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0.468.0 just hit the experimental branch, featuring:
- New achievement notifications, including when you are not currently connected to the service.

Feedback Focus: Achievement notifications.
0.469.1 just hit the experimental branch, featuring:
- Adjustable difficulty levels. You can now pick peaceful, balanced or challenging difficulties. Difficulty levels affect the frequency of hostile events you can encounter.

Feedback Focus: Difficulty levels.
0.471.0 just hit the experimental branch, featuring:
- Fixed a number of typos in translation files.
- Game will now synchronize achievements with the service provider, so you won't get in-game notifications for achievements that you already unlocked.
- Fixed achievement upload for both Steam and Gog to properly wait for the login into the service. This prevents some achievements from being stored erratically.
- "Pot of Gold" and "Playing it Safe" achievements now have progress bars attached.

Feedback Focus: Achievements.
0.474.0 just hit the experimental branch, featuring:
- Mineral processing units now have mass and will weigh down your ship a bit. This makes flying without one viable for light ship builds.
- Fixed dialogues for miner charity after VilcyDB lookup.

Feedback Focus: Mineral Processing Units.
0.475.2 just hit the experimental branch, featuring:
- New achievements.
- If you agree to come back for a ringrace, your astrogator will not extend the time racers will wait for you beyond 7 days.
- Terrified pirates that you talk down won't open up fire on you again when you are done talking.

Feedback Focus: General.
0.475.3 just hit the experimental branch, featuring:
- AI commitment feature. Some AI ships will now focus on their current target more and be much less likely to be distracted - which makes botched rescue operations far less likely, even if you approach them in progress, but also will make it harder to distract pirates by throwing shiny rocks in their general direction.

Feedback Focus: AI.
0.476.0 just hit the experimental branch, featuring:
- Additional story event. You can now meet miners with legitimate claims in the Rings and interact accordingly.

Feedback Focus: New story event.
0.477.1 just hit the experimental branch, featuring DLC support. There should be no changes you can spot with the game, but it is able now to load official DLC packs.

Feedback Focus: Release candidate. Please note anything that's worse than in the current stable branch.
0.477.6 just hit the experimental branch, featuring:
- Support for enforcing an order for multiple DLC
- List of installed and enabled DLC is now visible in the title menu.
- Fixed shader cache that was loading resources that it should not have, thus slowing down the game initialization.
- THI Cargo Containers are now much more likely to initiate dialogue when released from a ship when nearly full.

Feedback Focus: Release candidate. Please note anything that's worse than in the current stable branch.
0.477.7 just hit the experimental branch, featuring:
- Rear area of the Eagle Prospector, just behind the torch, counted as a cargo hold, causing the ore to lose geologist markers.
- Fixed handling of achievements with progress, which under some circumstances could unlock before you satisfied their condition. Achievements already granted will not be removed.

Feedback Focus: General.
0.477.8 just hit the experimental branch, featuring:
- Cargo containers teleported their cargo to Enceladus as soon as they were ordered to return or had low enough remass to return on their own. This allowed you to abuse the containers by releasing them and catching them as soon as they launched.

Feedback Focus: THI Cargo Containers. I changed the way processed cargo moves from them to the station, so be on the lookout for any weirdness there, like missing ore. If you'll get any such weird results, please submit your logs for examination directly after the event. Note: it worked fine for me.
0.477.11 just hit the experimental branch, featuring:
- Processed cargo stored in cargo containers did not show in the ship's logs.
- Level-up notifications when you start the dive were obscured by the cutscene, playing just sound.
- When you encounter ringrace crew again, they will still fly the same ship. They used to change names and registrations on all encounters.
- A rounding error in conversion between radians and degrees made it impossible to limit autopilot rotational velocity to 30 deg/s - it was always rounded to 29 deg/s.
- Distances between astrogation targets that lie on the very edge of the map loop are correct now.

Feedback Focus: The biggest change in this release is in the astrogation code, please report anything weird going on during astrogation jumps.
0.477.16 just hit the experimental branch, featuring:
- Fixed DLC loading on OSX systems. DLC are now properly recognized and loaded.
- Pirate trap near the Uranium Caves won't be present on Peaceful difficulty.
- Thruster flares on visual feed would not be visible in some locations of the Rings.
- Having an empty cradle from the deployed beacon on Cothon-212 would prevent rear-mounted cradle equipment from engaging, making your mining companion or cargo container drift away.

Feedback Focus: The most significant change in this release is in the handling of cradled equipment. Please be on the lookout for quirks on your Cargo Containers, Mining Companions, Claim Beacons or External Impact Absorbers.
0.478.0 just hit the experimental branch, featuring:
- Disabled excessive autopilot velocity alarm on Eagle Prospector HUDs, which triggered sirens if you flew with fly-by-wire and right-click autopilot assist over 50m/s.
- Ore brought back by your mining companions and hired wingmen will now be clearly highlighted on the dive summary screen.

Feedback Focus: Mining companions! With the new dive summary feature, you'll be able to clearly see how much they actually bring back and if their purchase was profitable.
0.480.0 just hit the experimental branch, featuring:
- Fixed a bug that caused your ship to astrogate backwards in some areas.
- The LIDAR display now has range markers.
- Autopilot HUD overlay now displays range and relative velocity to the selected target.
- Nakamura-Titan Mining Companions now interface with guiding drone and you can pick targets for them manually.
- Mining Companions now communicate with themselves via on-board SAN-BUS, coordinating efforts when you bring more than one with you.

Feedback Focus: Mining companions! Lots of new features got released in recent versions making them much more useful, I'm curious how they play out in the wild.