Posted May 03, 2022
high rated
Build 0.0132
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed spelling on mouse over tooltip for construction platform item.
- Fixed spelling errors on orbit message and bomber drone description.
- Fixed display text bug on market mouse over panel for upgrade documents.
- Fixed bug in findClosestSilo code failing to locate available silo for transport mercs.
- Fixed flicker of merc list items when loading the station fleet list panel.
- Fixed flicker of merc and drone list items on main command panel when loading.
- Fixed bad npc cargo id (147) on recon_utility_2 npc ship.
- Fixed cloak module skill requirement text on market place not showing properly.
- Fixed bug when using upgrade documents at fabricator when fabricator skills trained to level 10.
- Fixed bug in ship editor preventing the save of shield recharge and base level on old ship files.
- Fixed torpedo aoe bug so that it no longer destroys other torpedos from the same ship owner when detonated.
- Fixed raider missile damage from orphaned raider missiles.
- Fixed bug preventing chance for burglar drones to recover item from target cargo bay.
- Fixed old target drone npc ship for campaign tutorial.
- Fixed turret material color bug on spawned npc ships when tactical overlay is active during spawn.
- Fixed skybox editor bug not loading new skybox values when opening after warp.
- Fixed skybox editor alpha (power) channels for top and bottom ambient lighting.
- Fixed map editor save for planet data. Now saves data properly in the correct format required.
- Fixed bug causing station duplication when upgrading structure to player owned station.
- Fixed lighting bug when warping between sectors not adjusting for proper light intensity correctly.
- Fixed a few issues with a number of structure interiors. Missing scripts and Z fighting issues.
- Fixed bug with shield and armor display text on fleet overview panel.
- Fixed bug with payroll calculation for mercs based on level and ship modules available.
- Fixed a number of dupicate item names in life support database file.
- Adjusted map editing mode to remove all game UI.
- Adjusted character limit for ship description in text editor from 255 to 750.
- Adjusted map inputfields to grab extra parameters 8-12 for text display.
- Adjusted ship editor 3dtool to update part rotations on ship.
- Adjusted scroll display on station to expand and collapse when enough items are present to show scrollbars.
- Adjusted radial button background to match UI color setting 3.
- Adjusted missile launchers to remove missile from cargo 1 by 1 as the launcher cycles.
- Adjusted burglar , leech and scan drone special mode stats in items database.
- Adjusted journal notes text input cursor for better visibility with any UI scale.
- Adjusted faction tax and market discount to prevent reducing market item prices into negative numbers.
- Adjusted and updated a number of UI elements and images.
- Adjusted sandbox generator color picker for better variation on sector color selection.
- Adjusted sandbox skybox generator to include additional 6 background texture clouds for nebula creation.
- Adjusted sandbox generator to depriciate the use of fog highlight coloration parameter.
- Added rotation to the 3D widget for the map editor and ship editor.
- Added middle button camera drag for map editing mode.
- Added radial right click menu to Stations, Warpgates and Structures for consistency (Unlock and Camera Focus).
- Added cargo meter to fleet list objects on the fleet panel to show merc's current cargo capacity status.
- Added option to player_options.txt file that allows you to lock station buttons in place, regardless of available services.
- Added Station Button lock option to the extras options panel. This will show disabled services keeping buttons in same place.
- Added Tactical Overlay Override to the extras options panel. This will prevent color and texture change on tactical sensors.
- Added image icon to cargo transfer panel for better identification of who's cargo you are accessing.
- Added cargo capacity progress bar to the transfer cargo panel for crates, npcs and structure lockboxes.
- Added ability to launch drones when via cargo panel when docked at a station.
- Added ability to right click drones in cargo bay to launch them from your ship.
- Added ability to scale fog props usinty additional paramter on sector map files.
- Added Technical Specs document for fabrication of construction platforms to the spec_database file.
- Added Salvage Autotask for salvage capable mercs. Any merc with salvage modules if flagged as capable.
- Added Salvage Autotask buttons to ship right click radial menu, and fleet panel command box.
- Added message box warning when trying to drag red cargo from merc cargo bay when mec loyalty is too low.
- Added option to prevent mouse wheel from zooming the camera all the way in to the pilot view.
- Added double click targeting / autopilot functionality to the targeting list objects.
- Added cycling icons for each autotask on the command bar for mercs on the fleet panel list.
- Added flashing police lights to law enforcement. They flash when attacking, stop flashing when on patrol.
- Added new campaign galaxy map layout for easier navigation and readability.
- Added new campaign map warpgate links that connect to adjacent faction sectors.
- Added new sector map designs for a large number of sectors that need some love. more to come.
