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Our Polish Games Festival is going strong with great deals on titles coming from Polish developers, but that’s not all we have in store for you (pun intended).
We teamed up with Razer to give you a contest with amazing prizes!

The rules are simple: comment on the forum or under our Twitter contest post and tell us what things are HARDER to do in games than in real life from your perspective. We'll reward 3 forum and 3 Twitter entries that we find most creative.

What are the prizes? You can win one of six prize packs of Razer peripherals (BlackWidow keyboard, DeathAdder mouse and Kraken headphones), and a bundle of 20 games available on GOG.COM, such as Control Ultimate Edition, Disco Elysium - The Final Cut, Spiritfarer, SUPERHOT: Mind Control Delete and more!

Submit your entries before May 11th, 3pm UTC. Terms and conditions apply. You can check them in the first comment on the forum.

Don’t forget that, during Polish Games Festival (from May 3rd to May 10th, till 1 PM UTC), if you buy any game at GOG.COM and sign up to GOG’s newsletter, you will receive a special 15% off on peripherals in the Razer Store*.

* The 15% discount codes for Razer Peripherals will be valid from May 10th till June 10th, 2021. The discount does not apply to digital goods (Razer Gold Pins, Razer Gift Card), Razer Customs, Gears & Apparel, Razer Systems. Codes are eligible for selected countries and territories: USA, Canada, United Kingdom, European Union, Singapore, Hong Kong, and Australia. The discount codes will be sent via email connected to your GOG account, within a few days after the event ends. One account is eligible for one discount code.
By submitting a competition entry, you are agreeing to be bound by these terms and conditions.

1. Organiser: GOG sp z o.o., ul. Jagiellońska 74, 03-301 Warsaw, Poland, entered into the register of entrepreneurs of the National Court Register kept by the District Court for the Capital City of Warsaw in Warsaw, Poland, 14th Commercial Division of the National Court Register under the KRS No. 0000029514, Tax ID No (NIP): 113-21-77-807 and with a share capital of PLN 135.750,00 (referred to throughout these terms as the “Organiser”, “we”, “us” and “our”) in cooperation with Razer Inc., 9 Pasteur, Suite 100 Irvine, CA 92618 USA (referred to throughout these terms as “Razer”).

2. Competition Description. You may enter the competition by posting about what things are harder to do in games than in real life from your perspective. This has to be an original entry (text, image, or video) in the forum thread under the contest announcement on GOG.COM or in response to the contest post on Twitter. Following @GOGcom and @Razer on Twitter is also required for a valid Twitter submission. We will pick six of the most creative and unique entries and award them - three winners will be picked from the forum, and three from Twitter.

3. Prize(s).
a) Six winners will receive one of six prize packs with sets of peripherals of BlackWidow, Kraken, and DeathAdder and a redeem code for a collection of 20 digital games (total retail value of 650 USD).

b) The game collection's redeem code includes the following digital games available on GOG.COM: Control Ultimate Edition, Spiritfarer, Disco Elysium - The Final Cut, Wasteland 3, Windbound, A Plague Tale, BATTLETECH, Vampire: The Masquerade - Coteries of New York, SUPERHOT: Mind Control Delete, Phantom Doctrine, Hard Reset Redux, Observer: System Redux, Sniper Ghost Warrior Contracts, Deliver Us the Moon, The Falconeer, Desperados 3, ELEX, Jupiter Hell, Liberated, Ghostrunner.

The hardware prizes are funded by Razer and delivered by GOG, while game prizes are funded by GOG. The game collection comes as a single-use redeem code without the option to gift products that are already in the user's library.

4. Competition Duration and Deadline. The Competition begins on May 4th, 2021, and will end on May 11th, 2021, at 3 PM UTC inclusive (“Closing Date”). All competition entries must be received by the Organiser by the end of the Closing Date to be valid.

5. Eligibility. You must be aged 18 or over at the time of entry in order to enter this competition. No purchase necessary. You must enter the competition yourself and your entry must be provided in the English language. You must comply with the laws that apply to you in the location that you access the competition from. If any laws applicable to you restrict or prohibit you from entering the competition, you must comply with those legal restrictions or, if applicable, refrain from entering the competition.

