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high rated
The new addition of the Mutli-item drag and drop uses the CTRL and or SHIFT key to select and deselect items from your inventory. This mechanic will work in all game inventory boxes. Cargo, storage, fabricator and refinery , as well as npc cargo. You can drag selected items from multiple inventory boxes at once.

This new mechanic extends into the market. You can now drag and sell multiple items in the station market with once drag and drop operation. You are no longer required to sell the items individually. You will still see these items in the market log, so that you can compare prices and profits as if they were sold one by one.

The new bandbox ability uses the ship scan speed to determine how long it will take to cycle thru each item in the band box. As your ship's scan ability increases, so will the speed at which bandbox operations execute. To activate the bandbox, hold down the left CTRL key and draw a box on the screen using your mouse. Once you release the mouse button, the objects found inside the box will begin to scan until your ship's targeting computer has reached the maximum allowed targets. I have even added a few extra progress indicator bars to the targeting panel when this operation is in motion.

You can use the ship passive scanner filter to filter the bandbox objects as well. This will make it easy to search for a particular class or type of item using the bandbox. You can also disable the filtering of the bandbox, so that the passive scan filter does NOT apply.

Mercs have a new special KEY + click command what will turn the cursor red, to indicate the Click engage mode has been activated. Once an item or object is clicked (normal or tactical mode), All selected mercs will head to that object and engage the object. Miners will mine, Combat mercs will fight. You are no longer required to scan the target first before assigning a merc to the object.

The Halloween goodies will require that you collect some candy from the smoking wreckage of fallen raiders. What you do with the candy after that, is your business... but If you've had a dose of, a freaky ghost baby... you know what to do.

BUILD 0.0082
- Fixed merc base thrust calculations with level up.
- Fixed HSE mode raider clear bug on game load.
- Fixed LifeSupport drain option for Campaign mode.
- Fixed scan ping bug with structures.
- Fixed passive scanner filter option for structures.
- Fixed scan pulsespeed calculation bug with ship specials.
- Fixed profession buff calculation bug.
- Adjusted merc level progression
- Adjusted merc level cap to 100
- Adjusted merc limitations of level bonuses.
- Adjusted gamesave routine to wait in line if needed.
- Adjusted color background of item selection to match ui.
- Adjusted engine colors panel to become advances panel.
- Adjusted ship stats code on load for better performance.
- Adjusted pulse echo ping animation for better performance.
- Adjusted special item description text.
- Adjusted title screen UI colors for Halloween theme.
- Adjusted Law Enforcement behaviors for stray shots.
- Adjusted mission completion code for better performance.
- Added warning message for fabricator overload.
- Added the ability to select and drag multiple items.
- Added ability to move multiple items from assorted locations.
- Added multi-drag items for selling at station market.
- Added multi-drag fail safe for missing items.
- Added ability to rename ship.
- Added bandbox ability using CTRL and click-drag.
- Added ability to select multiple mercs using bandbox.
- Added option to toggle passive scan filters on bandbox.
- Added passive pulse scan speed to bandbox lock speed.
- Added bandbox speed to match pulse scan speed.
- Added mouse indicator for bandbox pulse scan.
- Added special Halloween event, and items.
- Added special Halloween loot drops to all raiders.
* HALLOWEEN EVENT CLUE
* If you've had a dose of, a freaky ghost baby.
high rated
Build 83 features a few new QoL additions. The first being the ability to command an action with a locked target without using the HUD on the target. You can now select the actionable command from the targeting panel as well. This makes it much easier when trying to chat with NPCs or just docking with a station.

I made a few tweaks to the active target box. Stations now display the full station logo, and other targets now have a cleaner, new layout.

I finally got around to working on some of the comparison stats. As of build 83, you will now see a comparison of your current ship's base stats, and the hangar ship you are viewing. If the value is equal to your current ship, no addition info will be displayed for that stat. If the value is less that what you have, the difference will be shown in red. If the value is greater, the value will appear as green. This will make it easy to see what stats are improving, and which stats are not when purchasing a new ship.

