Build 0.0126
- Fixed bug where cargo mouse over would show even when cargo item is no longer visible.
- Fixed audio bug preventing correct volume for sound fx from loading on game load.
- Fixed bug allowing you to drag installed module onto itself, uninstalling and reinstalling the same module.
- Fixed tactical turret over in tactical sensors mode not properly representing mobility values.
- Fixed overlapping text bug on passive modules in the station garage.
- Fixed bad item ID causing error when loading missions with old database ID numbers.
- Fixed UI scaling value bug not being saved propely in sandbox game generator.
- Fixed market search function bug when page displayed is higher than search count.
- Adjusted mission item display layout on station missions panel.
- Adjusted the station lounge ui sound fx for main buttons.
- Adjusted market buy and sell order text and colors on confirmation button.
- Adjusted afterburner button from stats panel to the module underbar slide up panel.
- Adjusted the special item generation chance, linked special chance drop to raider loot table.
- Adjusted the save station log for the Journal panel to include new supply and demand system.
- Adjusted percentage placements on main module mouse over panel.
- Adjusted skill item layout for pilot panel and university panel.
- Adjusted skill training completion code. No longer will univeristy refresh list when skill training is complete.
- Adjusted life support system drain. Now drains when ship hull has damage. All other options still apply.
- Adjusted and modified all projectile weapons stats.
- Adjusted and modified all launcher weapons stats.
- Adjusted sandbox to use new specs filat data for bp generations in station markets.
- Adjusted mouse steering to only activate when you are in pilot view.
- Adjusted items database to remove all technical spec documents into new specs_database.txt file.
- Added new missile flight time var to the items_database.txt file under specials column.
- Added New droploot mechanics to provide better variety of item drops.
- Added New raider_loot.txt file format. no longer references individual items, now uses type, class, and subclass.
- Added New market economy display. Now shows all text in column format with addition info.
- Added New text scrollwindow object that parses data for aligned column format.
- Added New vertical and horizontal scrolling for market economy details for station market.
- Added New market economy system replaces old station_economy.txt file, no longer references individual items, now uses type, class, and subclass.
- Added New market log system on the station market panel.
- Added New station market panel layout. Better logs and cleaner layout.
- Added New filter system to market panel. drop down menus for filter and sorting.
- Added New market supply and demand code for better economic price fluxuations based on user interaction with station market.
- Added New station refinery panel layout. Larger cargo bay and expanded refinery log.
- Added New station lounge panel layout. less cluttered and easier to read.
- Added New station fabricator panel layout. Larger cargo bay and expanded fabricator log.
- Added New station shipyard panel layout. Better display of ships, and overview data.
- Added New station garage panel layout. Adjusted button placement and mouse over layouts.
- Added New station missions panel. Better logs and cleaner layout.
- Added New station storage panel layout. Better logs and cleaner layout.
- Added New UI icons for slideout panels.
- Added New Life Support and ship overview panels. Wider and expandable.
- Added New warp gate charging system requires gate charging before warp. Faction and security determine wait time.
- Added New options added to the player_options.txt file for WORLD_OPTIONS_gate_charge_modifier and WORLD_OPTIONS_drive_charge_modifier.
- Added New options added to the player_options.txt file for WORLD_OPTIONS_warp_wait_time_max and WORLD_OPTIONS_warp_charge_time_max.
- Added New warpgate fx for gate activation and deactivation.
- Added New log display system for the Journal logs panel.
- Added New layout for the Ship Details panel.
- Added new camera to ships details panel.
- Added New layout for ship stats on the Garage panel. Now shows all info and matches layout for Ship details panel.
- Added new text display for log types on the Journal panel.
- Added new filter system to shipyard panel. drop down menus for filter.
- Added ability to shipyard panel to filter docked, and remote ships as well.
- Added logging for shipyard when remote ship is moved to the station you are doced at.
- Added new filter system to storage panel. drop down menus for filter and sorting.
- Added new filter system to missions panel. drop down menus for filter and sorting.
- Added new warp sequence and animation between sector gates.
- Added ability to alter gps route while in warp between sectors.
- Added WORLD_OPTIONS_gate_warptime_modifier and WORLD_OPTIONS_drive_warptime_modifier to player_options.txt file.
- Added new warp sequence and animation to the warp drive passive module.
- Added skybox nebula cloud , fog and lighting crossfade when warping.
- Added game time speed option to the warp sequence, to allow pausing and turbo during warp.
- Added warp timer to show remaining time on system nav panel when warping.
- Added tactical turret mobility lines to station garage, allowing you to see the rotation of the module on the ship.
- Added new refining system now refines items based on level. Easier to mod and deconstruct.
- Added new refining system balanced with output item value with base prices of all refinable items.
- Added new refining of system salvagable items, breakdown of salvage is based on item level and value.
- Added new Combat drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Defense drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Repair drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Salvage drones, Small, Medium, Improved, Large, Heavy and Titan class.
- Added new Ammo classes and levels.
- Added debug script to allow for rebalancing generation of all technical spec documents in the game.
- Added new spec_database file to hold all blueprint technical specs for crafting.
- Added new image icons for all tech spec document items in game.
- Added extra option in game options to disable warp fx animations. WORLD_OPTIONS_warp_fx
- Added new market data to all stations in campaign mode.