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high rated
Build 0.0132
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed spelling on mouse over tooltip for construction platform item.
- Fixed spelling errors on orbit message and bomber drone description.
- Fixed display text bug on market mouse over panel for upgrade documents.
- Fixed bug in findClosestSilo code failing to locate available silo for transport mercs.
- Fixed flicker of merc list items when loading the station fleet list panel.
- Fixed flicker of merc and drone list items on main command panel when loading.
- Fixed bad npc cargo id (147) on recon_utility_2 npc ship.
- Fixed cloak module skill requirement text on market place not showing properly.
- Fixed bug when using upgrade documents at fabricator when fabricator skills trained to level 10.
- Fixed bug in ship editor preventing the save of shield recharge and base level on old ship files.
- Fixed torpedo aoe bug so that it no longer destroys other torpedos from the same ship owner when detonated.
- Fixed raider missile damage from orphaned raider missiles.
- Fixed bug preventing chance for burglar drones to recover item from target cargo bay.
- Fixed old target drone npc ship for campaign tutorial.
- Fixed turret material color bug on spawned npc ships when tactical overlay is active during spawn.
- Fixed skybox editor bug not loading new skybox values when opening after warp.
- Fixed skybox editor alpha (power) channels for top and bottom ambient lighting.
- Fixed map editor save for planet data. Now saves data properly in the correct format required.
- Fixed bug causing station duplication when upgrading structure to player owned station.
- Fixed lighting bug when warping between sectors not adjusting for proper light intensity correctly.
- Fixed a few issues with a number of structure interiors. Missing scripts and Z fighting issues.
- Fixed bug with shield and armor display text on fleet overview panel.
- Fixed bug with payroll calculation for mercs based on level and ship modules available.
- Fixed a number of dupicate item names in life support database file.
- Adjusted map editing mode to remove all game UI.
- Adjusted character limit for ship description in text editor from 255 to 750.
- Adjusted map inputfields to grab extra parameters 8-12 for text display.
- Adjusted ship editor 3dtool to update part rotations on ship.
- Adjusted scroll display on station to expand and collapse when enough items are present to show scrollbars.
- Adjusted radial button background to match UI color setting 3.
- Adjusted missile launchers to remove missile from cargo 1 by 1 as the launcher cycles.
- Adjusted burglar , leech and scan drone special mode stats in items database.
- Adjusted journal notes text input cursor for better visibility with any UI scale.
- Adjusted faction tax and market discount to prevent reducing market item prices into negative numbers.
- Adjusted and updated a number of UI elements and images.
- Adjusted sandbox generator color picker for better variation on sector color selection.
- Adjusted sandbox skybox generator to include additional 6 background texture clouds for nebula creation.
- Adjusted sandbox generator to depriciate the use of fog highlight coloration parameter.
- Added rotation to the 3D widget for the map editor and ship editor.
- Added middle button camera drag for map editing mode.
- Added radial right click menu to Stations, Warpgates and Structures for consistency (Unlock and Camera Focus).
- Added cargo meter to fleet list objects on the fleet panel to show merc's current cargo capacity status.
- Added option to player_options.txt file that allows you to lock station buttons in place, regardless of available services.
- Added Station Button lock option to the extras options panel. This will show disabled services keeping buttons in same place.
- Added Tactical Overlay Override to the extras options panel. This will prevent color and texture change on tactical sensors.
- Added image icon to cargo transfer panel for better identification of who's cargo you are accessing.
- Added cargo capacity progress bar to the transfer cargo panel for crates, npcs and structure lockboxes.
- Added ability to launch drones when via cargo panel when docked at a station.
- Added ability to right click drones in cargo bay to launch them from your ship.
- Added ability to scale fog props usinty additional paramter on sector map files.
- Added Technical Specs document for fabrication of construction platforms to the spec_database file.
- Added Salvage Autotask for salvage capable mercs. Any merc with salvage modules if flagged as capable.