BUILD 0.0083
- Fixed engine color slider bug.
- Fixed display bug on fleet list items.
- Fixed refinery max capacity bug when processing.
- Fixed tractor beam ship buff calculation bug.
- Fixed tractor beam rotational load bug.
- Fixed tractor beam skill buff calculation stack bug.
- Fixed merc panel cargo refresh on mutli sell items.
- Fixed action buttons being removed onn -z camera position.
- Adjusted EE-3 ship to include salvager buffs.
- Adjusted and optimized tractor beam tracking code.
- Adjusted tractor beam energy base requirement.
- Adjusted preset UI color palette.
- Adjusted base ship force velocity calculation.
- Adjusted title screen colors and props.
- Adjusted title screen layout for loading games.
- Adjusted title screen credits panel.
- Adjusted title screen options panel.
- Adjusted load sequence code for savegames.
- Adjusted station storage save routine.
- Adjusted station logos in targeting panel.
- Adjusted npc targeting ai code.
- Added dynamic camera to title screen.
- Added fade animations to all title screen panels.
- Added new active target panel layout.
- Added new action buttons to targeting panel.
- Added stats in shipyard for ship comparison.
high rated
BUILD 0.0084
- Fixed item special color indicator in cargo.
- Fixed mouse over tootip text spacing in garage.
- Fixed ship mass special bug adding to mass.
- Fixed mission check bug for non mission msgbox.
- Fixed ship tilt bug effecting pathfinding of autopilot.
- Fixed sticky tooltip on npc cargo when autoclosed.
- Fixed editor part highlight when part panel is closed.
- Fixed position ship parts bug in ship editor vs game.
- Fixed alignment positions on a number of parts.
- Fixed cargo full bug pop msg when mining while full.
- Fixed lounge entertainment bonus bug with morale.
- Fixed bug with pulsescanning stations.
- Fixed bug with pulscan blocking selection of targets.
- Fixed hideout raider spawn bug.
- Fixed active ship now shows in hangar ships list.
- Fixed market list flicker when loading market.
- Fixed lighting bug when swapping ships in hangar.
- Fixed engine color sliders scale bug.
- Adjusted ship damage and resistance calculations.
- Adjusted Game font to feel more sci-fi (visible comma).
- Adjusted all station UI close btns to X.
- Adjusted font sizes on a various panels.
- Adjusted ship calculation for thrust speed.
- Adjusted ship flight AI for better speed control.
- Adjusted notifications to prevent stacking duplicate msgs.
- Adjusted mission payment multiplier for jump distances.
- Adjusted all ship prices.
- Adjusted station logo, now button to undock.
- Adjusted size of station panel.
- Adjusted npc AI to prevent never ending running.
- Added descriptions to all ships types.
- Added notification count to stacked msgs.
- Added new images for all ships.
- Added new generated npc ships based on new ships.

* MODTOOLS - SHIP EDITOR *
- Adjusted MODTOOLS layout screen.
- Adjusted ship editor layout.
- Adjusted lighting in ship editor.
- Adjusted a number of ships to remove z-fighting parts.
- Adjusted many ship models, modslots and layouts.
- Adjusted all ship parts to single mesh models.
- Adjusted 3dtool for part movement.
- Added image preview screen to ship editor.
- Added ability to ctrl click ship parts to select.
- Added ability to ctrl click modslots to select.
- Added ability to mousewheel click drag the ship.
- Added new image for all ships.

I revamped a bunch of the ammo damage types. I will be posting a new thread explaining the new system and how it works.
high rated
BUILD 0.0085a
* Hotfix for bad rendering of pirate ship solar sails.
- Adjusted the Harvest mission generator for ore value.
- Adjusted Harvest mission rock spawn distance based on value.
- Adjusted Monarch station logo brightness.
- Adjusted Galaxy mouse over layout.
- Added coloring to the sector security display.

