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high rated
Build 0.0122c

* Hotfix for structure admin button not showing for player owned structures.
- Fixed see thru transparent double sided shader for hair on actor_model Jace.
- Added centering object to all structure part models for preview window alignment.


Build 0.0122b

* Hotfixed for crate self destruct button bug.
high rated
Build 0.0123

- Fixed bug preventing command given to merc via overview panel when drones view is active.
- Fixed drone dock command bug on 'select and dock all'. no long will ignore if already docked.
- Fixed bug when quitting to title while in galaxy view. no longer reloads with galaxy view visible.
- Fixed bug when quitting to title while in tactical view. no longer reloads with tactical objects visible.
- Fixed ammo display lable on module mouse over for non energy based weapons.
- Fixed spelling error on the warp drive fuel warning message box.
- Fixed toggle transfer panel bug when no target object is present, or has been destroyed.
- Fixed merc autoscan task bug allowing for targeting of your main ship.
- Fixed bug that plays sound fx for doors when loading structure into game or editor.
- Fixed text error in restock event title and description.
- Fixed bug causing merc to move too slowly whenadjusting fromation settings.
- Fixed merc bug with crate collection causing loop when full.
- Fixed cargo item bug showing 0 qty when transfering items from npc ship with full ship cargo.
- Fixed bug showing incorrect number of items in cargo panel when cargo is full and items are dragged onto the panel.
- Fixed runaway merc bug causing merc to run to the edge of the map when formation data was null.
- Fixed bug causing from very small inventory items to be requested at ridiculous quantities via collect missions.
- Adjusted star coloring layer and glare layer code. (New game required for map adjustments.)
- Adjusted wallpaper slidershow to scroll backwards in modtools.
- Adjusted drone dock AI code.
- Adjusted module mouse over panel to only show bonus values where bonuses have been applied.
- Adjusted drone lighting and the coloring of the active halo.
- Adjusted drone Idle AI code, as well as it's persistent target lock.
- Adjusted the mouse control on selected part of structure editor. ALT key will lock / unlock mouse.
- Adjusted turret tactical lines to show only when module is active.
- Adjusted star color load function to allow more control over star color layers.
- Adjusted Dynex material and texture for improved resolution and less pixelation.
- Adjusted main scripitng function to allow mission processing for npcs inside of structures.
- Adjusted general drone AI and some of the targeting AI.
- Adjusted the sector lighting setup variables used in the sector files.
- Adjusted star lighting and skybox colors on a number of sector maps.
- Adjusted raycast layer for all ship engine parts to prevent rightclick blocking on ships.
- Adjusted merc AI for better formation pathfinding distance control.
- Adjusted descriptions of all structure skills and market prices of skillbooks in the items database.
- Adjusted merc patrol pathfinder code to prevent mercs from exploring outside of the sector bubble.
- Added new skybox editor that now allows for manipulation of the star particle systems.
- Added Spoony's updated wormhole tutorial to replace the old tutorial_wormholes.txt file in scripting.
- Added new color picker widget for the in-game skybox editor.
- Added chat timer functionailty to structure npc triggers.
- Added structure material coloring to the in game structure interior, and the editor stats panel.
- Added new Recon structure interior layout.
- Added Recon structure scripting file.
- Added new volumetric light shader to all exisiting light objects.
- Added Beam color, intensity, range, fog, length and fill parameters to all structure light objects.
- Added Clone Part by holding C key when clicking to place part in FPS mode of structure editor.
- Added notification when autotask merc completes scanning all available targets.
- Added new engine thrust particle effect for each engine part.
- Added new engine afterburner effect for each engine part.
- Added new Raider Hideout structure interior layout.
- Added new ship hangar modifiers for all station shipyards.
- Added bonus to max scan targets and to energy recharge of all Alpha, Science, and Civil Shipyard ships.
- Added bonus to cargo and to thrust of all Trade, Finance, and Commerce Shipyard ships.
- Added bonus to shield and to speed of all Pirate, Outlaw, and Sovereign Shipyard ships.
- Added bonus to energy and to mass reduction of all Temple, Missionary, and Orthodox Shipyard ships.
- Added bonus to passive slot to all Labor, Contractor, and Extractors Shipyard ships.
- Added display to ship mouse over in shipyard market for faction stat bonus info.
- Added new right click radial menu to player ship when undocked allowing for quick access to some commands.
- Added right click radial menu to mercs, allowing for quick access to cargo, autotasks, and more.
- Added right click radial menu to npc ships, attack target will reset all active modules to the target.
- Added right click radial menu to resource objects, allowing for focus, harvest, and unlock.
- Added new icon for all modules to target command for player ship.
- Added npc ability to take partial contents of crate when cargo space is limited.
- Added ship bonus stat percentages to the main module mouseover tooltip panel.
- Added ability to turn in a Transport, Delivery or Collect missions with partial cargo in both ship and storage.
- Added ability to turn in a Harvest, Recover and Kill Recover missions with partial cargo in both ship and storage.
high rated
Build 0.0124