- Added Salvage Autotask buttons to ship right click radial menu, and fleet panel command box.
- Added message box warning when trying to drag red cargo from merc cargo bay when mec loyalty is too low.
- Added option to prevent mouse wheel from zooming the camera all the way in to the pilot view.
- Added double click targeting / autopilot functionality to the targeting list objects.
- Added cycling icons for each autotask on the command bar for mercs on the fleet panel list.
- Added flashing police lights to law enforcement. They flash when attacking, stop flashing when on patrol.
- Added new campaign galaxy map layout for easier navigation and readability.
- Added new campaign map warpgate links that connect to adjacent faction sectors.
- Added new sector map designs for a large number of sectors that need some love. more to come.
high rated
Build 0.0132a
* Hotfix for drone list display masking.
high rated
Build 0.0132b
* Fixed merc transfer all button not re-triggering autotask.
* Fixed drone list display masking for station services drone tab.
high rated
Build 0.0133a
* Hotfix for bad gate data in sectors 46,47 and 37.
- Fixed bug with station services option showing office positions incorrectly.
- Fixed bug with ship editor adding bad data to cargo inventory tag.
- Fixed a few spelling errors on the events database file.
- Fixed a few spelling errors on the items database file.
- Fixed a number of spelling errors on ship files and structure files.
- Fixed bug in ship editor showing structure module slot component.
- Fixed masking bug on sandbox mercs settings panel.
- Fixed autotask mining bug not allowing merc to locate closest silo correctly.
- Added skil requirements to the structure skill descriptions to match descriptions of other skills.
- Adjusted UI bounds for fleet and drone list items on the fleet panel and station services panel.
- Adjusted economic event generator for more consistent parameters that match othe game parameters.
- Added new ability for NPC heads to focus on you when interacting with actors in structures.
- Added new Defensive modules to the game. These modules will shoot down incoming projectiles, lasers, missiles, beams and torpedos.
- Added new Defensive modules to station supply markets.
- Added 3 types of Defensive module game models. 1 for each tier (5 per) for a total of 15 available modules.
- Added defensive modules to NPC raiders and ships.
- Added Major performance update with the addition of LOD components.
- Added LOD component to all npc ships, hiding ship model when ship gets too far from camera.
- Added LOD component to all ship modules, hiding modules when ship gets too far from camera.
- Added LOD component to all structures, hiding structure when ship gets too far from camera.
- Added market history to the market items display panel allowing you to view all transactions across the universe.
- Added ability to filter market history, showing current station, another station, or all station market transaction data.
- Added market data point mouse over tooltip showing additional information about moarket transaction.
Build 0.0134
- Adjusted UI scale position for market history filter dropdown.
- Adjusted gate layout position for sector 94 Sea of Sorrows on campaign map.
- Adjusted station dock code for smoother performance and transition.
- Adjusted map editor code for better performance when saving map data to file.
- Adjusted keyboard zoom function for better usability and responsiveness.
- Fixed bug with Player created stations not saving to map file correctly.
- Fixed station bug with double creation on null object error.
- Fixed bug with map editor not properly retaining the warpgate scripting data when exporting map.
- Fixed Autodock with structure bug when upgrading to station from large energy gen.
- Added gate passkey for Archtelli - Sea of Sorrows gate in sector 74.
- Added gate passkey for Sea of Sorrows - Archtelli gate in sector 94.
- Added gate passkey for Allabentoris - Archon gate in sector 108.
- Added gate passkey for Archon - Allabentoris in sector 84.
- Added gate passkey for Alias Outpost - Janijo Lexa in sector 12.
- Added gate passkey for Janijo Lexa - Alias Outpost in sector 46.
- Added gate passkey for Vindicati - Forges of Mintar in sector 103.
- Added gate passkey for Forges of Mintar - Vindicati in sector 9.
- Added gate passkey for Zellis - Pindell in sector 27.
