1.7.0 just hit the Experimental branch, featuring:
- Engine update to Godot 3.5.2.
- Updated translations.
Feedback Focus: The main reason for the engine update is to eliminate a very rare bug that sometimes causes physical objects not to register when entering designated areas of space. This happens around once every 1000 hours, estimating on our own experiences, so there were no reports about this until we reached a higher number of players and the numbers accumulated. The effects of this bug could range from point defense systems not picking up targets, ore getting stuck in your reactor and preventing astrogation, performance degradation as some objects did not despawn even when they went far away from your ship, occasional crashes, and probably more. The frequency of these events would depend on individual computer speeds, so some users were much more susceptible to this than others. If you were affected by any of these symptoms, I'd like to know if this version improves your experience.
As with any game engine upgrade, all sorts of things could be working slightly differently, so I'd be very interested in hearing about any bugs and quirks you experience in this version.