- Fixed collection mission bug generating missions for 0 qty of items when item size is large.
- Fixed mis-spellings on the name generator's npc title code database.
- Fixed bonuses for shipyard faction buffs.
- Fixed text display over-run on structure filename list box.
- Changed the max speed bonus for shipyard factions from Max Speed to Max Drones.
- Adjusted sandbox lighting coloration values in the sandbox generator to use new ligthing system.
- Adjusted size and scaling of a number of the background skybox props to reduce clipping.
- Adjusted structure editor material emission colors to match those defined in the structure file.
- Adjusted selection hitbox areas on all light objects in the structure editor.
- Adjusted campaign map lighting in most sectors, and adjusted sectors prop placement.
- Adjusted lighting, skybox and prop textures on the new campaign intro scene.
- Adjusted engine trail fx layering to render behind engine thrust.
- Added new prop object models to replace many of the place holder models.
- Added new Asteroid Statue prop models for Alpha and Temple factions.
- Added new background skybox asteroid fields to replace the flat billboard ones.
- Added new background skybox debris fields to replace the flat ones.
- Added new ship debris models and textures to replace the sandbox and campaign ship debris.
- Added new 2k res textures to all prop object models.
- Added new 2k res textures to all skybox background models.
- Added new 2k Textures to all Debris props and models.
- Added animated hologram shader effect to all of the tactical sensor objects.
- Added station restock event when docking. Change of restock is based on sector economy rating.
- Added random option to the structure lockboxes. Loot table is used for random item generation.
- Added new interior for small energy generator structure.
high rated
Build 0.0124a

- Fixed render layer bug for engine trails rendering behind billboard images.
- Fixed devlog display bug.
- Fixed bug causing ship file to not load propery when drone shipyard faction bonus is applied as decimal.
high rated
Build 0.0125
- Fixed shipyard faction modifier display values to show correct faction ship bonuses when purchasing a new ship.
- Fixed issue allowing character movement in structure while journal notes are being edited.
- Fixed torpedo module material default to match other modules texture and color.
- Fixed spelling errors on professions and factions database.
- Fixed bug allowing fabricator to overfill with remote manufaturing.
- Fixed structure editor panel data save function to allow edits to raw values.
- Fixed bug in structure editor panel that was removing structure ID data from structure data file.
- Fixed bug allowing module targets to be visible when docked at a station or structure.
- Adjusted torpedo module size and scale.
- Adjusted the ship shader for metallic specular gloss.
- Adjusted the npc ship shader for metallic specular gloss.
- Adjusted ship garage custom colors to apply values to metalic specular gloss.
- Adjusted ship module shader to adopt material setting for ship shader when loading ship.
- Adjusted ship shader use metallic alpha instead of albedo alpha for specular gloss.
- Adjusted shipyard display shader to use metallic specular gloss.
- Adjusted market logs prices to be aligned to the right for better readbality.
- Adjusted basic debris props to reduce meshes and material counts.
- Adjusted market remove count for buy and sell orders when clear event is called.
- Adjusted life support bonuses for all life support items in the items_database.txt.
- Adjusted a number sector files across various faction territories.
- Adjusted skybox material pallete from 14 to 20.
- Adjusted merc AI crate collection code autoask routine.
- Adjusted all materials for tactical sensors for better contrast with new monochromatic coloration.
- Adjusted a number of sector prop placements for better flight paths between gates.
- Added pirate mercs ability to collect credits from raider loot crate spawns.
- Added pirate merc loyalty to adjust the crate credits collection amount.
- Added all debris props to swap materials when in tactical mode.
- Added all derelict props to swap materials when in tactical mode.
- Added all mountain background props to swap materials when in tactical mode.
- Added all Rock formation props to swap materials when in tactical mode.
- Added all Rock cloud props to swap materials when in tactical mode.
- Added ESC key to close message box if open and active open.
- Added monochromatic color to tactical sensors to reduce visual background noise.
- Added monochromatic background to galaxy map to match with tactical sensors.
- Added new sensors coloring variable to player options file.
--(manually add OPTIONS_ui_color_sensors;1.0;1.0;1.0;1.0 to player_options.txt for existing saves)
- Added option for adjusting color of tactical sensors in graphics panel.
- Added new high contrast checkmark for all toggle options on options panel.
- Added replacement icons for tactical sensors ships for better visibility. (DragonSlayer)
- Added ability to activate facbricator document with single left click when located in the fabricator inventory.
- Added auto selection of next available document in fabricator if installed doc is removed from inventory.
- Added sound FX to installation of fabricator documents.
- Added auto-sorting to the fabricator so that documents are always avaiable at the top of the inventory list.
- Added 6 new skybox default nebula could materials to the skybox material array.
- Added 3 new mission dialog scripts to the npc_structure_missions.txt.
- Added new structure interior for Office structures.
- Added new structure interior for habitat structures.
- Added new structure interior for storage structures.
- Added bounty script dialog for raider bounty missions to the office structures.
- Added bounty script dialog for crate recovery missions to habitat structures.
- Added bounty script dialog for mining missions to storage structures.
- Added new color vars to structure edit panel for interior color, emission color, and window color.
- Added new toggle inputs on structure edit panel to replace old text field inputs on boolean values.
high rated
Build 0.0125a