- Added gate passkey for Pindell - Zellis in sector 54.
- Added scripting files for gate key purchases for all above gate additions.
- Added ability for ESC key to close open windows before opening game options.
- Added game option to player_options.txt file allowing for Left Click camera drag.
- Added new structure layout for structure_gun_1.txt
- Added new structure layout for structure_gun_platform_1.txt
[Modded. Don't spread misinformation.]
Post edited July 16, 2022 by Clownski_
Build 0.0135
- Fixed bug with warpgate timer not properly waiting for charge before jump.
- Fixed Wormhole overwrite sector data bug causing game map errors and weirdness.
- Fixed Market Distributor skill bug and how it modified sell prices on the market.
- Fixed bookmarks bug with multiline text breaking save format in player_data.txt.
- Fixed warpgate charge timer bug introduced in build 133.
- Fixed hole in welcome center floor.
- Adjusted save routine for docking with stations and structures.
- Adjusted welcome center scripting to include access to new (what is astrox) document.
- Adjusted a number of station markets throughout the campaign map.
- Adjusted a number of station shipyards on the campaign map.
- Adjusted the market price calculations for selling items, instock, out of stock, in demand and in supply.
- Adjusted market price flux when selling items on station markets.
- Adjusted fleet panel UI, removed physical commands panel button (too confusing).
- Adjusted drag resize icons across all UI window to match for visual consistency.
- Adjusted the NPC load ammo function for better performance. Checks for out of ammo every 5 seconds if empty.
- Adjusted module ammo load functions for NPCs and Structure modules for improved performance.
- Adjusted layout of the bookmarks panel to make consistent with other UI panels.
- Adjusted faction bonuses for station shipyards when purchasing new ships.
- Adjusted a dozen of the campaign station services. Activated hangar and markets.
- Adjusted journal bookmarks code to properly format saved bookmark data when editing.
- Added Screen resolution dropdown to title screen options. Adjusted options panel layout.
- Added market modifier to price setting calculation for buy_item_modifier.
- Added ability to view station buy prices when browsing markets (Marked yellow).
- Added ability to detach and resize Merc overview panel from fleet panel UI.
- Added new layout for Merc overview panel.
- Added right click ability to access command panel for mercs on fleet panel UI.
- Added new document to the documents folder. What is astrox, contains basic info and my email.
- Added new indicator for Merc panel to show when they are out of ammo on any module that requires it.
- Added new HUD text indicator for out of ammo mercs.
- Added new option to player_options.txt file for small notifications OPTIONS_notify_box_size. 0 for small, 1 for normal.
- Added ability to drag and resize the bookmarks panel. Allows for larger notes to be edited more easily.
Build 0.0136

- Upgrade project to Unity 2022.1.12f1
- Updated space fog shader for 2022.1.12f1
- Fixed bug with farming structure lockerboxes not having unique ids and causing game crash.
- Fixed refresh rate bug on main title screen no showing proper refresh rate when selected from dropdown.
- Fixed insurance deposit bug for missions when player credits are below 0.
- Fixed bench collider bug causing player to fall through floor of structure when trying to climb bench corner.
- Fixed bug on market when selling upgrade documents, causing error with UI drag item icon.
- Fixed item 2037 baseprice. Electromagnetic Emitter.
- Fixed bug on community farm scripting file not delivering the correct food item when purchasing surf and turf.
- Fixed old spec images stored in steamworks sdk content build folder.
- Fixed bug allowing raiders to appear during warp sequence while traveling to another sector.
- Fixed a few spelling errors in the missions_database.txt file.
- Fixed a few spelling errors in the items_database.txt file.
- Fixed a spelling error on warpgate KEY notification text.
- Fixed a description label for construction platform in the item_specs.txt file.
- Fixed missing data on SHIP_faction_id BCA-1 ship file.
- Fixed shipyard bug when attempting to load ship with bad filename.
