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1.63.11 just hit the Experimental branch, featuring:
- Adjusted cargo bay display on AT-K225 series ships, including the break-bulk variant, which did not match the iconography of the ship outline.
- Big Bad Wolf will now acknowledge that they offered you licence in the past and you chose to not pay the sign-up fee. They will also acknowledge if they offered you a licence but then you performed some questionable deeds.
- NPC ships will not change their opinion about you while you are still speaking to them so fast. This prevents you from being fist offered some deals only to be denied few minutes later if your standing was near a threshold. They will still change their opinion based on your actions.
- Updated translations.

Feedback Focus: Interactions with BBW.
1.63.15 just hit the Experimental branch, featuring:
- Updated translations.

Feedback Focus: General.
1.63.17 just hit the Experimental branch, featuring:
- Yet more updated translations.

Feedback Focus: General.
Post edited January 09, 2025 by koderski
1.64.8 just hit the Experimental branch, featuring:
- Thrusters and thruster-derived equipment will not blow through your ship hull and damage your excavator anymore. This caused undue damage then using Tetsuo HMX-2000I on a Pelican Prospector.
- Adjusted heat emission cones on most of the torches fit more closely to what you observe on the screen.
- Fixed OLED saving mode moving background cover in the OMS screen too much.
- Fixed OLED saving being affected by time slowdown/speedup, when it should not be.
- Updated translations.

Feedback Focus: We changed the way heat is emitted from all the thruster-based equipment, including Torches, RCS thrusters, plasma throwers and very specific mass drivers. The most visible change would be the cone of the emission now more closely matching the visuals on screen. Depending on the distance from your target and a specific equipment you use this can either decrease or increase thermal damage dealt, but it should always prevent equipment installed on your ship from damaging the ship itself. Please report any heat-related quirks.
1.64.10 just hit the Experimental branch, featuring:
- Improved font settings for Japanese, Korean, Thai and both Chinese translations to better fit small screens. Changes include adding a black outline to make the characters easier to read and decreasing the vertical spacing between the characters to make sure that all the standard heads-up displays fit smaller screens (and HUD sizes increased by the user).
- Improved font scaling for all the font renderings. Smaller fonts will now use mipmaps to avoid jittering artefacts when they are scaled way down.
- Updated translations.

Feedback Focus: Readability of changed translations on small screens and font readability in general.
1.64.11 just hit the Experimental branch, featuring:
- You can purchase cargo bay baffles for OCP-209 and EIME ships again.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.64.12 just hit the Experimental branch, featuring:
- Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage being more severe when the game was running in slower framerate.
- Updated translations.

Feedback Focus: This release includes a comprehensive overhaul of all the damage across all the systems that can be damaged, including kinetic, electromagnetic and thermal damages. While all the equations are now normalized to behave the same way, some quirks can manifest as a result some settings being tuned to previous equations. While I did my best to have all the damage be consistent, please be on a lookout for any that seems off.
1.64.13 just hit the Experimental branch, featuring:
- Selecting a reply which has a decorator with looping animation caused animation and audio cue for "message being sent" to not play, as it waited for the infinite loop to finish. This could be confused with some of dialogues not progressing, even once you reached the very end.

Feedback Focus: Still looking for feedback on any quirks related to damage, kinetic or otherwise.
1.64.14 just hit the Experimental branch, featuring:
- Delivery rate of mass driver ammunition compartments were not actually enforced, allowing ammo-hungry massdrivers to consume much more ammunition than they should be getting.
- Largest containers for propellant, mass driver ammunition and nanodrones were not accounted for the resale value of your ship.
- Updated translations.

Feedback Focus: Still looking for feedback on any quirks related to damage, kinetic or otherwise. This release changes the way resource delivery is handled for massdrivers and thrusters, so please also look for any quirks related with your ammunition storage and usage.
1.65.0 just hit the Experimental branch, featuring:
- Access to monthly Scrapwright Recovery Operations subscription - a periodic broadcast service aimed at licenced salvage crews, utilizing a vast collection of guild contacts, polar telescope arrays and long-range radars to detect and identify salvage opportunities.
- Over 20 additional salvage events, ranging from ship variants to ships that you could not previously encounter as derelicts.
- Support for individually named astrogation destinations.
- Better placement for dialogue-obtained astrogation destinations.
- New salvage-related achievements.
- Fixes and workarounds for progress-based achievements unlocking prematurely.
- Decreased achievement related network traffic.
- Updated translations.

Feedback Focus: Salvaging. We have a bunch of new opportunities, both for licenced salvage operators as well as for freelancers. I'm interested in feedback for the new subscription service, vibes of the broadcasts and returns from its purchase, as well as frequency of other salvage-related encounters. Service pricing might be adjusted in response to your feedback.
1.65.1 just hit the Experimental branch, featuring:
- Fine-tuned SRO broadcasts. You will now have more time to read through them in realtime, the number of sightings is now decreased to up to three with chances of two, and there is more variety in discovered salvage opportunities.
- Fixed Antonoff Ore Purifier when installed on AT-K225-BB. It tried to scan and process ores extending all the way out to the rear container cradles.
- Updated translations.

Feedback Focus: Still looking for feedback on new salvaging options.
1.66.0 just hit the Experimental branch, featuring:
- Expanded salvage options: you can now pick who you send on the salvage mission.
- If you don't send the crew to salvage a ship after being prompted to, or you have insufficient propellant, you will have an opportunity to send them again when you approach the derelict later.
- Fixed some of the dialogues during salvage operation appearing to be spoken by a volunteer crew, when it were actually spoken by the captain.
- Updated translations.

Feedback Focus: Still looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
1.67.0 just hit the Experimental branch, featuring:
- A sneak peek into two extra story scenarios when recovering derelicts with your crew.
- Added a spotlight to EVA suit your crew uses.
- Updated translations.

Feedback Focus: Looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.