6. Additional requirements: You promise that all of the information which you provide to us in connection with this competition shall be and shall remain complete and accurate. You promise that your entry will not contain anything (i) that is or could reasonably be viewed as harmful, harassing, defamatory, libelous, obscene, or invasive of another’s privacy; or (ii) which you do not have a right to make available lawfully (including any material which infringes the rights of any other or requires the prior authorization of any other).

7. Prize conditions. Prizes are not negotiable, exchangeable, transferable, and have no cash alternative. The winner(s) will be contacted via Twitter/Facebook/GOG.COM forum instant messaging and announced on the GOG.COM Forum within one week of the Closing Date. The winner(s) will have seven (7) days to confirm whether he or she accepts the prize and to provide a postal address to which the hardware prize(s) will be sent (if applicable) and/or the GOG.COM account the prize will be awarded to (in case of other prizes) or any additional data that may be required for the purpose of meeting legal and tax requirements. If the winner(s) fails to contact us within that deadline or provide required data or refuses to accept the prize, we retain the right to award such prize to another runner(s) or to refrain from awarding this particular prize.

8. Excluded participants and entries. Employees of the Organisers, its holding or subsidiary companies, its agents or suppliers, or anyone else professionally connected with the competition, or members of their families or households are not allowed to participate in the Competition. The Organiser will not admit entries which: are automatically created by a computer or bot or script or other automated technology, created in bulk, fraudulent, have been altered or forged or tampered with, made on behalf of another person, or made by hacking, cheating or deception, which are racist, xenophobic, sexist, defamatory or otherwise offensive, illegal or which generally are inappropriate to admit or contrary to these terms and conditions.

9. Selection of winners. The winner(s) will be selected by a panel of judges based on creativity, originality, and the highest quality. The decision of the panel is final.

10. Ownership of competition entries and intellectual property or other rights: The Organiser does not claim any rights of ownership in your competition entry. By submitting your entry, you grant us a non-exclusive, worldwide, royalty-free, and irrevocable right to use, display, publish, transmit, copy, edit, alter, store, re-format, and sub-license the competition entry and any other accompanying materials for our marketing or other commercial purposes. If a competition entry contains your personal image, you grant us free of charge authorization to use and disseminate it for the same purposes.

11. Data protection: You acknowledge that we will process your personal data as a data controller in connection with the Competition. Brief information on this can be found below, whereas a more detailed description of how we handle personal data is included in GOG Privacy Policy. Your personal data will be processed for the purpose of: (i) the performance of the Competition in accordance with these terms and conditions, in particular, to contact you, assess your submissions, award and deliver prizes, announce the results, as well as address your complaints (Article 6(1)(b) of the GDPR), which at the same time lies in our legitimate interest (Article 6(1)(f) of the GDPR), namely the execution of the Competition as marketing activity concerning our services; (ii) meeting any applicable legal or tax reporting requirements (Article 6(1)(c) of the GDPR); (iii) determination, investigation or defense against possible claims (Article 6(1)(f) of the GDPR). Your personal data will be processed until these purposes are achieved, unless the need for longer retention of personal data follows from the legal reasons. In particular, your data may be processed in connection with your account on GOG.COM pursuant to the GOG User Agreement and the GOG.COM Privacy Policy. We may share your personal data with other entities, such as e.g. website hosting service provider. Your personal data will not be transferred to a third country or an international organization. You have the right to request access, rectification, or erasure of your personal data, restriction of processing of your data or to object to the processing as well as the right to data portability. You have the right to lodge a complaint to the supervisory authority competent for personal data protection. Providing personal data in connection with the Competition is voluntary but necessary to participate in the Competition. Failure to provide personal data will prevent participation in the Competition. Your personal data will not be subject to automated decision-making, including profiling, as referred to in Articles 22(1) and (4) of the GDPR.

12. Tax: If necessary under applicable laws, the Prizes may be supplemented with a cash prize equal to the tax due on the prize. In such case, the cash prize will be deducted and paid as tax due under the applicable laws. In some cases, the winner may be obliged to pay taxes on the prize under local regulations of the country the winner is a resident of. We are not obliged to provide guidance in this respect.

13. Social media: You acknowledge that the competition is in no way sponsored, endorsed, administered by, or associated with Facebook, Twitter, Instagram, Twitch, or YouTube. You agree to release Facebook, Twitter, Instagram, Twitch, and YouTube from any responsibility to you in relation to the competition. You are obliged to comply with the respective, separate terms of service applicable to the use of these platforms.

