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1.16.1 just hit the Experimental branch, featuring:
- New moonlet class recently discovered in the Rings by the Enceladian Astrology Division.
- Astrogators will now be more careful when plotting a course towards big objects, ensuring the entry vector will not collide with their destination.
- Improved physics performance of the engine around moonlets of all shapes and sizes.
- 4k textures DLC expanded to cover new types of encounters.

Feedback Focus: Astrogation around big objects.
1.16.2 just hit the Experimental branch, featuring:
- Adjusted the random event distribution. Some very rare events are not so rare anymore, and some pretty common ones will be less common.
- Updated translations.

Feedback Focus: Astrogation around big objects.
Post edited September 17, 2023 by koderski
1.16.6 just hit the Experimental branch, featuring:
- Fixed a memory leak in the debug subsystem that could cause the game performance to degrade if you run the game with the `--debug-console` command line options. Non-debug runs were not affected.
- The pirates will now avoid attacks on the very rim of the rings.

Feedback Focus: General.
1.16.7 just hit the Experimental branch, featuring:
- Big moonlets are reflecting more light now.
- Spinning moonlets will now preserve their angular momentum. You won't find a moonlet spinning in the opposite direction on your subsequent visits.
- When NANI used all its internal uranium salt tank, it would still emit light.

Feedback Focus: General.
1.16.9 just hit the Experimental branch, featuring:
- Hitting molten iron with a tungsten projectile will no longer cause the game to crash.
- Using the keyboard autopilot target key on Linux-based sometimes triggered a race condition that could cause the game to crash.

Feedback Focus: Release candidate. Due to CTD fixes, this patch is on a fast track to a stable branch. Please report anything working worse than in the current stable.
1.16.10 just hit the Experimental branch, featuring:
- Fixed vector math during the spawn detection, which could cause some objects, most notably big moonlets, to spawn over your ship in some cases.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable.
1.16.11 just hit the Experimental branch, featuring:
- Some overtly curious Mining Companions abused the shipwide sanbus communication system to prevent other hardware from targetting objects they were curious about. This could lead to other hardware, such as salvage manipulators or point defence systems, to not target items that the companion was curious about, until it satisfied its curiosity.

Feedback Focus: Mining Companion behaviour.
1.17.0 just hit the Experimental branch, featuring:
- Minding LF just unveiled a revolutionary ship virtualization technology capable of accurately simulating a spacecraft in a controlled environment. A free version of the Virtual Flight Service is now available for every registered ship in the Enceladus Prime station, across Tuning Bays, Hardware Shops, and even the Enceladian Ship Dealership, allowing its customers to take ships on virtual test drives - free of charge.

Feedback Focus: Minding Virtual Flight Service.
1.17.1 just hit the Experimental branch, featuring:
- Cured AI-wide depression introduced with 1.16.11, which caused captains of ships big and small to lose interest in everything except gathering loose ore chunks.
- AT-K225 HUD displays are not so bright anymore. Multiple pilots complained about high-intensity displays blinding them during prolonged missions.
- New regulations require limiting the maximum brightness of the ship spotlight reflectors. Previously, some ships - most notably the popular K37 - were often equipped with spotlights so bright they pierced a few meters of ice with ease, sometimes even revealing structures inside moonlets.
- Minding Virtual Flight Service is now compatible with molten iron throwers.
- Added subpixel shader for MVFS.
- Added virtualization scale for MVFS.
- You can now disable hardpoints in MVFS.

Feedback Focus: Still looking for feedback on Minding Virtual Flight Service.
1.17.3 just hit the Experimental branch, featuring:
- When using the Minding Virtual Flight Service, your geologists would identify ores that were part of another simulation.
- Fixed mouse alignment for MVFS, which will now work on all HUD Sizes and all Resolution Scales.
- Some of the windows, like the dive summary screen, could use a lower resolution than they should if your HUD Scale was raised.

Feedback Focus: Still looking for feedback on Minding Virtual Flight Service. Since this update also includes changes to subwindow displays, please be on the lookout for any subwindow graphical glitches. Subwindows include the dive summary screen, simulation and tuning previews, and some windows on your ship HUD, like microseismic scanners or visual feeds. Please include screenshots for any glitches spotted.
1.17.4 just hit the Experimental branch, featuring:
- Dive Summary screen resolution will not be degraded if your HUD size is raised.
- Improved performance of the Minding Virtual Flight Service. This will be most noticeable on integrated GPU cards.
- Firing a lot of ammunition for prolonged periods will not slow down MVFS anymore.

Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and any visual quirks you encounter. Please include screenshots for any glitches spotted.
1.17.6 just hit the Experimental branch, featuring:
- The MPU power indicator on your HUD is now brighter, making it easier to spot when it is processing ore.
- Adjusted Minding Virtual Flight Service scale shader, removing excessive flickering and making it more consistent.

Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and any visual quirks you encounter. Please include screenshots for any glitches spotted.
1.17.8 just hit the Experimental branch, featuring:
- LIDAR audio feedback now counts as an ambient sound, and its volume can be adjusted via the "ambient sound" slider.
- The demo version will now occasionally pop up a barely visible "ΔV: Rings of Saturn demo" watermark, so we can spot streams and videos recorded using the Demo version and can send out proper review keys. I designed it to be as unobtrusive as possible, and it should not affect normal gameplay.
- Exiting the demo version will now show you up a relevant store page for your platform.
- Updated translations.

Feedback Focus: Still looking for feedback on Minding Virtual Flight Service and any visual quirks you encounter. Please include screenshots for any glitches spotted.
1.18.0 just hit the Experimental branch, featuring:
- Godot Engine updated to 3.5.3, with all the new performance and stability improvements coming with this version.

Feedback Focus: General. I don't expect the game to behave differently, but each engine upgrade can cause a number of unexpected quirks. Please report anything working not as expected.
1.18.1 just hit the Experimental branch, featuring:
- Fixes audio looping issues introduced in 1.18.0.

Feedback Focus: General. I don't expect the game to behave differently, but each engine upgrade can cause a number of unexpected quirks. Please report anything working not as expected.