0.0085
* Updated project to 2019.2.13f1
- Fixed shipyard ship preview bug when activating ship.
- Fixed auto pulse scanner bug not reaching range.
- Fixed solar sail colliders for all ships.
- Adjusted Death panel and option buttons.
- Adjusted galaxy map panning from slide to drag and drop.
- Adjusted all active modules names, prices, stats and values.
- Adjusted Small combat drone damage.
- Adjusted skill point requirments for all fleet skills.
- Adjusted all base damage modifiers to 1.0 for new games.
- Adjusted station interior scaling, fx, models.
- Adjusted Mining drones to mine electron orbs.
- Added resistance damage data to active ship scans.
- Added cooldown for hyperwarp drive base on strength.
- Added ability to color ships in garage.
- Added ship light emmission texture to ship models.
- Added ability to color the light emmission texture.
- Added custom ship colors to hangar dock display.
- Added option for camera FOV.
- Added new ui for activating and selling ships.
- Added external texture loading for ship material.
- Added Metalic smoothness slider to main color.
high rated
BUILD 0.0087
- Adjusted item mouseover tooltip sizing.
- Adjusted structure interior lighting.
- Adjusted holiday raider drops.
- Adjusted raider spawn variation calculations.
- Adjusted a number of interior parts for fitting.
- Adjusted economic event generator link to sector structures.
- Adjusted economic market qty flux to be per item basis.
- Adjusted economic Buy orders link to sector structures.
- Adjusted economic Sell orders link to sector structures.
- Adjusted economic Clear orders link to sector structures.
- Adjusted skybox ambient lighting system.
- Adjusted welcome center items and parts.
- Adjusted structure NPC dialog panel layout.
- Adjusted structure dock ui panel and buttons.
- Adjusted dialog panel layout and ui sizes.
- Adjusted skills mouseover panel to match others.
- Fixed UI color on mission abort button.
- Fixed tooltips hanging around during black screen warping.
- Fixed floating drop in on interior structures.
- Fixed spelling on ammo damage details.
- Fixed merc click bug causing console error.
- Fixed convex collider error causing black screen.
- Fixed station map closing all station windows.
- Added map button onto the mission overview panel.
- Added mission location preview on map when docked.
- Added 3 new holiday items to the database.
- Added first NPC character model into the welcome center.
- Added camera point and focus on NPC interaction.
high rated
BUILD 0.0088
- Fixed galaxy map objects colliding with map objects.
- Fixed ship pathfinding code from detecting galaxy map objetcs.
- Fixed start and end indicators on mission map for missions.
- Fixed bad image on inovex station in goru.
- Fixed cargo storage panel bug when docking at structures.
- Fixed faction ranking label showing neutral on -10 or less.
- Fixed prop lighting in Void Starcross.
- Fixed hotspot for mission level block.
- Fixed directional lighting for structure interiors.
- Adjusted faction coloring to allow for null 0 rating.
- Adjusted skybox ambient lighting base intensity.
- Adjusted and optimized title screen options code.
- Adjusted fullscreen and resolution options.
- Adjusted ship engine lighting for better performance.
- Adjusted mission generator calculations to include structure data.
- Adjusted station editor layout and scaling in modtools.
- Adjusted a number of props for better performance.
- Adjusted some prop textures for new ambient lighting.
- Adjusted lighting matrix for map objects.
- Adjusted Void Starcross campaign map skybox.
- Adjusted follow camera control with keyboard steering.'
- Added option to toggle camera following with keyboard steering.
- Added shadows to the sectors maps.
- Added LeftAlt drag to the ship editor in modtools.
- Added improved directional lighting system to the sectors maps.
- Added ability for NPCs to take missions from the station.
- Added NPC mission calculations based on sector population.
- Added small gamespeed indicator to SHIP STATS panel.
- Added price per unit onto the market log.
- Added ability to set the autopilot distance from target.
- Added new power cable textures and animations for power gen.
- Added ability to move main camera around hold RIGHT SHIFT.
high rated
BUILD 0.0090
- Fixed storage wipe bug causing missing items.
- Fixed spelling on shipyard activation skill check.
- Fixed -10 faction rating during kill pilot missions bug.
- Fixed options screen bug causing crash to DT.
- Fixed reloading from title screen when structure docked blackscreen.
- Fixed collider mesh on 1 sail causing self damage.
- Fixed refinery cost calculation bug on remote refining.
- Fixed ship stats display to show correct scanspeed bonus.
- Fixed reverse start end sectors for recover missions.
- Fixed map location reset bug on warp to show correct location.
- Fixed garage highlight bug for active scanner module.
- Fixed garage highlight bug for spotlight module.
- Fixed bug allowing you to refine without required credits.
- Fixed text cuttoff on journal station data page.
- Fixed cargo mouseover hr divider linebreak.
- Fixed text for basic light miner to generic.