14. General: (a) In matters not covered by these terms and conditions, the provisions of the GOG User Agreement apply accordingly. In the event of a discrepancy between the GOG User Agreement and these terms and conditions, these terms and conditions prevail; (b) These terms and conditions shall be governed by the laws of Poland.

15. Questions? Please contact support@gog.com
Post edited May 04, 2021 by chandra
Suffer from a hangover after drinking lots of booze. All a game does is make screen go wonky and wake up fine the following day while in real life yoou feel like death the day after
Post edited May 04, 2021 by aluinie
Climbing down a ladder.
(Decided to post the story to Twitter instead)
Post edited May 04, 2021 by macnbc
low rated
Eating/drinking
in games, it is every 10-30 mins your champ runs out of food/water and have to fill it up.
Have normal sleep schedule, most game characters dont need sleep at all, even if they need to sleep, negatives are not that big as in real life
OK, here goes:

Things that are harder to do in games than in real life:

1) There are no goddamn invisible walls in real life. If it seems like you can go through an area, then you probably can. Unless, we are talking about a minefield, in which case you STILL CAN go through it, only once....

In games, you may get blocked by a slightly elevated pavement, a tree branch or an NPC staring at you the wrong way...

2) You don't need around 268 bullets and a knife to kill an enemy soldier in real life.....

3) Do you know what is harder in games than in real life? THE PLAYER.
Seriously, have you seen the stereotypical gamer body-type and strength? :P
Post edited May 04, 2021 by Bowmangr
Remember who am I.
So hard in video games with all those protagonists suffering from memory loss.
Post edited May 04, 2021 by thkara
I imagine hell is a water level, and I'm a catholic. It's time we make 2020s free of these devil's creations.
Post edited May 04, 2021 by ChocoBanana
It's harder to care about consequences. There is the natural disconnect playing a video game that allows me to blow things up and leave a path of destruction behind me without concern.

Thankfully, I'm rather sympathetic in real life so I pay way more attention to others. :)
Holding five or more small items, because the game doesn't care about item weight.
avatar
Bowmangr: OK, here goes:

Things that are harder to do in games than in real life:

1) There are no goddamn invisible walls in real life. If it seems like you can go through an area, then you probably can. Unless, we are talking about a minefield, in which case you STILL CAN go through it, only once....

In games, you may get blocked by a slightly elevated pavement, a tree branch or an NPC staring at you the wrong way...

2) You don't need around 268 bullets and a knife to kill an enemy soldier in real life.....

3) Do you know what is harder in games than in real life? THE PLAYER.
Seriously, have you seen the stereotypical gamer body-type and strength? :P
1, wrong, plenty of vids about people walking into invisible walls and hurting themselves
Definitely the right combination to get proper tool to progress in many point-and-click adventures.

E.G. you need (electro)-magnet. In real world you can easily buy it in local store. In game you should put dog into plug. Seriously? Dog into plug?
1. Utilizing toilets properly. From The Sims to Borderlands, from Postal to World of Warcraft (remember usable toilets in Warlords of Draennor?) - getting a proper guttural relief in any game is im-pos-sib-le. Not if that was that important - but it's indeed harder to do in game than in real life. There is a rumor about a game named SCUM which took it to eleven - but it's a bit over the top...

2. Actually going insane. Even temporarily (i. e. emotional meltdown or panic attack or something). From Darkest Dungeon to, once again, The Sims (or even Dwarf Fortress) - it just doesn't feel hectic enough. One of the games by American McGee went close enough though - and I suspect that Night In The Woods have more assotiated stuff to ponder... Fortunately, it's a thing without realistic (or athmospheric) in-game implementation of which we can live - and live well.

3. A proper fist fight. Red Dead Redemption 2's system is somewhat good. Pathologic 2's demo offered much more immersive approach. But it could be even better.

4. Playing co-op coloring game on-line. Because different displays are calibrated differently so the combination of colors which looks good on your display may infuriate your teammate... That's a real deal unsolveable problem world struggles with _for printing_ - and fails to solve consistently - and mere casual gamers... who cares about casual gamers?!