- Fixed bug that occurs when ship formation leader is not available when formation is refreshed.
- Fixed bug when deactivating or retiring a merc while their cargo bay is opened.
- Fixed number of descriptions and spelling errors on the warpgate, medical, and habitat structure files.
- Fixed market price refresh bug when buying demand items from the station market.
- Fixed layout bug with lounge entertainment text overlapping other text.
- Fixed bug with target list item allowing for click target code to run after target has been destroyed.
- Fixed error caused by station bots when swapping ships in the station hangar.
- Fixed bug where Journal, Ship Details and Ship Life Support windows didn't function properly with the ESC key to close panel.
- Fixed a number of AABB errors that were revealed when upgrading the unity project.
- Adjusted layout on crate panel so that the transfer all and scuttle buttons are not close to each other.
- Adjusted mission generator to abort when encountering bad sector files or corrupted sector data.
- Adjusted mission generator to catch errors within sector map before generating there.
- Adjusted base ore prices for raw ore for better balancing with ore size.
- Adjusted base damage harvest values for all active mining modules.
- Adjusted Skybox toggle to ignore base color and starlight. Turning off Skybox will only remove bg clouds.
- Adjusted the way new unique structure files are created and loaded when docking at structures.
- Adjusted the way special items are generated. Duplicates will only start to occur after 50 special items.
- Adjusted the Merc ammo reload code when out of ammo is triggered.
- Adjusted pulse scan speed for Redeemer and Demi support ships.
- Adjusted Kill NPC mission base level to prevent mission generation for very early level pilots.
- Adjusted Kill and Recover NPC missions. Raised level to prevent mission generation for very early level pilots.
- Adjusted a large number of the laser based weapons in the items_database.txt file.
- Adjusted the way merc modslot data is saved on the merc ship file.
- Adjusted cargo panel and and cargo storage scrollbars ui size an positions so that both function consistently.
- Adjusted ship energy recharge rate to nullify when ship has an active cloak field. No more recharge while cloaked.
- Adjusted engine code for ship engine parts better performance, and less required resources.
- Adjusted all engine objects and particle systems for better z ordering, adjusted afterburner fx.
- Adjusted the particle effect for the active scanner for improved visibility and overall look.
- Adjusted and improved the code for the station logs columns view. Fixed flicker effect on UI.
- Adjusted the way the the font scales with the UI for better readability on smaller text. Font text is more cripsy.
- Added scale data to the ship parsing when loading ITEM code from ship data file.
- Added scale data to the ship parsing when loading MODSLOT code from ship data file.
- Added 3 scale sliders to the ship editor, allowing for part scaling of x,y,z.
- Added modslot scaling of x,y,z parameters. Modules will be resized to the parent modslot.
- Added construction platform document spec image. This was missing and used the old icon.
- Added unique ammo icons for all 10 levels of 20mm ammunition. No more duplicates.
- Added unique ammo icons for all 10 levels of 60mm ammunition. No more duplicates.
- Added unique ammo icons for all 10 levels of Missiles. No more duplicates.
- Added directional orientation pie plate to the ship editor.
- Added new engine distortion effect shader to replace the old one that broke with project upgrade.
- Added new warp distortion effect shader to replace the old one that broke with project upgrade.
- Added ESC key will now close open windows when docked at the station. If no windows open, It will open options.
Build 0.0136b

* Hotfix for bad structure data load when docking at generated mission structures.
* Hotfix for ship scaled parts data format.
Build 0.0137
- Adjusted the way that drones recharge when ship docks at the station. No longer instant max recharge.
- Adjusted station garage UI placement of Active and Passive Modules.
- Adjusted the color picker graphic image used for color selection on skybox editor.
- Adjusted the galaxy map skybox background exposure.
- Fixed bug with tactical GUI overlay objects returning null reference error when tactical object is destroyed while clicking.
- Fixed drone dock energy recharge bug when drone is not in orbit of ship when docking at station.
