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1.67.3 just hit the Experimental branch, featuring:
- During some derelict recovery scenarios, your crew would radio that they were flying back with the ship, but instead set it on autopilot and snuck back on board. This was deemed unsafe, and the crew was reprimanded.
- Updated translations.

Feedback Focus: Still looking for feedback on new salvaging options. Since we changed the way EVA operations work, please be on a lookout for quirks related to these.
1.67.4 just hit the Experimental branch, featuring:
- A careful review of drone camera footage revealed that some crew, when instructed to transfer propellant from your ship to a derelict, would not send the supply crate if they suspected the derelict ship would fail to boot up. Several such crates stashed in hidden compartments of the cargo hold were discovered.
- Sometimes your crew was overzealous when sending propellant to derelicts, sending two crates instead of one required.
- Some of derelicts ships recently registered at the Enceladus station were found to have been maliciously tuned, with reactors set up cold enough to prevent actual booting of the ship, or set so high that the ship in question would explode shortly after the reboot procedure. To prevent this station authorities introduced mandatory tuning review when registering new ships, and such ships will now have their tuning settings restored to default values.
- An organized crime organization was discovered dealing with illegally obtained transponders back on the station. Investigators found that the nefarious group was scavenging transmissions for catastrophic failures of salvaged ships, building exact replicas of such ships, and fitting them with transponders obtained from the wreckage. Authorities moved swiftly, dismantling the operation and arresting the perpetrators before they could carry out further fraudulent activities.
- Updated translations.

Feedback Focus: SRO derelict recovery balance. With the new introductions, recovery of ships that are in a very bad state now caries a risk of catasthropic failure that will actually prevent you from recovering the ships. This not only patches up a immersion-breaking recovery process, but likely shifts the profit margin of SRO subscription. As such, I'm still looking for feedback on the profitability of your salvage operations.
1.67.5 just hit the Experimental branch, featuring:
- Fixed some salvage dialogues coming to a dead end if you didn't make a decision. Your crew will now allow you to pick what to do even when they become impatient.
- Updated translations.

Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
1.67.7 just hit the Experimental branch, featuring:
- Added a workaround for a race condition that could cause the game to crash to desktop after the transition to the Enceladus station when flying with OCP-209 HUD on a system that was having performance struggles during the return cutscene.
- Updated translations.

Feedback Focus: Still looking for feedback on SRO derelict recovery balance.
1.68.0 just hit the Experimental branch, featuring:
- Another brand new derelict recovery story option.
- Locations of Obonto stations and other locations discovered through dialogue will now closer match their preferred placement, including not being too close to one-another. This shifts propabilities of discovery a bit.
- Updated translations.

Feedback Focus: Still looking for feedback on SRO derelict recovery balance. The dialogue discovery adjustments now mean that you are more likely to find an anomaly that better matches the region it is in - moonlets in a dense gravity fields and stations in more sparse regions. Please report any quirks with their placements.