* Updated Unity project files to 2021.2.0f1
- Fixed map cursor bug that shows fps pilot steering cursor.
- Fixed merc autotask bug preventing drop off of transport and mining mercs.
- Fixed negative armor repair rates when removing passive module modifiers.
- Fixed small null reference bug on radial menu.
- Fixed alignment of credits on refinery, ship hangar, fabricator and university service panels.
- Fixed null reference on drone list item when drone object is destroyed during mouseover initiation.
- Fixed spelling errors in skills database descriptions.
- Adjusted camera code for better performance with less cpu usage.
- Adjusted font for better small text readablility and less edge blur.
- Adjusted cargo item mouse over layout.
- Adjusted skills mouse over panel layout.
- Adjusted labels on quit to main menu panel buttons.
- Adjusted alignment of all station service panels.
- Adjusted station journal data to contain market item prices (must dock and view market).
high rated
Build 0.0126

- Fixed bug where cargo mouse over would show even when cargo item is no longer visible.
- Fixed audio bug preventing correct volume for sound fx from loading on game load.
- Fixed bug allowing you to drag installed module onto itself, uninstalling and reinstalling the same module.
- Fixed tactical turret over in tactical sensors mode not properly representing mobility values.
- Fixed overlapping text bug on passive modules in the station garage.
- Fixed bad item ID causing error when loading missions with old database ID numbers.
- Fixed UI scaling value bug not being saved propely in sandbox game generator.
- Fixed market search function bug when page displayed is higher than search count.
- Adjusted mission item display layout on station missions panel.
- Adjusted the station lounge ui sound fx for main buttons.
- Adjusted market buy and sell order text and colors on confirmation button.
- Adjusted afterburner button from stats panel to the module underbar slide up panel.
- Adjusted the special item generation chance, linked special chance drop to raider loot table.
- Adjusted the save station log for the Journal panel to include new supply and demand system.
- Adjusted percentage placements on main module mouse over panel.
- Adjusted skill item layout for pilot panel and university panel.
- Adjusted skill training completion code. No longer will univeristy refresh list when skill training is complete.
- Adjusted life support system drain. Now drains when ship hull has damage. All other options still apply.
- Adjusted and modified all projectile weapons stats.
- Adjusted and modified all launcher weapons stats.
- Adjusted sandbox to use new specs filat data for bp generations in station markets.
- Adjusted mouse steering to only activate when you are in pilot view.
- Adjusted items database to remove all technical spec documents into new specs_database.txt file.
- Added new missile flight time var to the items_database.txt file under specials column.
- Added New droploot mechanics to provide better variety of item drops.
- Added New raider_loot.txt file format. no longer references individual items, now uses type, class, and subclass.
- Added New market economy display. Now shows all text in column format with addition info.
- Added New text scrollwindow object that parses data for aligned column format.
- Added New vertical and horizontal scrolling for market economy details for station market.
- Added New market economy system replaces old station_economy.txt file, no longer references individual items, now uses type, class, and subclass.
- Added New market log system on the station market panel.
- Added New station market panel layout. Better logs and cleaner layout.
- Added New filter system to market panel. drop down menus for filter and sorting.
- Added New market supply and demand code for better economic price fluxuations based on user interaction with station market.
- Added New station refinery panel layout. Larger cargo bay and expanded refinery log.
- Added New station lounge panel layout. less cluttered and easier to read.
- Added New station fabricator panel layout. Larger cargo bay and expanded fabricator log.
- Added New station shipyard panel layout. Better display of ships, and overview data.
- Added New station garage panel layout. Adjusted button placement and mouse over layouts.
- Added New station missions panel. Better logs and cleaner layout.
- Added New station storage panel layout. Better logs and cleaner layout.
- Added New UI icons for slideout panels.
- Added New Life Support and ship overview panels. Wider and expandable.
- Added New warp gate charging system requires gate charging before warp. Faction and security determine wait time.
- Added New options added to the player_options.txt file for WORLD_OPTIONS_gate_charge_modifier and WORLD_OPTIONS_drive_charge_modifier.
- Added New options added to the player_options.txt file for WORLD_OPTIONS_warp_wait_time_max and WORLD_OPTIONS_warp_charge_time_max.
- Added New warpgate fx for gate activation and deactivation.
- Added New log display system for the Journal logs panel.
- Added New layout for the Ship Details panel.
- Added new camera to ships details panel.
- Added New layout for ship stats on the Garage panel. Now shows all info and matches layout for Ship details panel.
- Added new text display for log types on the Journal panel.
- Added new filter system to shipyard panel. drop down menus for filter.
- Added ability to shipyard panel to filter docked, and remote ships as well.
- Added logging for shipyard when remote ship is moved to the station you are doced at.
- Added new filter system to storage panel. drop down menus for filter and sorting.
- Added new filter system to missions panel. drop down menus for filter and sorting.
- Added new warp sequence and animation between sector gates.
- Added ability to alter gps route while in warp between sectors.
- Added WORLD_OPTIONS_gate_warptime_modifier and WORLD_OPTIONS_drive_warptime_modifier to player_options.txt file.
- Added new warp sequence and animation to the warp drive passive module.
- Added skybox nebula cloud , fog and lighting crossfade when warping.
- Added game time speed option to the warp sequence, to allow pausing and turbo during warp.
- Added warp timer to show remaining time on system nav panel when warping.
- Added tactical turret mobility lines to station garage, allowing you to see the rotation of the module on the ship.
- Added new refining system now refines items based on level. Easier to mod and deconstruct.
- Added new refining system balanced with output item value with base prices of all refinable items.
- Added new refining of system salvagable items, breakdown of salvage is based on item level and value.
- Added new Combat drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Defense drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Repair drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Salvage drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Ammo classes and levels.
- Added debug script to allow for rebalancing generation of all technical spec documents in the game.
- Added new spec_database file to hold all blueprint technical specs for crafting.
- Added new image icons for all tech spec document items in game.
- Added extra option in game options to disable warp fx animations. WORLD_OPTIONS_warp_fx
- Added new market data to all stations in campaign mode.
high rated
Build 0.0126c
- Fixed ID conflicts with techspec docs of ammunition.
- Fixed and adjusted data for of the techspec docs in the specs_database.txt file.
- Fixed display bug showing incorrect refinery cycle cost data on the refinery panel.
- Fixed a few specialized miner module values from preventing proper calculations of ore bonuses.
- Fixed overlapping text on journal items , logs and search results with long names.
- Fixed column headers for journal missions log display.
- Fixed passive warp drive module option to disable warp animation.
- Fixed bug causing error with structure kill raider missions.
- Fixed warp animation option bug preventing the ability to disable warp fx for warp drive module.

