks and mouseover on station Shipyard and shipyard subpanels.
- Added missing mouseover tooltips and audio onto the Refinery and Lounge station panels.
- Added missing audio mouseovers to all items on the station Mission panel.
- Added missing audio for mouse clicks and mouseover on Lounge and Market panel.
- Added missing audio for mouse clicks and mouseover on Station Storage panel and sub panels.
- Added audio to mouseovers to office list items on station Office panel amd station Services panel.
- Added audio to mouseovers to NPC Dialog panel.
- Added tooltips and audio on the specialty buttons for free floating NPC Dialog box.
- Added new ambient audio system for all stations. new system takes over 2 unique ambient sounds and sprinkles them into the background.
How busy the station is will affect how often these audio samples are added to the station atmosphere.
- Added new audio for station trams, utility ships, personal vehicles.
- Added the ability to collapse and expand drone groups and categories on the Fleet Command panel.
- Added ability to expand collapsed drone group by clicking header. This will not select all drones from that group, but expand the group.
- Added dynamic audio samples for all Projectile impact explosions.
- Added dynamic audio samples for all Missile impact explosions.
- Added dynamic audio samples for all Laser impact explosions.
- Added dynamic audio samples for all Beam impact explosions.
- Added dynamic audio explosions for Crates.
- Added audio for warp drive module, and fuel requirement notification.
- Added new dynamic audio system for all warpgates.
New sounds for warpgate charging, launch, transit, exiting and aborting.
New audio system uses warpgate charging timer to adjust pitch of the charging sound effect.
New system uses warpgate transit timer to adjust pitch of the transit sound effect when exiting the warp.
6 New warpgate charging sound effects for each of the 6 main factions.
6 New warpgate transit sound effects for each of the 6 main factions.
- Added new sound effects for Buy Ship, hire Merc, Train Skill, Buy Entertainment.
- Added new sound effect for Merc payroll deductions.
- Added ship AI vocal warnings for low energy, life support, shield and armor. These are timed in sequence as not to overlap each other.
- Added ship AI vocal triggers for toggles of, Auto dock, Auto warp, Auto scan, Auto target and orbit.
- Added ship ai vocal triggers for Missions. Objective complete, Accpected, Aborted, and Expired.
- Added ship AI vocal triggers for Mercs. Hire, Retire, Standby, Killed and Abandoned fleet.
- Added ship AI vocal warnings for Mercs. Low hull, needs repair, and gained a level.
Post edited December 26, 2023 by Skess01