1.28.13 just hit the Experimental branch, featuring:
- The crew level-up notification during the return trip to the station will trigger earlier in the cutscene, so it won't be cut short by changing the stage to Enceladus station.
- When changing from a ship with a consumable (nanodrones, kinetic ammunition) installed back to one without it, the number of consumables displayed on the launch dive screen would not update to zero, showing phantom cargo.
- Habitats that change locations will now tell you this only once, even if you un-dock and re-dock again during the same encounter. Previously, re-docking could invalidate the coordinates of another habitat if it happened to be less than 5km away from you.
- Particle effects that are currently not visible will not play now, improving performance. This also prevents some particle effects from playing partway through and out-of-sequence if you move your camera rapidly.
- Fixed stone jet particle effects that will again be ejected from asteroids hit with high-powered kinetic impacts.
- Audio effects for adrenaline surge and the UI beeps will now respect the "SFX volume" slider setting.
- Setting shadow levels to low, but not zero, setting previously could flood the game logs with warnings. Now, a proper minimum value will be enforced for all the lights.
- The HAL9000 HUD OMS display could overflow the physical monitor it was on when you installed thrusters with long names on certain ships. Now, it will cut off too-long thruster labels instead.
- Kistune will not advertise that it uses a K37 reactor anymore.
- Updated translations.
Feedback Focus: Hotpatch candidate. Please report anything working worse than in the current stable branch. The areas that need the most attention are the particle effects, the game sounds, and the OMS - both displayed on the main HUD, as well as those within their dedicated menus.
Post edited November 05, 2023 by koderski