From Jace Masula's Youtube channel: https://www.youtube.com/watch?v=b1YHCSpAUis
Astrox Imperium DEVLOG 88 (3/13/21)
Devlog 88 covers build 114 and the newest features that have been added since Feb 25th.
The new tactical turrets range and mobility lines can now been seen when using the Tactical Sensors mode. The red lines will show the direction of the module when actively tracking a target. The yellow 'pie slice' lines will show the mobility and the range of each module installed. You can toggle this feature using the Tactical Sensors filter at the top of the hud. You can also highlight each range indicator by using the mouse over on the module buttons at the bottom of the hud.
I have added 3 new active events to the game. The Resource event will spawn a cluster of moving resources in specific sector. The Mining event will spawn valuable resources, and a handful of faction miners to eat the up. The Faction Mining event will require you act fast once arriving to the sector before the mining ships eat them all up.
The Salvage event also spawns a cluster of moving junk. Valuable salvage can be recovered from this event. All of these event spawn moving resources, and will require some movement to keep up. I will be adding some extra visual spice to these events in 115.
I made a number of tweaks to the mission payment calculations, that now include the actual number of jumps from A to B in the payment system. The more jumps, the more pay.
Fixed a few issues with the sandbox market generation, so that should be working properly and as intended. Fixed a bunch of small bugs as usual, but hopefully squashed the zombie raider bug once and for all. Thanks to justaname for the help! Let me know if you run into any issues with either of these fixes.
BUILD 0.0114
- Fixed spelling error in pirate_frigate_3 file.
- Fixed base armor stat on recon carrier, and npc recon carrier.
- Fixed generateSpecialItem script to prevent bad index when existing specials are null.
- Fixed bug when generating special item attribute cycle rate.
- Fixed Civil Housing Facility station type supply and demand duplicates.
- Fixed ammo cycle and preload functions to prevent ghost ammo bug.
- Fixed tactical refresh on npc dock and undock when tactical is open.
- Fixed titan modslots count to match 12 of display stats.
- Fixed tactical turrets toggle option in tactical sensors view.
- Fixed split drag error on single item drag to market.
- Fixed engine glow showing in pilot view with rotate camera.
- Fixed title screen UI scaling options to carry over to new campaign save game options.
- Fixed spamming of ecm messages when in galaxy view with tactical on.
- Fixed bad index bug in special item generator (possible zombie raider bug fix).
- Adjusted Dialog box to prevent repositioning when left open.
- Adjusted NPC AI task timer routine.
- Adjusted NPC docking to reset NPC cargo stats and resource inventory items.
- Adjusted non merc NPC AI to use closest station when docking to drop off ore.
- Adjusted mission generator to prevent special items from being requested for missions.
- Adjusted a few debris props and textures.
- Adjusted station details to include station level.
- Adjusted station details to prevent overlapping text wrap.
- Adjusted sandbox market generation script for better market item distribution.
- Adjusted ship ecm resistance calculations and alert system.
- Adjusted the Autopilot panel UI btns and display code.
- Adjusted max ship target distance option from 1k to 2k.
- Adjusted mission pay calculations to include new jump count system.
- Adjusted line weight of all ship tactical sensors to scale dynamically.
- Adjusted ship flight AI to incorporate new orbit system.
- Added WORLD_OPTIONS for non sandbox raider difficulty modifiers.
- Added new faction mining event to active event system.
- Added new faction mining event to event database file.
- Added new resource event to active event system.
- Added new resource event to event database file.
- Added new salvage event to active event system.
- Added new salvage event to event database file.
- Added default faction colors to all npc engine trails.
- Added all salvage items to tactical sensors overlay.
- Added ship auto orbit target code to ship navigation ai.
- Added auto orbit toggle button the the autopilot panel.
- Added random orbit direction to auto orbit activation.
- Added ecm Target Jamming timer to ECM warning display.
- Added new tactical turret data to sensors mode, showing range and mobility.