- Fixed ability to delete pilot cam in ship editor.
- Fixed bug allowing access to escort inventory when docked.
- Fixed mission markers bug showing for rejected mission.
- Fixed bad image for npc_ship_data_(support_carrier_1_ecm).
- Fixed journal UI color bug when opening other panels.
- Adjusted sandbox generator for skybox elements.
- Adjusted sandbox generator for star placement and scaling.
- Adjusted title screen options load code.
- Adjusted npc dialog box layout width.
- Adjusted background prop billboard depth focus.
- Adjusted background scene for refinery.
- Adjusted image compression for all billboard props.
- Adjusted emission speed of prop rock clouds.
- Adjusted star fx and particle systems.
- Adjusted starlight flare, and coloring to match sector file data.
- Adjusted title screen load options, reworked vsync code.
- Adjusted 7 main campaign starting sectors layouts and props.
- Adjusted skybox load code for better performance.
- Adjusted skybox particle system for improved performance.
- Adjusted all engine particle systems for better performance.
- Adjusted all fog particle systems for better performance.
- Added mouse over sector will show neighbor sector names.
- Added locked cargo items, preventing inventory movement.
- Added mercs lock some cargo when loyalty is below 11%
- Added tactical sensor persistence between station docking.
- Added highres skybox textures. (more to come).
- Added new props for sector maps.
- Added CLOSE MAP button to the map filter bar.
- Added (Spacebar) text to the first mining tutorial.
- Added (Spacebar) text to the first combat tutorial.
- DEV revamped some of the map editor code.
- DEV revamped the skybox editor to match with new layout.
- DEV added reload map cmd to debug panel.
- DEV added crash report cmd to debug panel.
high rated
BUILD 0.0091
- Fixed bug opening map inside of structure.
- Fixed galaxy tooltip cuttof on edge of screen.
- Fixed kill pilot mission stat showing on kill missions.
- Fixed market qty text box bug causing crash.
- Fixed click thru UI bug on stars.
- Fixed bug with merc max count on reset.
- Fixed click thru UI bug on mission panel for all map objects.
- Fixed escort mission description bug with destination station.
- Fixed station offices bug not refreshing office data correctly.
- Fixed docking while docked bug via targeting panel.
- Fixed click-thru of hud target items onto map objects.
- Fixed click thru of ui panel title bars onto map objects.
- Fixed 2 mission spelling errors.
- Fixed UI click thru on map panels.
- Fixed merc mining bug causing AI loop to stop.
- Adjusted cargo tooltip to slide with screen edge.
- Adjusted sort button size and position on skills panel.
- Adjusted a few various UI elements and graphics.
- Adjusted intro tutorial to allow option to skip exploration.
- Adjusted faction drop per shot on structure.
- Adjusted structure panel ui.
- Adjusted structure dialog ui panel.
- Adjusted mercs for better prospecting closest rock targeted.
- Adjusted merc mining AI routine.
- Adjusted merc turnspeed calculation using gamespeed settings.
- Adjusted all stations in Void Starcross with Mercs, Ships, Skills.
- Adjusted various tutorial text.
- adjuste tutorial text size and window shape.
- Adjusted Messbox to allow for OK and YES and NO options.
- Added galaxy tooltip panel to display warpgate names.
- Added galaxy tooltip panel to display bookmark titles.
- Added ability to search for sector names in galaxy map.
- Added ability to search for stations in galaxy map.
- Added ability to search for bookmark titles on galaxy map.
- Added sector mouseover tooltip to search list items.
- Added ability to set gps via search results on map.
- Added ability to remove unwanted search results from map.
- Added ability to adjust size to the targeting panel.
- Added option to savegame to remember size of targeting panel.
- Added structures folder generation to new campaign and sandbox.
- Added ability to transfer cargo to owned structures.
- Added ability to upgrade and downgrade structures.
- Added persistant timers for all structure upgrades.
- Added new operation skill for structure building.
- Added 4 new service skills for structure admin.
- Added new Generic Construction platform item.
- Added new items to campaign starting sector.
- Added confirmation panel to structure deployment.
- Added new structure interior for construction platform.
- Added shader effect to upgrading and constructing of structure.
- Added energy recharge to mercs that dock at silo to deposit ore.
- Added mercs deposit ore to silo storage automatically with automining.
- Added mercs drop leftover cargo in sealed crate at silo when full.
- Added scrollbar viewport to mission overview panel.
- Added additional mission details to mission overview panel.
high rated
BUILD 0.0092
- Fixed galaxy tooltip format bug for short box.
- Fixed bug preventing teactical display until dock in sandbox.
- Fixed UI layout for widescreen in sandbox panel.
- Fixed clipped text on mission objectives panel.
- Fixed leftover msgbox bug showing after death of pilot.
- Fixed inactive mercs getting morale bonus for mining actions.
