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1.63.11 just hit the Experimental branch, featuring:
- Adjusted cargo bay display on AT-K225 series ships, including the break-bulk variant, which did not match the iconography of the ship outline.
- Big Bad Wolf will now acknowledge that they offered you licence in the past and you chose to not pay the sign-up fee. They will also acknowledge if they offered you a licence but then you performed some questionable deeds.
- NPC ships will not change their opinion about you while you are still speaking to them so fast. This prevents you from being fist offered some deals only to be denied few minutes later if your standing was near a threshold. They will still change their opinion based on your actions.
- Updated translations.

Feedback Focus: Interactions with BBW.
1.63.15 just hit the Experimental branch, featuring:
- Updated translations.

Feedback Focus: General.
1.63.17 just hit the Experimental branch, featuring:
- Yet more updated translations.

Feedback Focus: General.
Post edited January 09, 2025 by koderski
1.64.8 just hit the Experimental branch, featuring:
- Thrusters and thruster-derived equipment will not blow through your ship hull and damage your excavator anymore. This caused undue damage then using Tetsuo HMX-2000I on a Pelican Prospector.
- Adjusted heat emission cones on most of the torches fit more closely to what you observe on the screen.
- Fixed OLED saving mode moving background cover in the OMS screen too much.
- Fixed OLED saving being affected by time slowdown/speedup, when it should not be.
- Updated translations.

Feedback Focus: We changed the way heat is emitted from all the thruster-based equipment, including Torches, RCS thrusters, plasma throwers and very specific mass drivers. The most visible change would be the cone of the emission now more closely matching the visuals on screen. Depending on the distance from your target and a specific equipment you use this can either decrease or increase thermal damage dealt, but it should always prevent equipment installed on your ship from damaging the ship itself. Please report any heat-related quirks.
1.64.10 just hit the Experimental branch, featuring:
- Improved font settings for Japanese, Korean, Thai and both Chinese translations to better fit small screens. Changes include adding a black outline to make the characters easier to read and decreasing the vertical spacing between the characters to make sure that all the standard heads-up displays fit smaller screens (and HUD sizes increased by the user).
- Improved font scaling for all the font renderings. Smaller fonts will now use mipmaps to avoid jittering artefacts when they are scaled way down.
- Updated translations.

Feedback Focus: Readability of changed translations on small screens and font readability in general.
1.64.11 just hit the Experimental branch, featuring:
- You can purchase cargo bay baffles for OCP-209 and EIME ships again.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.64.12 just hit the Experimental branch, featuring:
- Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage being more severe when the game was running in slower framerate.
- Updated translations.

Feedback Focus: This release includes a comprehensive overhaul of all the damage across all the systems that can be damaged, including kinetic, electromagnetic and thermal damages. While all the equations are now normalized to behave the same way, some quirks can manifest as a result some settings being tuned to previous equations. While I did my best to have all the damage be consistent, please be on a lookout for any that seems off.