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed spelling on mouse over tooltip for construction platform item.
- Fixed spelling errors on orbit message and bomber drone description.
- Fixed display text bug on market mouse over panel for upgrade documents.
- Fixed bug in findClosestSilo code failing to locate available silo for transport mercs.
- Fixed flicker of merc list items when loading the station fleet list panel.
- Fixed flicker of merc and drone list items on main command panel when loading.
- Fixed bad npc cargo id (147) on recon_utility_2 npc ship.
- Fixed cloak module skill requirement text on market place not showing properly.
- Fixed bug when using upgrade documents at fabricator when fabricator skills trained to level 10.
- Fixed bug in ship editor preventing the save of shield recharge and base level on old ship files.
- Fixed torpedo aoe bug so that it no longer destroys other torpedos from the same ship owner when detonated.
- Fixed raider missile damage from orphaned raider missiles.
- Fixed bug preventing chance for burglar drones to recover item from target cargo bay.
- Fixed old target drone npc ship for campaign tutorial.
- Fixed turret material color bug on spawned npc ships when tactical overlay is active during spawn.
- Fixed skybox editor bug not loading new skybox values when opening after warp.
- Fixed skybox editor alpha (power) channels for top and bottom ambient lighting.
- Fixed map editor save for planet data. Now saves data properly in the correct format required.
- Fixed bug causing station duplication when upgrading structure to player owned station.
- Fixed lighting bug when warping between sectors not adjusting for proper light intensity correctly.
- Fixed a few issues with a number of structure interiors. Missing scripts and Z fighting issues.
- Fixed bug with shield and armor display text on fleet overview panel.
- Fixed bug with payroll calculation for mercs based on level and ship modules available.
- Fixed a number of dupicate item names in life support database file.
- Adjusted map editing mode to remove all game UI.
- Adjusted character limit for ship description in text editor from 255 to 750.
- Adjusted map inputfields to grab extra parameters 8-12 for text display.
- Adjusted ship editor 3dtool to update part rotations on ship.
- Adjusted scroll display on station to expand and collapse when enough items are present to show scrollbars.
- Adjusted radial button background to match UI color setting 3.
- Adjusted missile launchers to remove missile from cargo 1 by 1 as the launcher cycles.
- Adjusted burglar , leech and scan drone special mode stats in items database.
- Adjusted journal notes text input cursor for better visibility with any UI scale.
- Adjusted faction tax and market discount to prevent reducing market item prices into negative numbers.
- Adjusted and updated a number of UI elements and images.
- Adjusted sandbox generator color picker for better variation on sector color selection.
- Adjusted sandbox skybox generator to include additional 6 background texture clouds for nebula creation.
- Adjusted sandbox generator to depriciate the use of fog highlight coloration parameter.
- Added rotation to the 3D widget for the map editor and ship editor.
- Added middle button camera drag for map editing mode.
- Added radial right click menu to Stations, Warpgates and Structures for consistency (Unlock and Camera Focus).
- Added cargo meter to fleet list objects on the fleet panel to show merc's current cargo capacity status.
- Added option to player_options.txt file that allows you to lock station buttons in place, regardless of available services.
- Added Station Button lock option to the extras options panel. This will show disabled services keeping buttons in same place.
- Added Tactical Overlay Override to the extras options panel. This will prevent color and texture change on tactical sensors.
- Added image icon to cargo transfer panel for better identification of who's cargo you are accessing.
- Added cargo capacity progress bar to the transfer cargo panel for crates, npcs and structure lockboxes.
- Added ability to launch drones when via cargo panel when docked at a station.
- Added ability to right click drones in cargo bay to launch them from your ship.
- Added ability to scale fog props usinty additional paramter on sector map files.
- Added Technical Specs document for fabrication of construction platforms to the spec_database file.
- Added Salvage Autotask for salvage capable mercs. Any merc with salvage modules if flagged as capable.
- Added Salvage Autotask buttons to ship right click radial menu, and fleet panel command box.
- Added message box warning when trying to drag red cargo from merc cargo bay when mec loyalty is too low.
- Added option to prevent mouse wheel from zooming the camera all the way in to the pilot view.
- Added double click targeting / autopilot functionality to the targeting list objects.
- Added cycling icons for each autotask on the command bar for mercs on the fleet panel list.
- Added flashing police lights to law enforcement. They flash when attacking, stop flashing when on patrol.
- Added new campaign galaxy map layout for easier navigation and readability.
- Added new campaign map warpgate links that connect to adjacent faction sectors.
- Added new sector map designs for a large number of sectors that need some love. more to come.