0.0126b
- Fixed error in tactical turrets in garage when clicking an empty module slot.
- Fixed bug with sandbox harvest ratio not scaling harvest mission resources.
- Fixed bug in welcome center npc script not showing proper scripting file.
- Fixed bug preventing the targeting progress indicator circle from updating while targeting object.
- Fixed bug with warpgates sticking on with warps between same gate.
- Fixed bug with bandbox passive scan filters not reading the rescan toggle state correctly.
- Adjusted prop_rock_4 position causing ship covering issue in sandbox generated sectors.
- Fixed percentages location on module mouse over panel to match all other panels.
- Changed name of radiated ammo to Uranium to prevent confusion from other radiated ammo.

0.0126a
- Hotfix for prop colliders causing issues with pathfining and blocking ship.
- Fixed cutoff scroll on sandbox professions.
* NEW SAVEGAME RECOMMENDED
high rated
Build 0.0127
- Fixed LS calculation for buffs on individual ls skills.
- Fixed skill point rewards for structure npc based missions.
- Fixed raider loot drop bug preventing special items from raider loot drops.
- Fixed salvage harvest id items for levels 5-10 salvage resources.
- Fixed bug causing active scanner error when scanning resources and stations.
- Fixed bug in shipyard not showing correct sell pricing on both ship button and mouse over.
- Fixed shipyard sell ship bug not refreshing highlight bar position onto ship dock button.
- Fixed shipyard buy ship bug not refreshing highlight bar position onto ship dock button.
- Fixed bug showing pilot widescreen bars when in galaxy map.
- Fixed bug allowing for y axis camera control by triggering keyboard steering and left click hold.
- Fixed bug with module swapping causing 2 sound fx to play at once.
- Fixed bug preventing you from module swapping if you didnt have space available in cargo.
- Fixed bug preventing non item related missions from displaying in station missions panel.
- Fixed bug preventing bad station data from loading improperly causing index error.
- Fixed and reworked the way that recover mission crates are generated.
- Fixed and reworked the way that kill recover mission crates are generated.
- Fixed bug causing damage effect particle system to remain attached to the ship after expiration.
- Fixed bad scripting link in hideout structure.
- Fixed bug with auto transport mercs getting confused with autotask transports when silo is super close to station.
- Fixed mission complete status for recovery crate missions, crate will repawn only remaining mission contents.
The objective is completed when last required item is removed from crate.
Mission is complete when all items are gather and returned to mission destination.
- Fixed kill recovery missions. Once pilot is killed, crate will respawn until remaining mission contents cleared.
The objective is complete once the last required item is taken from crate.
Mission is complete when all items are gather and returned to mission destination.
- Removed END key binding for debug panel. (Numberlock minus will open debug).
- Fixed bookmark keylock bug, locking ship steering if opening bookmark while steering manually.
- Adjusted market sell baserate margin for better chance of profit selling.
- Adjusted shipyard base sell rate for used ships.
- Adjusted station service robot AI for ship repairs animation.
- Adjusted raider loot table for better drop chances.
- Adjusted npc ship modules to remove and replace bad ids left from new database build in 126.
- Adjusted npc ship cargo to remove and replace bad ids left from new database build in 126.
- Adjusted ship damage fx worldspace and duration time for particle system fx.
- Adjusted all merc modules and cargo.
- Adjusted merc levels, payroll costs, and faction requirements.
- Adjusted basic intro tutorial text.
- Adjusted basic combat tutorial text.
- Added new procedural planetoid objects that are generated and loaded for data seed.
A few test planets have been placed on a number of campaign sectors. These are just props atm, and have no functionality, yet.
- Added a number of test planets to central sectors around the campaign map for testing.
- Added new planet shader to allow animated textures for planetoid surface and atmosphere. (what is being tested)
- Added new animated rings option to planetoid object.
- Added terrain base textures, masks, secondary terrain textures and normal maps.
- Added cloud textures and normal maps for planetoid atmosphere.
- Added ring textures and normal maps.
- Added cluster sphere object to parent all cluster resources for map editing.
- Added 3d widget tool for map editing object movement and placement using drag and drop.
- Added life support recharge script to medical facility structure script.

0.0126e
- Adjusted base warpgate charge rate modifier in newplayer_options.txt for all new saves.
- Fixed spelling in specs_database.txt
- Fixed pilot panel skill display filter not show ALL skill when selected from the dropdown.
- Fixed cargo space display bug showing negative cargo space used.
- Fixed medical facility structure collider bug.
- Fixed lighting bug on transition from structure editor to ship editor with lighting turned off.
- Added new medical facility interior structure layout.

0.0126d
- Adjusted engine particle systems for thermal distortion fx.
- Adjusted explosive particle systems for thermal distortion fx.
- Added Life Support panel button onto the garage panel.
- Fixed option for life support drain with hull damage toggle.
- Adjusted LS calculation for buffs on individual ls skills.
- Adjusted mission generator to prevent tech spec documents from being selected.
- Adjusted a few ids and stats in the database file.
- Adjusted a few spec ids stats for ion beams in the specs database file.
high rated
0.0127a
- Fixed bug forcing galaxy map dragging when dragging the resize search results field on galaxy map filter panel.
- Fixed Life Support readout for Hull Damage option. Now shows proper time left based on armor damaged percentage.
- Fixed ambient lighting in sandbox maps not properly shifting between colors during warp.
- Fixed bug causing mining mercs to drop endless crates when silo is full but available.
- Fixed gun script mobility data parse error.
- Fixed merc cargo drag onto itself over refinery panel window causing transfer.
- Fixed merc cargo drag onto itself over station storage panel window causing transfer.
- Fixed bug with drone harvest ration not reducing resource value.
- Fixed drone slowdown when game is paused.
- Adjusted mission generator to no longer provide missions for support items.
- Adjusted merc hiring to retain the mercs original faction.
- Adjusted base warp timer calculations.
- Adjusted ambient interior lighting for all structures, and ambient exterior lighting for all sectors.
- Adjusted render ambient lighting to replace physical ambient lighitng to improve performance.
- Adjusted map filter for UI scaling.
- Adjusted raider damage modifier base on raider level to reduce OP raider one shot kills.
- Adjusted raider damage modifier for world_options to link with sandbox_options when playing campaign map.
- Adjusted market restock event code.
- Adjusted and balanced raider loot file. Higher levels were a bit to OP on qty distributions.
- Adjusted market demand economy to flux demand price based on qty and sector population.
- Added new layer to dynamic market adjustments for supply and demand station items based on gametimer.
- Added station (last_dock_time) to station file for storyline and economic functions.
- Added auto search all station button to map filter with ablility to list all stations in explored sectors.
- Added Battery Charge ammunition to beam weapons.
- Added new Industrial Machine structure interior layout.
high rated
Build 0.0128b
* Fixed mining merc bug caused by new cluster resource nesting objects for map editing.
* Fixed bomber drones not able to carry bombs due to small cargo size.
* Fixed tactical turret overlay not showing while in tactical sensors mode.
* Adjusted ship resistance calculations in ship takeDamage function.
* Adjusted sandbox extra options tab scrollview.

