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high rated
Changelog for v 0.0029 (added 26 March 2019):

* Tweaked law enforcement warning notification.
* Fixed background in ship editor bug.
* Adjusted brightness of tactical sensors.
* Stating ship now starts with 2 Life Support items in the cargo.
* Fixed storage inventory clearing bug.
* Fixed intro text.
* Fixed Faction text.
* Fixed Welcome tutorial text.
* Fixed click thru bug over module options to objects behind UI.
* Fixed major shipyard bug when buying new ships.
* Fixed life support warning bug upon death.
* Added descriptions to life support items.


Changelog for BUILD 0.0030 (added 26 March 2019):

* Fixed Tutorial mission bug with special rock when dying.
* Fixed mission rock object not spawning for tutorial when undocked.
* Fixed mission objects bug when loading map in tactical view.
* Fixed storage inventory bug when selling corrupt ship.
* Fixed duplicating ship bug.
* Fixed bug when buying same ship twice.
* Fixed Player cargo storage bug when selling ship.
* Fixed Module cargo bug when dragging from garage to cargo storage.
* Fixed frequency of ship hangar events.
* Fixed max number of ships in hangar to 25;
* Fixed Life Support qty stack bug when dragging from storage.
* Fixed number of spelling and formatting errors.
* Removed test events Ship Hangar tied to BioMate.
* Added Inverted Mouse options for cockpit steering.

Please note, that only new games will have the inverted mouse option available to save. You will still be able to toggle this option from the EXTRA options in the options panel, but it will not save unless you manually add this line into your player_options.txt file in your MOD/saves/player/ folder.

OPTIONS_invert_mouse;False

Once this line is added, the game will remember the state of this option and save accordingly. This only effects currently active saved games. All new games are fine.
high rated
Changelog for BUILD 0.0031 (27 March, 2019)

* NPC will now chat with a rating above -1.5, not zero.
* Mission NPC's will always have chat , regardless of rating.
* Expanded the refinery capacity from 1000 to 2500.
* Fixed refinery output text to reflect capacity in m3.
* Refinery will now operate by default when undocked.
* Expanded station storage window size.
* BUY and SELL order generation now adjusted for pilot level.
* Small various text alignments.
* Fixed FoodService duplicate name in items database.
* Duplicate skills in Gunstellar fixed.
* Modules take damage only 5% of hits taken (new games only).
* Fixed refinery popup bug when dragging to market.
* Toggle option to transfer refinery output to storage available.
high rated
BUILD 0.0032
* A few spelling fixes.
* Market Buy and Sell orders now adjusted by multiple factors.
- level, security , faction, rarity of items.
* Fixed buy / sell order button hotspot bug.
* Fixed garage drag module bug causing missing item.
* Impact, Energy ,Explosive resistance applied independent of ship base values.
* Fixed Impact passive value bug.
* Mission deposit rate dropped to 25 percent.
* Mission level have been adjusted to better align with player abilities.
* Mission payments have been adjusted to reflect difficulty.
* Missions with insurance that is out of your range will not be displayed.
* Mission skill point rewards increased.
* Faction ratings have more of an effect on mission payments.
* Security of target sectors effect mission payments.
* Distance required to travel has more of an effect on mission payments.
* Fixed scrolling on storage panel.
* Fixed market page refresh when purchasing item.
* Fixed bug blocking merc clicking in station when refinery active.
* Fixed University Discount skill.
* Fixed merc focus camera dock bug.
* Added notification for out of range cargo.