- Fixed bug that allowed you to accept NPC missions from structures even when you do not have the available mission slots.
- Fixed double fade bug when first entering biomate from the welcome center.
- Fixed bug with dock fee slider on sandbox creation panel not adjusting the dock fee rates for generated stations.
- Fixed typo in station entertainment file.
- Fixed start ship bug with module ammo indicators on pre installed energy weapons.
- Fixed bug with news events clearing and showing white box on the station lounge panel.
- Fixed bug where right click object UI radial menu shows when camera is rotated 180 degrees from the right click original position.
- Fixed hardcoded typo on market mouseover panel for contruction platform special description.
- Fixed Left Control keybinding option to apply when selecting or deselcting mercs on the fleet panel.
- Fixed a number of mouse over issues on the ship editor. Unity 2022.1.12f1 made some changes to the way raycasting UI is set by default.
- Fixed mouse over issues on the structure editor in mod tools due to unity update in 136.
- Fixed typo on New journal note textfield when creating a new journal note.
- Added ablility to search for ships in the journal panel.
- Added new galaxy map lines and gps indicators.
- Added overlay CRT style screen to the NPC dialog box when communicating.
- Added new tactical turret overlay to the station garage. Now shows elevation and scaled range indicator.
- Added notification reminder message on KILL_PILOT mission popup menu with instructions about friendly fire on non-raider ships.
- Added notification reminder on KILL_RECOVER mission popup menu with instructions about friendly fire on non-raider ships.
- Added new UI panel to Station Offices tab (Owner Admin) to allow for station owners to customize station.
- Added access ability for station owners to view new OWNER button for station they own.
- Added ability to set Name, Owner, Type, Color, Material, Faction, Main image, and Dock fee for stations you own.
- Added new color picker to Owner Admin panel on Station Offices.
- Added input validation on station panel to help minimize bad input data during station saves.
- Added new station file boolean parameter for player_owned when player owned stations are created.
- Added new life support system that now depletes life support items when life support activates.
- Added checks for old life support data on ships to insert new charge values for ship data files.
- Added new system that prevents life support items from being removed without discarding the remaining charges.
- Added new check to remove used life support items when selling a ship with LS items installed.
- Added new data parameter (sector_name) to all structure data files.
- Added (sector_name) parameter added to the structure creation and save routines. (NOT added to already existing save game structures.)
- Added player owned structure cargo to the Assets tab on the Pilot panel.
- Added new color picker widget to the custom ship options panel in the station garage.
- Added new layout for Life Support panel to support better scaling at larger resolutions.
- Added new tool tip mouse over for installed items on the Life Support panel.
Post edited October 22, 2022 by momoguru
Build 0.0138a

- Fixed garage bug with camera lock on uninstalled modules slots.
- Fixed scanner bug showing red for lower bonus when should be green.
- Fixed 4k bug showing black bar across top on structure load.
- Fixed cargo bug all to storage bug preventing drag from station storage panel to cargo due to bad storage locker id.
- Fixed Journal and Storage panel search boxes to respond to the ENTER key. Allowing for searches without clicking the search button.
- Fixed autopilot target bug causing strange behavior with ship thrust when clearing the autopilot target from the target list.
- Fixed crate bug when cargo cannot fit 1 of the items while merc is on crate collect autotask.
- Fixed bug causing sensors texture overlay on ship when reloading game from options with tactical sensors on.
- Fixed energy bounds bug that can occur when using the cloaking active module.
- Fixed a number of bad icon UI hotspots that were blocking proper mouse over tooltips. (tactical sensors and bottom modules panel).
- Fixed wording of text on sandbox harvest ratio description for better clarity on what that slider controls.
- Fixed Autopilot bug causing sticky throttle when deselcting the autopilot target, then re-activating the autopilot manually.
- Added scale adjustments for 3-4k default resolution on game load. UI slider will now allow for greater sizes on high res monitors.