0.0128a
* Fixed memory Leak on sandbox textures when scrolling through faces, factions and professions.
* Fixed hidden player ship options.
- Fixed bug with drone range ship bonuses not being applied to drone range stat.
- Fixed bug allowing you to use duplicate pilot name in sandbox, causing error.
- Fixed a few small spelling errors, item descriptions.
- Fixed items names of life support items levels 5-10.
- Fixed merc command list panel Toggle Tactical Stance button.
- Fixed garage mouse wheel scrolling bug that allows camera zoom when mousing over other ui panels.
- Fixed missing image for ecm-demi npc carrier.
- Fixed bug causing bad modules from npc ships to throw error.
- Fixed all npc ships and removed unwanted old modules and database id links to special items.
- Fixed bug causing cargo inventory to duplicate strange items after inventory error caused by crates with bad item ids.
- Fixed texture flicker bug causing small cluster rocks to ignore triplanular shader offsets.
- Fixed resource mining event asteroids from ignoring gamespeed when orbiting center of sector.
- Fixed npc miners without salvage modules trying to harvest salvage with mining lasers.
- Fixed overlapping bug caused on market by multidrag selling while buy order details open causing overlap.
- Fixed bug on university readout not showing the correct number of skill points available after training a skill.
- Fixed bug showing leftover tactical rings on map while warping with tactical sensors on.
- Fixed bug where merc is left in station panel when assigning to service.
- Fixed a bunch grammatical errors on the sandbox options descriptions.
- Fixed bug with power cable connection distance not properly set to ring range in tactical.
- Fixed short distance bug preventing transport mercs from grabbing ore from silos depending on angle of approach.
- Fixed bug with merc getting confused with transport and mining mercs when structure is super close to station.
- Adjusted a few los res textures for higher level resources.
- Adjusted torpedo modules in items_database for range and number of torps fired per cycle.
- Adjusted mining merc to look for the closest silo with free space available.
- Adjusted all sandbox coloration setting for generation of skybox colors and props.
- Adjusted missile damage for all missile ammunition in the item_database.txt.
- Adjusted torpedo damage for all torpedo ammunition in the item_database.txt.
- Adjusted skybox bubble size. Increased to twice the size to prevent prop overlap.
- Adjusted all combat ammo for combat module to stop mid flight when pausing the game.
- Added planet generation into the sandbox generation routine.
- Added market function that will allow NPCs to fill demand orders for profit when markup gets too high.
- Added all new props and distribution calculations for all props in sandbox generator.
- Added new sandbox panel for sandbox settings to the sandbox menu bar.
- Added new ability to cancel a warpgate request while the warpgate is charging.
- Added cancel warp button to targeting panel target display box when gate is charging.
- Added lifetime variable to torpedo ammunition. Is now set from items_database.
- Added new sandbox feature allowing you to save the current settings you have selected into a presets file.
- Added feature allowing you to load previously saved settings into the sandbox generator.
- Added mousewheel scrolling to garage ship details overview panel.
high rated
Build 0.0129