- Fixed inactive mercs getting morale bonus for combat actions.
- Fixed bad spelling on market mouse over for ammo.
- Fixed ECM module bug with skill stats.
- Fixed item duplication bug with max station storage and merc.
- Fixed inventory capacity bug when moving all refinery to storage.
- Fixed sandbox resource respawn slider min to 0.0
- Adjusted playtime calculation with gamespeed option.
- Adjusted ship load code for better performance.
- Adjusted text format on mission objectives panel.
- Adjusted base modtools UI scale size.
- Adjusted mission overview tab button icon to X.
- Adjusted drag code for dialog box for better performance.
- Adjusted missile module code for better performance with structures.
- Added new laser module ammo effect, and optimized asset.
- Added resizing ability to the dialog panel.
- Added ability to drag resize dialog window box.
- Added changing layout of dialog window for narrow view.
- Added detachable mission overview window.
- Added drag and drop to mission overview window.
- Added resize ability to mission overview window.
- Added Expanded Mining Silo structure.
- Added Advanced Mining Silo structure.
- Added 2 new models for new silo structures.
- Added new info and details into welcome tutorial.
- Added new min max mechanic for the dialog box.
- Added new Small Laser Platform defensive structure.
- Added new Small Missile Platform defensive structure.
- Added new Small Energy Generator structure.
- Added ability for structures to target raiders without provocation.
- Added ability to import an old pilot into a new game.
high rated
BUILD 0.0093
- Fixed import pilot bug with missing special items.
- Fixed bug preventing special items drops on raiders under lvl 10.
- Fixed bug with attributes stacking on special item drops.
- Fixed economic bug with buy orders pricing ranges.
- Fixed bug showing wrong hotkey for sort targets.
- Fixed world options for target framerate limiter.
- Fixed mission pay limit bug.
- Fixed dialog thumbnail drag click bug.
- Fixed dialog thumbnail overlap click thru block bug.
- Fixed ship editor bug carrying old data between ship loads.
- Fixed blank news bug on station first load.
- Fixed spelling on fleet panel for (specialty).
- Fixed undock bug in welcome center using autodock.
- Fixed warp drive fuel items being used as mission objects.
- Fixed GPS bug with sandbox and unexplored option set to true.
- Fixed USE item bug while docked.
- Fixed refinery move all to storage bug ignoring storage cap.
- Fixed power cord refresh bug when upgrading energy generator.
- Fixed bug allowing for power update prior to upgrade complete.
- Adjusted refinery export code for better performance.
- Adjusted energy drain code order for all movement and items.
- Adjusted dialog thumbnail code for better performance.
- Adjusted intro tutorial text for clarification.
- Adjusted intro tutorial to trigger first mission before dialog.
- Adjusted economic event generator calculation code.
- Adjusted buy and sell order economic triggers.
- Adjusted special item drop calculations.
- Adjusted missile thrust and turn homing ai.
- Adjusted torpedo thrust and turn homing ai.
- Adjusted Buy and Sell order profit margin for low levels.
- Adjusted base economic frequency value for campaign games.
- Adjusted message box to pop up on top of all windows.
- Adjusted default number of skills listed in university.
- Added all tier 1 specs to the 6 stations in Void Starcross.
- Added sort targets hotkey to player_options file.
- Added ability to resize and drag the merc cargo panel.
- Added ability to resize and drag the crate cargo panel.
- Added ability to sort layer of mission panel on drag.
- Added ability to sort layer of merc cargo panel on drag.
- Added ability to sort layer of dialog panel on drag.
- Added ability to sort layer of message panel on drag.
- Added dialog box position of thumbnail and open positions.
- Added sector location data to assets panel.
Sorry, my fault
Post edited March 09, 2020 by RedWizard75
high rated
BUILD 0.0094
- Fixed event dynamic person naming bug.
- Fixed ALT-drag item box bug not showing up on top.
- Fixed dynamic UI scaler not referencing the custom resolution.
- Fixed UI scaler slider max value limits based on resolution.
- Fixed bloom option for structure interiors.
- Fixed armor regeneration skill bug not repairing armor.
- Fixed transporter profession bug dealing with cargo size.
- Fixed passive scanner filter bug for election orbs.
- Fixed crossing mercs on gameload in station.
- Fixed pathfinding bug with some ships causing unwanted drift.
- Adjusted a number of ship base stats.
- Adjusted a number of ship specials.
- Adjusted module take damage modifier data type.
- Adjusted pricing when selling low demand items.
- Adjusted market sell item for station inventory check.
- Adjusted mutlimarket items sale for station inventory check.
- Adjusted base stats for armor regeneration values.
- Adjusted load and instantiation code for sector props.
- Adjusted a number of active module base stats.
- Added warning message when selling discounted items with low demand.
- Added armor regeneration stats to the ships details panel.

