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1.62.6 just hit the Experimental branch, featuring:
- Improved precision of secondary tuning data reporting for mineral processing units.
- Ganymedean establishment will now serve refreshments at the same conditions as other Space Bars.
- Adjusted some dialogue to make clear when your crew manages to escape from a damaged derelict during a failed recovery attempt.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.62.7 just hit the Experimental branch, featuring:
- Overheating your reactor in a simulation will not give you the Firefly achievement anymore.
- Ships close to certain stations could be confused by the proximity and refuse to move. They can now figure out how to gently back away. This also applies to autonomous autopilots.
- Updated translations.

Feedback Focus: NPC behavior near massive objects, stations, and moonlets.
1.62.8 just hit the Experimental branch, featuring:
- Fixed a leak introduced in 1.62.7 which could degrade performance near NPC who had trouble finding his way.
- IFF indicators could freak out near things that are not ships, but had transponders.

Feedback Focus: Still looking for feedback on NPC behaviour near massive objects, stations and moonlets.
1.62.9 just hit the Experimental branch, featuring:
- NPC will not deny you the offer to be your wingman if they were the ones that approached you with it.
- Made NPC ships more careful when they maneuver in areas where there is sufficient space around them.

Feedback Focus: NPC AI behaviour.
1.62.10 just hit the Experimental branch, featuring:
- The amount of damage inflicted on an unbroken ringroid by a mineral processing unit will now depend on the surface area of the ringroid, not its volume.
- Patched an exploit where a mineral processing unit could produce unlimited propellant if you ingested a ringroid that had a reflectivity threshold above the damage inflicted by the unit. As long as you did not move, the device could produce propellant without actually damaging the source. The amount of produced propellant will now depend on the actual damage inflicted by the unit.
- Updated translations.

Feedback Focus: OCP-209 mining. Most of the changes will affect OCP builds, since they were frequently ingesting entire asteroids to process. Changes introduced here will patch up a potential exploit, but as a side effect, they do rebalance the amount of propellant you can get with your ship, as well as change the processing rate of unbroken ringroids - which in turn will cascade out to kinetic energy of your cargo and ultimately the entire refinement process. Please report how do you feel about flying with these changes applied.
1.62.12 just hit the Experimental branch, featuring:
- Some roids reflected much more energy that they should be, particularly smaller ones. This could cause refining within ships with a large bay, such as OCP-209, to stall.
- Updated translations.

Feedback Focus: Still looking for feedback on OCP-209 mining and refining, especially with RA MPU.
1.62.13 just hit the Experimental branch, featuring:
- Damage inflicted on unbroken roids inside a mineral processing unit chamber was dependent on your framerate. This led to faster processing the slower your computer was, during adrenaline surges and other circumstances when the perceived time slowed down for you. This affected ships and MPUs capable of ingesting entire unbroken asteroids, such as OCP-209 working in tandem with RA MPU.
- Updated translations.

Feedback Focus: Still looking for feedback on OCP-209 mining and refining, especially with RA MPU.
1.62.14 just hit the Experimental branch, featuring:
- Improved interface between EIAA-1337 autopilot and OCP-209 ship. With previous configuration, the autopilot got incorrect dimensions of your ship, which could led to unexpected collisions.
- Improved examination behavior of AI. They will now more consistently fly towards your ship and initiate contact when they are curious about you, while still avoiding approach directly to your ship. This should lead to more ships starting interactions with you without you needing to hail them.
- Elon Interstellar Model E pilots are now more aware where their fusion exhaust goes, and are better at avoiding hitting things with that exhaust by accident.

Feedback Focus: NPC behaviour.
1.62.15 just hit the Experimental branch, featuring:
- Fixed thermal consumption of NANI, which was much less than the 2GW advertised in its stats. It will now consume the heat it was supposed to.

Feedback Focus: Still looking for feedback on NPC behavior.
1.63.0 just hit the Experimental branch, featuring:
- Expanded miner interactions. They will now acknowledge when you call them again, and you will be given different options and responses when you talk about the same subjects multiple times.
- You can ask your fellow miners to give thrusters full output and get to further orbit. They might listen if they feel like that is a good idea at the time.
- Added some opportunities to just hang up from a conversation if you are not interested in what the other party is saying.
- Additional commercial is running at the billboard at Enceladus.
- Updated translations.

Feedback Focus: NPC miner interactions and dialogues. I'm interested both in if the dialogues flow and read well, and if you feel like you have all the options you should have to discuss them.
1.63.1just hit the Experimental branch, featuring:
- Wingmen you hire will not get impatient with you if you call them multiple times and will not start talking to you as if you did not hire them.

Feedback Focus: Still looking for feedback on NPC miner interactions and dialogues.
1.63.2 just hit the Experimental branch, featuring:
- Phage station Theta will not move their moonlet around once you discover it, even if you don't dive deep enough to figure out its secret.
- Plotting a course back to Enceladus now requires you to align your ship for a torch burn. This prevents abusing the cutscene mechanics combined with autopilot-less astrogation for easier derelict recovery.

Feedback Focus: Still looking for feedback on NPC miner interactions and dialogues.
1.63.4 just hit the Experimental branch, featuring:
- Fixed cleanup of colliders of virtual beacons. Some events were not cleaned up properly after you left them behind, and while they did not show any evidence of their continued existence, parts of them persisted and used up memory, CPU cycles, and could interfere with the spawning of events. This caused, among other things, your freshly deployed claim beacons to disappear if you moved just a few kilometers away from them and attempted to return to them.

Feedback Focus: General.
1.63.6 just hit the Experimental branch, featuring:
- Fixed the expansion configuration menu not being properly aligned in most screen resolutions.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.