- Fixed part scaling issue with loaded ship on the hangar market.
- Fixed text overflow on active target items and prescan items on targeting panel with long names.
- Fixed issue wih drone dock distance being set lower than the drone orbit distance, prevent drone docing on larger ships.
- Fixed NPC Merc Overview panel buttons for autotask not showing proper mouseover when over the icon image of the autotask button.
- Fixed NPC Merc cargo panel capacity bug when first opening a new mercs cargo panel for the first time. Now shows proper capacity.
- Fixed NPC crate collect autotask spamming the notifications when the Merc cannot remove oversized cargo from the crate.
- Fixed UI panel showing on top bar when using larger than average resolutions.
- Fixed a number of spelling error on the drone tutorial script, and a small tweak to the combat basics tutorial.
- Fixed bug where 3d tool widget would show after using whip editor then loading the structure editor.
- Fixed scripting file spelling error on missions_debt_collection.txt and one on the missions file.
- Fixed bug allowing for merc cargo panel to remain visible after assigning the merc to a service position at the station.
- Adjusted NPC merc crate collect autotask. AI now will check the crate for any items it may be able to fit before returning to ship.
- Adjusted the descriptions , base level and skills point rewards for all collection missions.
- Adjusted the way passive modules bonuses are stacked up when applied to each ship stat bonus.
- Adjusted target sorting code on the targeting panel.
- Adjusted drone stats for all salvage drones, leech and burglar drones.
- Adjusted stats of a number of passive resistance modules in the items database.
- Adjusted all base sizes of the life support items in the database.
- Adjusted NPC base crate item drop chance when checking for loot drops when NPC ship explodes.
- Adjusted a number of default world options for better balance when starting a new campaign save.
- Adjusted a few UI elements on the targeting panel list items with raycasting issues preventing proper mouse clicks on active targets.
- Adjusted UI scale slider to allow for larger settings when using 4k or higher resolutions.
- Adjusted mining and salvaging drone stats.
- Adjusted UI elements on hotkeys options panel. Removed (left alt W S pitch controls).
- Added new sort drop down filter for the targeting panel to replace the sorting cycle button.
- Added new dropdown options for autopilot panel. Orbit distance has dropdown (And manual entry).
- Added dropdown menus for orbit angle and orbit speed. (no manual entry).
- Added dropdown filter for sorting cargo panel inventory.
- Added filters for Trade Good, Document, and Usable to the cargo filter dropdown options.
- Added new mouse over info onto targeting panel list items for all Stations, Structures, Warpgates, Crates and Ships.
- Added (All Modules to Target) on targeting panel list. You can now set all active module to a target without changing your ship's target.
- Added (Travel to) button on targeting panel. You can now set autopilot target without changing your ship's target.
- Added new ship directional pie plate to the ship editor in ModTools.
- Added a toggle for direction pie plate on ship editor bottom panel.
- Added new ui layout to bottom right panel of ship editor. Controls for camera views, zoom.
- Added new Controls in ship editor for lighting and engine effects. Toggles for both of these have been added to the new Ship Editor Options panel.
- Added color hightlight to the parts selection panel. Select parts now hightlight the button green.
- Added new save image option to the ship image preview. No longer will the image be replaced instantly, confirmation is required.
- Added drop down sorting for the Ship editor types on the Load Ship panel. This has replaced the old button list.
- Added new camera control system to the ship. now matches setup of garage, main space and ship details window.
- Added new pie plate to the Garage, Ship Details and Ship yard ship cameras. Each can be toggled off.
- Added ability to use skillbooks when docked at a station.
- Added drone tactical stance system. Allows for control over how the drone behaves when active.
. Defensive stance will keep the drone in orbit around the parent ship, only performing it's action when target is within drone range.
. Aggressive stance will cause the drone to head out after the target, and continue to do so even if the drone goes out of range.
. Neutral stance will let the drone move around freely within drone range, but will not stray out of range to chase a target.
