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1.3.0 just hit the Experimental branch, featuring:
- Mining Companions will no longer devour human bodies on their way to Enceladus.
- Fixed a bug that caused your crew to talk to you less than they were supposed to.
- When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
- The noise of a fusion reactor and its start-up sound will now adjust accordingly to time dilation effects.

Feedback Focus: Interactions with your crew.
1.3.2 just hit the Experimental branch, featuring:
- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
- Added job titles to the lines you can pick for your crew when interacting with other ships or stations.
- Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
- Updated translations.

Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
Post edited July 29, 2023 by koderski
1.3.3 just hit the Experimental branch, featuring:
- Fixed visual feed, astrogation maps, and dive target maps not always matching the area of the rings you ended up with. This depended on the launch's in-game time, which would sometimes cause a flickering of the mismatching map.
- The area of the Rings beyond the Encke gap is visible again.
- Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
- Updated translations.

Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
1.3.4 just hit the Experimental branch, featuring:
- When arriving at a temporary astrogation target (the one that disappears from the list once you get there), any adjustment to astrogation velocity would display the destination, bearing, and travel time to the next astrogation target on that list. If the place you astrogated to were the last on the list, this would cause the game to crash.
- Arriving near a destroyed space habitat could trigger a race condition that could sometimes cause the game to crash.
- Enceladus station will be selected by default when entering the Astrogator tab on your OMS screen to aid inexperienced pilots.
- Data from previously selected astrogation targets will not linger on the Astrogator tab on your OMS screen when you enter the menu after performing a jump.

Feedback Focus: Release candidate. Due to the CTD fix, I'd like to push this to the stable branch ASAP. Please report anything working worse than in the current stable branch.
1.3.5 just hit the Experimental branch, featuring:
- Captains of allied ships will not fall in love with you when you are performing war crimes. There is a limit now on how much they can adore you when you unload metric shitton of ammunition on a ship that was once threatening them.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
Post edited July 30, 2023 by koderski
1.3.7 just hit the Experimental branch, featuring:
- Performance enhancements. You can expect improved GPU performance in both Dives and the Enceladus Prime stations. This makes the game run smoother, reduces battery usage on mobile systems, and lowers the temperature of GPUs.

Feedback Focus: Performance and graphical glitches. This patch changes how some UI elements are rendered, so please be on the lookout for any rendering glitches. The most affected elements would be the tooltips when hovering over any UI elements. When reporting performance, please include a profiler screenshot. You can enable the in-game profiler by pressing the F11 key.
1.3.8 just hit the Experimental branch, featuring:
- Fixed mineral market labels - they will not be displayed above the tooltips anymore.

Feedback Focus: Performance and graphical glitches. This patch changes how some UI elements are rendered, so please be on the lookout for any rendering glitches. The most affected elements would be the tooltips when hovering over any UI elements. When reporting performance, please include a profiler screenshot. You can enable the in-game profiler by pressing the F11 key.
1.4.1 just hit the Experimental branch, featuring:
- Nuclear explosions and laser flares will now be visible on the visual feed from the Enceladian polar telescope array.
- If you are in a quest-related dialogue, the game will prevent you from astrogating away to Enceladus and breaking that quest. The astrogation countdown will resume automatically once the dialogue clears.
- A damaged onboard computer will now apply distortion effects to ore, ship, and autopilot markers.
- Improved performance when you have a lot of raw ore on your ship.
- You can't dismiss your crewmember on sick leave only to hire them healthy again.
- Updated translations.

Feedback Focus: Any astrogation-related quirks and new visuals.
1.4.2 just hit the Experimental branch, featuring:
- Disabling the "use autopilot" option during an astrogation jump sequence will now not change any autopilot settings at all, giving you an opportunity to perform the jump manually.
- Ringracers will not agree to race in the very rim of the rings, where there is a risk of losing the racing drone.
- Updated translations.

Feedback Focus: Any astrogation-related quirks and new visuals.
1.4.3 just hit the Experimental branch, featuring:
- Setting your IFF system to "hostile" or "friendly" will now completely override any judgment your onboard IFF computer makes.
- Adjusted user manual for the Seal for Projectile Ammunition to say that nothing is installed with this option.
- Updated translations and translation credits.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.4.7 just hit the Experimental branch, featuring:
- Updated translations - complete Italian translation.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.4.8 just hit the Experimental branch, featuring:
- Fixed a bug that caused some of the temporary astrogation destinations to disappear if you lingered for a long time near them without actually visiting them.
- Fixed engine, explosion, and laser flares on the edge of the visual feed.
- The resupply data on the "launch dive" screen now has a fixed size, preventing the slider jitter if you adjust the resupply amount with your mouse.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.4.9 just hit the Experimental branch, featuring:
- If you had an astrogator on board who marked a ship with a tactical marker and your LIDAR detected but then lost the line of sight to that ship for more than 60 seconds, the identify friend-or-foe settings for that ship would reset to the default "auto" setting without changing the slider position on the Pilot tab. The settings will be preserved for as long as the ship is tracked. If you don't have an astrogator and your LIDAR loses track of a ship for over 60 seconds, IFF settings will reset and change the appropriate slider accordingly.
- Improved performance of IFF detection. This will lower CPU usage somewhat when many ships are surrounding you.
- Updated translations.

Feedback Focus: New IFF behaviour. The settings on the Pilot tab should now be consistent with what is happening in the game.
1.4.11 just hit the Experimental branch, featuring:
- When participating in a race, if the drone runs out of propellant, the race will be declared a draw - unless you were just about to catch it.
- Fixed flickering of ship astrogation markers on your main display.
- Claim Beacon cradle arms can now catch tampered claim beacons. For some of them, this is still not a very good idea.
- B8 Claim Beacons will call you automatically even if there are interesting or hostile ships around them unless they are less than 500m away.
- Improved B8 Claim Beacon docking protocol. The beacon will now move slowly towards you if you order it to.
- If you don't establish a claim after deploying a B8 Claim Beacon, it will automatically initiate a docking protocol with you.
- Updated translations.

Feedback Focus: Ringracing.
1.5.0 just hit the Experimental branch, featuring:
- Separate "Accessibility" tab in the Settings menu.
- Ability to turn the hearing-impaired music visual cues off. They are turned off by default now.
- Updated translations.

Feedback Focus: Accessibility options.