BUILD 0.0094a
- Hotfix for module base orientation when installing at garage.
- Adjusted base module AI tracking speed.
high rated
BUILD 0.0095
- Fixed spelling errors in the events database file.
- Fixed spelling errors in items database file.
- Fixed bad turret pathfinding collider for auto mining.
- Fixed Projectile Advanced Systems skill description.
- Fixed durability stat bug on module tooltip not updating.
- Fixed bug with fleet panel drone mouse over data.
- Fixed bad engine placement on Nova Reaper ship.
- Fixed bad spelling on sandbox insurance deposit slider.
- Adjusted shipyard event to enable closed shipyards.
- Adjusted durability format for rounded numbers from combat dmg.
- Adjusted base ship rotations during dock and undock.
- Adjusted the sell item price modifier when selling items.
- Adjusted the buy item price modifier when purchasing items.
- Adjusted the station supply demand code for more realistic flux.
- Adjusted the module mouse over tooltip data to match item layout.
- Adjusted module tooltip layout and size.
- Adjused formatting of numeric text for a number of stats.
- Adjusted ship details panel, removed old module tooltips.
- Adjusted the default rotation of ship image in editor.
- Added code to prevent bad module rotations for bad saves.
- Added TURN RATE stat to main bar module mouse over tooltip.
- Added Velocity stat to main bar module mouse over tooltip.
- Added DPS (Damage per Second) info to item mouse over stats.
- Added DPS to installed module mouse over stats on main bar.
- Added DPS (Damage per Second) text to market module stats.
- Added drone skill upgrade notification message.
high rated
0.0096
- Fixed mission data refresh bug for mission panel on game load.
- Fixed map editor load data bug not refreshing map props.
- Fixed old station image code, replace resources with images folder.
- Fixed bug preventing custom station images being loaded.
- Fixed turn speed stat on module mouse over tooltip.4
- Fixed bug with station storage space and cargo storage max display.
- Fixed display bug with credits when over 1 million.
- Fixed various spelling errors on mouse over tooltips and notifications.
- Fixed market price bug when selling items that have no demand.
- Fixed DPS calculations to include missiles and torpedo count.
- Fixed engine trail tracers when docking at station.
- Fixed long decimal display for DPS stat on item mouse over.
- Fixed bad void raiders logo path.
- Adjusted campaign map 109 (Capital Void).
- Adjusted campaign map 108 (Allabentoris).
- Adjusted campaign map 107 (Daefore).
- Adjusted campaign map 105 (Astrelia Gentris).
- Adjusted campaign map 106 (Crown of Imperium).
- Adjusted campaign map 104 (Junia).
- Adjusted campaign map 103 (Vindicati).
- Adjusted campaign map 102 (Lightless).
- Adjusted campaign map 101 (Brimstone).
- Adjusted campaign map 99 (Semja).
- Adjusted campaign map 97 (Valley of Truths).
- Adjusted campaign map 96 (Arch of mori).
- Adjusted campaign map 79 (Dragon Sea).
- Adjusted campaign map 13 (Jala).
- Adjusted campaign map 12 (Alias Outpost).
- Adjusted campaign map 10 (Lux).
- Adjusted campaign map 9 (Forges of Mintar).
- Adjusted campaign map 8 (Moon of Crystalis).
- Adjusted campaign map 7 (Echo Springs).
- Adjusted campaign map 6 (Atrius Lightfield).
- Adjusted campaign map 5 (Enoch Estates).
- Adjusted campaign map 2 (Merces Academy).
- Adjusted all station markets now have demand for resources.
- Adjusted background skybox prop generation code for faster load.
- Adjusted all beam weapon speeds with an increase of 150mps.
- Adjusted all mining drone base harvest strength by 1.5 dmg.
- Adjusted station billboard code for better performance.
- Adjusted lounge news layout and bg image.
- Adjusted lounge entertainment layout and bg image.
- Adjusted all station close panel buttons sizes.
- Adjusted market demand code for pricing flux on buy and sell.
- Adjusted durability display on module mouseover panel.
- Adjusted station lighting for ship when docked.
- Revamped map editor and cleaned up code. (dev only)
- Added DPS stat data to the garage active modules.
- Added vertical station interior, based on station interoir seed.
- Added new Skybox background props.
- Added lounge news faces to the station load rountine.
- Added lounge entertainment faces to the station load rountine.
- Added passive scanner data settings to new saved game files.
- Added autopilot data settings to new saved game files.
- Added load of passive scanner settings from player_data.txt
- Added load of autopilot settings from player_data.txt
high rated
BUILD 0.0097b
- Fixed medals achievement call to steam or gog when offline.
- Fixed bad economy supply and demand data from older sandbox games.
- Fixed journal text display not scrolling properly with new UI scaling system.
- Fixed mission panel not properly updating objectives for harvest missions.
- Fixed mission panel not properly updating objectives for kill missions.
- Fixed billboard ad image path errors for old resources folder.
- Added additional info to the bug report error file.
- Adjusted base price modifiers supply and demand items in station markets.
- Adjusted qty caps for supply items in station markets.