- Fixed overlapping text on lounge event list when event title names are long.
- Fixed ring prop artifacts on spiral texture.
- Fixed bug with remote refinery and fabricator speed not properly calculating timer cycle.
- Fixed bug with mouse wheel scrolling on unavailable mission items in the station.
- Fixed bug causing error when clicking reload with garage open, and mousing over modules installed before reload.
- Fixed skybox color and cloud layer bug preventing proper color change when warp fx is disabled.
- Fixed bug with journal notes title text note showing overflow when ui is scaled about 1.0.
- Fixed bug with beam weapon ammo not terminating after fail collision with untagged object.
- Fixed bug when docking at structures and saving and quitting. Then game not properly processing dock with structure on game reload.
- Fixed warp drive bug causing instant station dock upon arrival when gps is set to station and warp drive is activated.
- Fixed pilot skill list inventory filter for skills in 'Training'.
- Fixed university skill list filter.
- Fixed fabricator bug not removing all empty cargo items with 0 qty when cycle is complete.
- Fixed bug allow you to warp at gates, or dock with stations or structures when game is paused.
- Fixed left over missile bug when warping away from combat.
- Fixed tractor beam fx animation not connecting properly to the module turret.
- Fixed tractor beam collider size for better connection to incoming missiles, which pops them.
- Fixed duplication bug storage bug caused by bad locker id checks.
- Fixe bug where modules would continue to process internal timers while game is paused.
- Fixed move all cargo to storage from ship storage panel causing ghosted items.
- Fixed market price bug not updating price display after buying or selling item to the market.
- Fixed bug when item at station has no price modifier, and is purchased as a demand item, dropping price mod to 25 percent.
- Fixed target hud item text blocking clicks to objects behind the text.
- Adjusted mission cargo space requirements to allow accepting cargo based missions as long as your ship can carry the load.
- Adjusted station journal data to update when docking at station, in addition to docking.
- Adjusted station journal data to update live on all market transactions.
- Adjusted mission spawn collision check to reduce mission item chance of spawning inside another object.
- Adjusted a number of the ui sound fx to remove any high pitch frequency to soften the sound a little.
- Adjusted mission generator to prevent all mission types from generating in wormhole sectors.
- Adjusted ship orbiting system to allow for range from 300 - 10000 when toggled on.
- Adjusted ship default approach distance to 300m when orbit toggle is disabled.
- Adjusted npc miners to better detect when they can no longer mine a resource or salvage due to full cargo.
- Adjusted item and skill mouseover tooltip position out from under the mouse cursor.
- Adjusted refinery and fabricator max space calculations. Each now linked to half of total storage space.
- Adjusted university, storage and market sorting to prevent shuffle when parameters match.
- Adjusted Tractor beam module to no longer pull on an upgrading structure. The structure must complete it's updrade first.
- Adjusted Tractor Drones to no longer pull on an upgrading structure. The structure must complete it's updrade first.
- Adjusted GPS pathfinding system for better performance. (Thanks Amphos for all your help!)
- Adjusted single click and double click autopilot options.
- Adjusted missile launcher sequence to space out rapid launch to span 75% of the cycle rate.
- Adjusted missile target warhead activation pull on target.
- Adjusted all missile damage modifiers.
- Adjusted market supply and demand table to show proper number formats for all range of prices.
- Adjusted double click of object outside of it's target hud display to only autopilot IF double click autopilot is turned on.
- Adjusted double click of object outside of it's target hud will no longer force autopilot to target when autopilot to target is off.
- Adjusted tactical hud overlay buttons to function the same as objects and target hud buttons.
(only clicking the hud icon with single click will activate autopilot to target).