Round one of the markets and missions is complete. this will smooth out some of the rough stuff.... but this is just the first pass. I will be focused on this for days since it required a large amount of time to test each adjustment. Hang in there, I will get it sorted.
Post edited March 28, 2019 by momoguru
high rated
BUILD 0.0033
* Adjusted faction adjustment for mission payout.
* Faction modifiers no longer effect script missions. (Tutorials)
* Fixed negative mission pay with grossly negative faction ratings.
* Faction penalty for merc death reduced.
* Fixed merc cargo drag exploit when ship swapping.
* Adjusted 3D sound for better overall environmental sound effects.
* Hiring a merc will remove any non ammo cargo items.
* Fixed mis-aligned text in Refinery
* First stage of persisting scans implemented.
high rated
BUILD 0.0034
* Adjusted processing of Steam Achievements.
* Carry over damage from 0 Shields now passes remainder to Armor.
* Fixed duplicating cargo storage bug between stations.
* Fixed Law Enforcement notification, split into good and bad news.
* Fixed base Shield regeneration for all ships.
* Fixed base Energy regeneration for all ships.
* Adjusted Laser hitbox colliders for better accuracy.
* Steak Life Support item fixed.
* Fixed duplicate names for Basic Shield Booster.
* Double click Items in targeting panel will activate autopilot.
* Right click items in targeting panel to unlock.
* Fixed Titan Dreadnought ship skill bug.
* Map toggle key now works when docked.
* Fixed retire merc bug showing merc in pilot fleet panel.
* Fixed faction rating penalty for mission abort.
* Fixed weird camera rotation on warp exit.
* Added the much requested , persisting scans between warps.
high rated
BUILD 0.0035
* Another pass optimizing Tactical sensors.
* Optimized the Targeting HUD and tactical Targeting HUD.
* Adjusted mission level requirements.
* Fixed bug that prevented merc modules from repairing.
* Fixed spelling errors in Life Support tutorial.
* Another attempt at the controller spin bug.
* Fixed merc cargo bug preventing miners from stopping with full cargo.
* Drone mining now effects stats and XP.
* Fixed tactical sensors reset bug on map view toggle.
* Fixed station map mouse wheel zoom bug.
* Fixed bookmark camera rotation bug.

Made some progress with the merc tweaks and a few QoL stuff with the tactical sensors. I did some low level optimization with the target hud objects, which should improve framerates a bit with multiple active targets.

I do believe I have the controller spin bug licked, but I will need verification from those who have encountered this bug, since I have yet to replicate it.

