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1.11.8 just hit the Experimental branch, featuring:
- Vertical hull cut line was sometimes still visible on K44 when examined in the Fleet menu.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.11.9 just hit the Experimental branch, featuring:
- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.

Feedback Focus: Line of sight.
1.11.10 just hit the Experimental branch, featuring:
- Fixed a bug that caused your astrogator to more easily identify ships away from you than those close. While the overall tactical awareness distance stays the same, this change will make it seem shorter, as ships that are far away will now take significantly more time to identify.
- Fixed animation of the tactical/IFF marker on your autopilot overlay.
- Updated translations

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.12.1 just hit the Experimental branch, featuring:
- After reviewing hundreds of hours of combined flight records, engineers from Titan Heavy Industries isolated multiple instances of ship captains performing maneuvers that put THI Cargo Containers and other unmanned craft sharing its chassis stress levels exceeding operational parameters, causing heavy damage to the reactor core itself and presenting a risk of premature catastrophic failure. A recall has been issued for all leased craft, and a more robust reactor design has been implemented.
- Enceladus Flight Control will now notify owners of all unmanned crafts if they spot a critical reactor failure on the long-range polar telescope array, or then such ship clears the ring area and enters the interlunar return trajectory.
- After numerous complaints of ore not being delivered, the Mining Guild of Enceladus now offers mediation services for all Wingman contracts, ensuring that all ore mined under the contract is transferred to the employer.
- Nakamura Dynamics released a new patch for the NT Mining Companion piloting protocols. The companions will now perform astrogation jumps with the host ship, provided they have sufficient reaction mass.
- Improved resolution of the geologist vein coverage map.
- Improved performance on systems with older GPU cards.
- Updated translations.

Feedback Focus: Mining Companions, Cargo Containers and Wingmen.
1.12.2 just hit the Experimental branch, featuring:
- Fixed camera mode.
- You can't talk with Big Bad Wolf about acquiring Ganymedean flight logs repeatedly.
- Removed the white flash when you start the dive.
- Polished up military ship class descriptions for kinetic ammunition magazines to align with the military classification of ships.
- Updated translations.

Feedback Focus: Still looking for feedback on Mining Companions, Cargo Containers, and Wingmen.
1.12.3 just hit the Experimental branch, featuring:
- Tuning autopilot rotational velocity limit will not affect your ship's fly-by-wire rotational speed.
- NPC will now have to be aware of you in order to change their opinions about you based on your actions. Undetected sins will go unpunished.
- Derelicts refused to boot up or even start the derelict salvage event if they saw you blow up another derelict. The ghost of the machine was angry. It was pacified.
- Fixed mineral marker animation. It was flickering if your geologist was not very experienced.

Feedback Focus: Still seeking feedback on Mining Companions, Cargo Containers, and Wingmen.
1.12.5 just hit the Experimental branch, featuring:
- The Xaser team at Enceladus was found slacking off and not burning a correct entry path for you, even if you paid the full fee, on the initial dive into the rings, causing some accidents as some ships collided with iceroids that were supposed to be cleared. Disciplinary action was taken.
- Mines laid out by your friends will not follow you when you are astrogating away.

Feedback Focus: Release candidate. Report anything working worse than in the current stable branch.
1.13.0 just hit the Experimental branch, featuring:
- Mineral veins are now more pronounced. This is an experimental change and will likely be fine-tuned.
- Obonto USV-D Microseismic Series Reconnaissance Craft sensors are now 200% more accurate.
- New Uranium purification methods drove the price of raw uranium ore up by 400%.

Feedback Focus: Yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
1.13.1 just hit the Experimental branch, featuring:
- Found some other ghosts in the machine that needed exorcising. In some encounters, a derelict ship could get angry at you for firing at it, denying you salvage opportunities. It won't do that anymore.

Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
1.13.2 just hit the Experimental branch, featuring:
- Unusual ore distribution patterns discovered by leading station geologists exposed unusually rich beryllium fields, which were quickly depleted by resourceful captains. The pronounced veins introduced in 1.13.0 resulted in beryllium being much more common than it should be, and the vein distribution map exhibited unusual density artifacts. The veins were corrected to look natural now.
- The music mixer could mix between three tracks, rather than the two it was supposed to, which led to some unexpected music mixes.

Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
1.13.3 just hit the Experimental branch, featuring:
- Obonto Habitats announces the discovery and swift resolution of a fraudulent scheme involving certain mineral pump operators who colluded with a number of spaceship captains to return ore already purchased by our habitats to the ship's home station. Habitats will not send the ore they purchase from you to Enceladus, even if they really like you.

Feedback Focus: Still looking for feedback on yields at the mineral veins. You will notice that the veins are much more pronounced and consistent in this version. This, combined with the improved accuracy of your microseismic scanners, will make tracing the veins a more viable strategy.
1.14.2 just hit the Experimental branch, featuring:
- Tetsuo HMX-2000I Heavy Mass Driver is now available for purchase in the dealership near you.
- Hot kinetic ammunition will now cause thermal damage. Depending on the systems used, this can mean from 5% to 30% more damage from kinetic weapons.
- Thruster look will not depend on the physics framerate anymore.

Feedback Focus: The big focus of this release is the introduction of the Tetsuo HMX-2000I Heavy Mass Driver, and I'd love to hear how that performs for you. Miscellaneous changes to look out for are the plume shape of your rocket plumes, any unusual thruster behavior in general, and damage inflicted by kinetic weapons.
1.14.4 just hit the Experimental branch, featuring:
- A number of fixes for Tetsuo HMX-2000I Heavy Mass Driver, for various edge cases, such as having no power, underpowered reactor, badly damaged mass-driver, reactor turned off, and probably others.

Feedback Focus: The big focus of this release is the introduction of the Tetsuo HMX-2000I Heavy Mass Driver, and I'd love to hear how that performs for you. Miscellaneous changes to look out for are the plume shape of your rocket plumes, any unusual thruster behavior in general, and damage inflicted by kinetic weapons.
1.14.6 just hit the Experimental branch, featuring:
- Tetsuo HMX-2000I's radiators will glow if you fire it for a prolonged time.
- Projectiles that transfer heat to a target will lose that heat, preserving the conservation of energy.

Feedback Focus: Still looking for feedback on Tetsuo HMX-2000I.
1.15.0 just hit the Experimental branch, featuring:
- Antonoff-Titan K225-BB break-bulk cargo carrier now approved for sale on Enceladus Prime station. A popular second-hand modification designed for carrying cargo that cannot be easily processed into standardized containers sacrifices some of its docking bays to extend the raw cargo capacity of its cargo hold.

Feedback Focus: AT-K225-BB.