- Added Refinery and Fabricator space readout text to the station storage panel overview.
- Added small dot icons for tactical view on unscanned resources when tactical override is active.
- Added in-between selection on all inventory panels when using shift click.
- Added ctrl + a click to select all items in an inventory panel.
- Added new ship orbit system to detect warpgate, stations, crates and structures, and ignore orbit distance settings and default to 300m.
- Added orbit toggle and orbit override for usable objects now shows notification popup when toggled.
- Added ability to edit orbit distance manually by typing in an integer from 300 to 10000.
- Added all orbit data to new player saves, loading, and save functions.
(Old pilot saves will require orbit_data line to be manually added.)
- Added new ship trail material to prevent trail slicing when camera is directly behind the ship.
- Added auto targeting for all non parent function drones. Repair and defense drones ignore targets and stay with parent ship.
- Added new sandbox layout modes.
- Added sector faction blob for all sandbox games, creating pockets of faction types.
- Added sector security blob for all sandbox generated games, central sectors are secure.
- Added sector life support environment blob for all sandbox generated games, central sectors are safe.
- Added the ability to load and save seeds to the sandbox generator.
- Added player_options.txt parameter for OPTIONS_camlock_cinematic to prevent black bars when in pilot or camlock mode.
- Added mouse left click steering for camlock mode.
high rated
Build 0.0130
- Fixed afterburner auto disable when gps is locked onto station. With station, afterburner will stay on.
- Fixed screen fade bug when first loading game with warp fx disabled causing fade screen stutter.
- Fixed bug with texture quality and high res textures options not loading text label properly.
- Fixed a bunch of old ship stats for consistent value format across all ships in MOD/ships folder.
- Fixed a few typos on a few sandbox option descriptions.
- Fixed bug preventing sandbox tax rate from adjusting market items base tax rate.
- Fixed bug with wormhole generation and pathfinding gps when exiting wormhold gate via galaxy map.
- Fixed bug causing storage item exported directly from refinery to have wrong root storage locker id.
- Fixed bug causing null reference error in structure admin panel.
- Fixed bug causing strange rotations of modules when swapping module placement in garage.
- Fixed bug with unassigned orbit data not defaulting to base data when missing in player_data file.
- Fixed bad station template data being copied to new station when upgrading from large energy generator.
- Fixed cloak generator operation skill requirements.
- Fixed issue with title options graphics quality setting to loading last saved selection from save.
- Adjusted module load code to drop modules into cargo if skill requirements fail on module install.
- Adjusted ranging system for all beam , miner, salvage and tractor modules.
- Adjusted missile AI and flight time calculations along with base mass, drag and angular drag.
- Adjusted repair drone base energy drain when launched but not repairing a target.
- Adjusted torpedo max range calculations.
- Adjusted a number of small UI elements for sizing uniformity and consistency.
- Adjusted npc tactics for agro when attacking an npc unprovoked.
- Added delete preset option to the sandbox presets overview.
- Added ablilty to disable random title screen images. Unchecking this option will lock the title screen to the last screenshot.
- Added progress bar to cargo ship capacity on cargo panel.
- Added ability to hold CTRL key while clicking select all MERCS on FLEET panel will deselect all mercs.
- Added ability to hold CTRL key while clicking select all DRONES on FLEET panel will deselect all drones.
- Added option on market Buy Item panel to purchase into storage instead of ship cargo.
- Added new sandbox panel to display starting options for your pilot.
- Added ability to adjust starting credits, skillpoints, level, and xp in sandbox.
- Added ability to add skills to the new pilot from the sandbox start panel.
- Added ability to add cargo to the new pilot ship from the sandbox start panel.
high rated
The missing changelogs, from the forum, for build 0.0130a and build 0.0129a:

Build 0.0130a
* Hotfix for sandbox player_options.txt bug.

Build 0.0129a
- Hotfix for profession_id not saving properly in savegame file (Bug introduced in 129)
- Fixed new install screen resolution script to check active display for first fullscreen resolution.
- Fixed station economy data to remove supply and demand items from same sandbox station.
- Fixed orbit distance manual editing of distance.
- Adjusted NO UI camera mode to include mouse cursor.
Post edited February 24, 2022 by ariaspi
high rated
Build 0.0131a
* Hotfix for drone grouping and selection.
- Fixed buy to station storage from market available space calculation bug.
- Fixed storage inventory bug forcing module stack to bottom of the list when installing modules from storage.
- Fixed garage bug when swapping module order with module slot 1 when dragging higher slot id onto it.
- Fixed sandbox gate link generation bug causing duplicate gates and overflowing the max gate parameter.
- Fixed bug when selling ship and leftover cargo items are transfered to station storage. Bad locker ID fixed.
- Fixed bug whith raider loot items popping up in cargo bay after clicking transfer all.
- Fixed audio bug with station ambience not connected properly to sound_fx audio channel.
- Fixed audio bug causing 3d stereo sounds to be reversed.
- Fixed bug that allows spawned salvage and event resources to show up in station when docked.
- Fixed mission panel toggle state bug not keeping the mission panel open on reload. Save extra options to reset parameter.
- Fixed typo on merc panel when joining pilot due to high loyalty.
- Fixed description of power generator to reflect actual range parameter of structure.
- Fixed alignment issue with pilot fleet panel buttons for Retire, Activate and De-activating a merc.
- Adjusted NPC ship load to resize cargo max limit if cargo assigned to ship exceeds the cargo bay capacity on load.
- Adjusted player load code to prevent bad skill ids from sandbox from being added to player data.
- Adjusted ship skills for mass reduction, thrust and afterburners. Reduced bonus per level.
- Adjusted module mouseover panel to slide with mouse x position, and slide when module bar is exposed.
- Adjusted and expanded the rotational limitation of the modules in the garage. from 120 degrees to 360.
- Adjusted station tab code to remember last viewed station when switching tabs in the journal.
- Added new station bot created to replace old station bot. Improved texture and model for better performance.
- Added new UI layout panel for map editor.
- Added new system for map editor to move and save sector item locations on the galaxy map.
- Added new map editor system now uses live map data instead of preloaded map file info.
- Added new ability to cycle and load ammo when docked at the garage.
- Added new ui icons to show loaded ammo for each module in garage.
- Added ability to view all bookmarks on the pilot journal panel.
- Added ability to edit and delete bookmarks from the pilot journal panel.
- Added ability to set GPS location to any bookmark from the pilot journal.
- Added Drone grouping controls to the drone panel.
- Added 6 Drone groups that can be selected by clicking group ID
- Added ability to assign drones to a group by first selecting the desired drones, and CTRL+Clicking the group ID.
- Added Drone group hotkeys to the options panel. Existing saves must manually add drone group parameters to player_options.txt file.
- Added ability to fabricate special items using the fabricator and upgrade documents.
- Added 18 new upgrade documents to the specs database file. Allowing upgrade of Active guns, lasers, beams, launchers, miners and salvagers.
- Added chance to recover upgrade specs when refining special items at the refinery. Base 4% chance.
- Added Fabricator Engineer skill and Refinery Mechanics skill bonuses to apply for max of 9% when recovering upgrade specs.