I have to drive half the day tomorrow, so there will be no Sunday update.
high rated
BUILD 0.0036
* Purchasing a new ship defaults to dock page upon completion.
* Fixed validation on new ship purchases before removing credits.
* Fixed SE-2 SEER ship, bad file data.
* Fixed activating the active ship in station hangar.
* Fixed Swap ship LS bug with bad filenames.
* Fixed ship unique filename bug cause missing ships.
* Fixed LS bug when selling ship.
* Fixed Galaxy mouseover sectors when docked in station.
* Galaxy map toggle in station closes all services.
* Disabled Star targeting until I enable energy harvesting.
* Fixed carry over skills boxes bug on new campaign.
* Fixed Steam achievement reporting. (GOG is coming next).
* Fixed Stat for Raider count.
* Fixed npc ship bug preventing notify popups upon dispatch.
* Killing Raiders now provides a faction bonus to the sector owners.
* Environment of starting sector no longer effected by events.
* Fixed scanner time for non prescan objects.
* Fixed a number of GPS issues and bugs.
* Added Skill sorting button for Electronics.
* Fixed bug with pilot panel reseting fleet panel.
* Fixed Merc fired image icon.
i want to say thank you very much for the updates so fast plz keep up the good work you do i would have to say i see you really care about the game so you know so far your the best i seen in any game early acees that really help us as much possable and if you keep doing this i will see a great future in your life may god bless you for doing this game for us and i think i speak for the rest off us we need a game like this
high rated
v 0.0037
* Adjusted the economic supply and demand tables.
* Adjusted what BUY / SELL orders are generated per station.
* Adjusted market event frequency / sector activity.
* Adjusted profit margins for BUY / SELL order generator.
* Adjusted margin spread of all BUY / SELL orders.
* Adjusted Random market event generator.
* Adjusted faction influence on market events.
* Adjusted university training bonus skill.
* Fixed university training skill bug.
* Fixed Gradeon database spelling error.
* Fixed bug with persisting map causing empty space.
* Fixed DEATH ship bug when penalty is off.
* Fixed DEATH LS bug when not last saved outside station.
avatar
darmage100: i want to say thank you very much for the updates so fast plz keep up the good work you do i would have to say i see you really care about the game so you know so far your the best i seen in any game early acees that really help us as much possable and if you keep doing this i will see a great future in your life may god bless you for doing this game for us and i think i speak for the rest off us we need a game like this
we includes me... i have searched for years for a game like this. i can't believe no one wanted to make it. many would get close, but hen go off doing weird stuff.
Post edited April 03, 2019 by momoguru
high rated
BUILD 0.0038
* Fixed a few station services around the galaxy.
* Fixed drone repair rate bug.
* Adjusted drone flight behavior when close to target.
* Fixed shipyard display bug showing duplicate ships.
* Fixed shipyard display bug when loading ships.
* Added bloom option slider into graphics options.
* Adjusted sound effect volumes for all modules.
* Optimized audio code on title screen.
* Optimized audio code on game screen.
* Fixed volume slider for sound fx on title screen.
* Fixed volume slider for sound fx in game options.
* Death penalty is off as default, until sandbox.
* Fixed Bug with hotkeys assignment of Camera options.
* Fixed Scanner bug with chat missions.
* Fixed Tactical sensors , galaxy map dock bug.
* Fixed warpgate fee bug charging more than displayed.
* Adjusted base mission pay.
* Adjusted faction modifier for warpgate fees.
* Adjusted max warpgate fee to 100K
high rated
BUILD 0.0039a
- HOTFIX
* Fixed mission insurance return exploit bug.
* Hotfix for bad wing mesh causing spins.
* Fixed platform save bug on title screen.
high rated
BUILD 0.0040
* Fixed Audio level for new player settings.
* Fixed remote refinery bug with undocking and not checking refinery.
* Fixed description on Iron Coring.
* Fixed GPS destination recalculation bug.
* Fixed GPS toggle bug.
* Fixed GPS pathfinding bug causing random gate targeting.
* Fixed a few bad spec documents. more to come.
* Adjusted alignment and text on hotkeys options.
* Increased afterburner energy burn.
* NPC ships now reflect player afterburners effects.
high rated
BUILD 0.0041
* Fixed audio UI volume sound settings bug.
* Fixed vanishing undock button bug.
* Fixed refinery bay full popup bug on game load into station.
* Fixed saving a ship with 0 shield and 0 armor bug.
* Fixed projectile / laser / beam damage calculation bug.
* Adjusted all LASER modules stats, (balancing).
* Adjusted all GUN modules stats, (balancing).
* Adjusted mission items mouse scroll speed.
* Adjusted tractor beam strength math.
* Adjusted base shield recharge rate to x2.5
* Added warning message for module damage.
* Added red indicator under module icon when damaged.
* Added info descriptions to all LASER modules.
* Added info descriptions to all GUN modules.
* Added new functionality to autoguns (try them!).
* Major rewrite of all old station storage code.

If you run into any issues with station storage. please take note of what you did, where you are, and anything that might help me track it down. I completely rewrote all the code that handles the storage inventory. MAKE SURE you are on build 41. This should also fix the issue with the transport missions with missing storage.

anyway, hf, and keep me posted if you run into any issues.

TONS of combat tweaks, balances for the LASERS and GUNS, and a new revamp of the autogun modules.
high rated
BUILD 0.0042
* Fixed storage display bug when purchasing a sell order.
* Fixed durability display bug not showing skill bonuses.
* Fixed death penalty loop bug.
* Fixed storage lease save bug.
* Added death panel options, Quit, Load, or Continue.

i'll be taking the day off tomorrow... happy gaming :)
high rated
BUILD 0.0043
* Fixed ALT drag refresh on storage to refinery drag and drop.
* Fixed SHIFT drag refresh on storage to refinery drag and drop.
* Fixed CTRL drag refresh on storage to refinery drag and drop.
* Fixed storage inventory bug in fabricator.
* Fixed Beam weapon multi-damage bug.
* Fixed ECM targeting bug.
* Adjusted all BEAM weapon module stats, (balancing).
* Adjusted Market data panels.
* Adjusted Market mechanics to include faction rating with sale bonus.
* Adjusted mining XP to scale with player level and ore level.
* Adjusted Station services UI
* Adjusted refinery remote processing base speed.

I managed to improve the markets a bit. Things are a bit more clear, and I have added some of the faction calculations to the selling of station items. This should help the markets feel less stale, and offer those stations with whom you have high standings, the ability to increase your profits from direct sales of Sell Order goods.

I have also spent some time with the beam weapons. They should feel more balanced. you tell me. (Keep in mind that beam weapons are useless against small fast ships.)