- Added drone tactical stance cycle button to the drone icon on the Drones Command Panel.
- Added new beam effects for ranged mining, salvaging and combat drones.
- Added garage camera focus on active modules when managing ship upgrages in station garage.
Build 0.0139a

* Sandbox hotfix for missing mod_config.txt file.
- Fixed autotargeting bug with new drone commands.
- Fixed market exploit involving maxed skills and faction statnding.
- Fixed all render textures for Shipyard camera, Garage camera, and Ship Details camera. No more stretching on odd aspect ratio monitors.
- Fixed pilot panel overlay anchor position when using resolutions with height greater than 2400.
- Fixed tactical turret overlay when uninstalling one module when having another selected.
- Fixed bug when clicking arrow to cycle merc on offices manager panel in station.
- Adjusted mass reduction modules in items database.
- Adjusted mass ,scan, and engine burn modifiers to provide bonus reduction to the current value, instead of the base value.
- Adjusted market skills , their stats and bonuses.
- Adjusted mouse scroll speed on resolution dropdown menu in title screen options.
- Adjusted the way that merc ships filepath data is stored in the player_data.txt file. absolute and relative paths now work.

- Adjusted the drone pathfinding code to help prevent drones from getting stuck on larger objects like stations and rocks. It is by no means perfect, but it should prevent your drones from getting stuck on big objects most of the time.

- Added drop down for ship editor to allow sorting of ship classes as well as type. You can use both in combination to filter only a particular class within a selected type.

- Added new mod_config.txt file. This file sits outside of the default MOD folder and contains the path to the MOD folder the game will use. This is still being tested, so if you run into any issues, please report. You will find a copy of this file insode the default MOD folder. Just move it up a folder to Astrox_Imperium_data to activate.

- Added new title screen menu with animated background and props. This new centered version should function better with larger resolutions and other odd display sizes.

- Added new system for scaling the windows on resolutions larger than 2k. The new system will now adjust the width of each panel window based on the overall width of the display. This will keep things focused more in the center of the screen, but allow for some scaling room. The way that the UI scaling in options will adjust these panels will allow for more control over how the UI is displayed across all display resolutions.

* Removed a large chunk of unused assets from the build repositories associated with the project. This should decrease some of the required resources when launching the game. This may however increase some of the 'first time loaded' screens. i will be monitoring this on the forums and discord channels for any issues that may popup. Hopefully this will improve the overall stability of the game once I get the kinks worked out. Bare with me, I will hotfix any major issues within hours.
Build 0.0139b

* Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums)
- Fixed market station exploit to prevent stations from buying items for more than they sell them. (Regardless of skills and market values)
- Fixed bad image for locker after 138 moved the MOD folder from the assets.
- Adjusted cloaking skills and calculations for energy recharge after cloak field has dissipated.
- Adjusted cloak module mechanic. You must now have an active cloak module to maintain the cloaked field. Turning off the module will dissolve the cloak field regardless of how much power it has stored. This will allow you to disabled the cloak to regain the ability for the ship to recharge its energy.
- Adjusted cloak field mechanic. When using more than one cloak field generator, once the cloak field is established, turning off one of the cloak modules will collapse the field until the second active module can spawn a new one.
- Adjusted the naming of the Active Shield modules, from booster to recharger to help avoid confusion with passive modules of the same name.
- Adjusted mining and salvage drones AI to check if the parent ship has cargo space to continue operations. If not, they will return to the parent ship but remain active on their task. Clearing cargo will send them back to work.
It's sort of telling how the developer does go here to put some changelogs but doesn't do proper attention to other GOG topics.
avatar
ariaspi: Build 0.0139b
* Fixed broken ship path file allowing players to sell there active ship bricking their save game. (easy fix on forums)
Yeay thanks! where can we find this easy fix? (but I had not sold my ship)
Post edited January 06, 2023 by ERISS