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0.448.0 just hit the experimental branch, featuring:
- New combat dialogue tree for pirates, to complement the one added in 0.447.0.
- Click-and-dragging your ship autopilot bearing vector will not snap to your current velocity if you perform the click-and-drag below 0.2 seconds.

Feedback Focus: Close encounters of the pirate kind. This release completes the combat interactions you can have with pirates. There are multiple paths there, from intimidations, through truces all the way to deceptions and sudden changes of the battle flow. Let me know how does it feel!
0.448.3 just hit the Experimental branch, featuring:
- Clicking on an empty space will disengage the autopilot target again.
- When visiting a habitat after deploying a claim beacon, the counter of the money gained from trade started off from the (negative) price of the claim purchased.
- Improved performance of spawning new ships.
- Updated Polish translations.

Feedback Focus: Autopilot controls.
0.448.4 just hit the experimental branch, featuring:
- Ships that lose power and propellant and have to be rescued by Salvage Ops won't be able to take cargo and ships held in their (unpowered) manipulators and cradles with them anymore.
- Quest interactions with derelict ships are more frequent now if you have a respective quest active.
- You can now send your crew aboard a ship that is a part of the questline if it makes sense.
- Clicking on a tuning header in the tuning menu will now launch the simulation and switch focus to appropriate control.
- After delivering a pirate ship for prisoner transfer you will now claim the abandoned ship.
- Changed label for nanodrone system consumables to "nanodrone components" in order to make it clear that it's consumables.
- Your ship logs will now show the correct amount of propellant used in the dives.

Feedback Focus: Release candidate. We accumulated enough bugfixes, polishes, enchantments and quality-of-life upgrades that it makes sense to release for the general public. Please report anything that's worse than in the stable branch.
0.448.6 hit the experimental branch, featuring fixes in Direct Energy Mining Tools. A bug in the output efficiency equation effectively cancelled out most of the power tunings of microwave emitters and lasers, causing them to perform better than expected on lower power and much worse than expected when tuned for greater power. Power draw was not affected.

Feedback Focus: Direct Energy Mining Tools, especially if you tuned their power.
0.449.0 just hit the experimental branch, featuring adrenaline rebalance. You will now get a bit of adrenaline slowdown even if you don't have a pilot on board, and hypervelocity rocks coming towards your ship will trigger the adrenaline, giving you a chance to evade impact.

Feedback Focus: Bullet time.
0.450.0 just hit the experimental branch, featuring:
- Steaming mode. If you used --debug-console to just disable automatic pause and muting, you can now use a menu option instead.
- Software mouse pointer persistent much longer than it should during normal gameplay.
- Updated "game over" screen.

Feedback Focus: Streaming mode.
0.452.0 hits the Experimental branch, featuring:
- Improved performance of AI pathfinding.
- Fixes to Obonto Habitats dialogue tree. You could trigger an unexpected dialogue reply if you undocked within 10 seconds from docking.
- Money notifications will now use a monospace font to make reading monetary changes easier.
- If you manage to dock to a station or ship while having a previous conversation open, you'll get contacted with docking dialogue options as soon as your previous comms expire.

Feedback Focus: AI performance improvement is the most significant change in this build. It should not affect how the NPC ships navigate while improving the framerate when other ships are in range. Please report both the performance and any quirks in AI behaviour.
0.452.1 hit the Experimental branch, featuring:
- Microwave dishes mounted on some drones are now a bit smaller and won't poke through cargo bay sides.
- Re-balanced reputation hit from hostile encounters with lasers, microwaves, plasma throwers and particle accelerators. Hostility is now based on the amount of damage done, not simply hitting someone.

Feedback Focus: New hostility mechanics should change the flow of battles, points you score on combat patrols and how ships react to your actions. I'm looking for feedback on NPC AI behaviour in combat.
0.452.2 hit the Experimental branch, featuring:
- When you ask your claim beacon to cancel the claim and return to the cradle, you'll be able to actually re-deploy it in another location.
- Stability fixes for mac systems.

Feedback Focus: Stability. While changes made should not have a negative impact, inter-thread synchronization is always tricky, and we just had some changes in it.
v0.452.3 just hit the experimental branch, with a new thread synchronization code. This update is aimed at multi-core systems with not-so-great single-thread performance. It should make the game run much smoother on such systems.

Feedback Focus: As with any thread-related work, the utmost focus is stability - while I did not encounter any crashes, you have so many diverse systems that there might be a regression or race I did not anticipate. Outside of that, changes were mostly related to how the game initializes spaceships and handles thrusters, so please report any weirdness connected to ship equipment or thrust.
0.452.5 hits the experimental branch, featuring additional thread safety. Recent performance improvements introduced in 0.452.3 exposed a race condition that could cause crashes (and, in fact, probably caused crashes before - on some systems; race conditions are tricky and highly os/hardware-dependent). This release adds required safety and should restore and enhance the previous stability of the game.

Feedback Focus: Stability and performance. While stability is most important (no one likes crashes), the extra safety means extra work to do, and that could diminish performance a bit. Be especially on the lookout if 0.452.3 improved your performance a lot.
Post edited February 09, 2022 by koderski
0.452.6 hits the experimental branch, featuring:
- Undocking from Big Bad Wolf is now gentler, as the docking arm is aware of where to push your ship out to.
- "Guide rescue through rocks" mini-quest will now have the rescue team showing you where they actually want to go.
- Increased frequency of one random event that nobody seemed to encounter yet.

Feedback Focus: Docking, but I'm still looking for performance and stability reports as of 0.452.5.
0.453.3 just hit the Experimental branch, featuring:
- Ability to travel to parallel universes and re-roll initial ship designations (at the new game, after you finish tutorial). In a parallel universe, you will encounter different ships, different crew, different quests and different market prices.
- If you finish the tutorial, new games will start at Enceladus Prime station.
- Fixed a missing translation in one of the quests.
- Demo will now allow you to delete your save.

Feedback Focus: New games for veteran players.
Post edited February 10, 2022 by koderski
0.453.4 just hit the Experimental branch, featuring:
- Rebalanced crew XP gain: Geologists and Astrogators will now gain experience slightly slower, while Pilots and Mechanics will gain it faster.
- Ore or cargo squashed into the ship hull should not show up outside the ship anymore.

Feedback Focus: The big gameplay change is the XP rebalance, but it takes quite a long time to see it in action - and it's best visible with a new game. Please report how you feel about it.
0.454.0 just hit the Experimental branch, featuring:
- Ringracers will now complain if you catch the drone before starting the race.
- Added tooltips to the tutorial to make it clear that `[X]` represents a key to press, not "close this X" mobile ad.
- Made it clear that Rusatom-Antonov MPU has propellant reclamation capability.
- Fixed some typos in translations.

Feedback Focus: Races.