0.0097a
- Hotfix sandbox games station economy supply demand bug on markets.

0.0097
- Adjusted all ammo damage base distrubution ratios in items file.
- Adjusted and reduced the wait time for NPC debt mission dialogs.
- Adjusted title screen options scale slider to change with click.
- Adjusted title options code to improve scale factor based on res.
- Adjusted lounge and market buttons to minimize overlap with scaling.
- Adjusted all drone stats for better balancing.
- Adjusted all xp earned by drones for various actions.
- Adjusted energy use of drones when performing their tasks
- Adjusted the energy drained from ships when drones recharging.
- Adjusted skill item details to show when skill is max level.
- Adjusted debt collection missions to deliver debt if npc is killed.
- Adjusted scaling overlap issues with the sandbox.
- Adjusted sandbox layout for better font readability.
- Adjusted sandbox anchors for better display on small UI scaling.
- Fixed a few sandbox spelling errors and typos.
- Fixed skill point display on pilot panel for larger numbers.
- Fixed profession calculation bug when reloading saved game after death.
- Fixed bug with WASD bindings not releasing cursor in structure.
- Fixed a number of spelling errors on notifications and message boxes.
- Fixed a few spelling errors and formatting issues on items database.
- Fixed ship assets not showing up when no other items are at station.
- Fixed raiders running away off the sector map when chased.
- Fixed bug allow you to click and train max level skills.
- Added new vertical station interior.
- Added reload game option to the options panel.
- Added self destruct option to the options panel.
- Added skill reset - respec to the station university.
- Added supply and demand info with pricing to the station markets.
- Added error catching for bugs with popup message and log file.
- Added mouse over on stats icons for stat values current and max.
- Added new ship special bonused for all drone stats.
- Added new drone stats to all carrier ships. preowned ships not updated.
- Added supply and demand economy mechanics to normal items.
- Added station supply items to market with adjusted prices.
- Added station demand items to market with adjusted prices.