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1.25.11 just hit the Experimental branch, featuring:
- The remaining propellant icon will now display again on the Eagle Prospector HUD.
- Previously, some people would confuse you for a genocidal maniac even if you did not commit any genocides recently.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.25.14 just hit the Experimental branch, featuring:
- Optimized proximity sensors for astrogation.
- The "Driving Stick" achievement will not be granted if you just float in place or spin around a habitat.
- Updated translations.

Feedback Focus: Astrogation performance.
1.26.3 just hit the Experimental branch, featuring:
- A new ship - Nakamura Dynamics Light Interlunar Shuttle "Kitsune" is now available in closed beta testing.
- Number of fixes related to thruster placement and physics glitches of ND-LIS Kitsune.
- Free space estimation in microseismic scanners of some ships was inaccurate, especially for ships with variable geometry.
- Updated translations.

Feedback Focus: ND-LIS Kitsune, if you participate in the beta tests.
1.27.0 just hit the Experimental branch, featuring:
- You can now buy Nakamura Dynamics Light Interlunar Shuttle "Kitsune" at the dealer.
- Re-balanced the Kitsune. It now sports 18,000kg combined mineral storage and its habitat can house 3 crew comfortably.
- New equipment: ND-LIS Heads-Up Display is now available for purchase and retrofit.
- Fixed a bug that caused some of the dealer showcase animations to show up wrong.
- Updated translations.

Feedback Focus: Kitsune.
1.27.4 just hit the Experimental branch, featuring:
- Following the "Spacegate" scandal that revealed that many spaceship manufacturers advertised false cargo bay sizes, new regulations for spaceship specification require manufacturers to advertise only usable space of a cargo bay in a spaceworthy configurations. Some companies, who at this time opted to remain anonymous, announced that they will seek justice in the Martian courts, as the new regulations disproportionally affect their products. New product specifications should be available at the ship dealerships across the system this week, matching closely to sizes reported by specialized cargo bay scanners.
- Visual Feed monitors on the Kitsune HUD will now respect the brightness settings set in the Tuning menu.
- Kitsune HUD will not expose an (useless) tuning knob from software package they licenced from Elon Interstellar.
- Updated translations.

Feedback Focus: Still looking for feedback on ND-LIS Kitsune.
1.28.0 just hit the Experimental branch, featuring:
- Additional "mystery" soundtrack.
- Kitsune and EIME HUD display of microseismic scanners will now show the hulls of the ships they scan.
- Adjustments to fix graphical glitches for Kitsune microseismic scanner on AMD Radeon cards.

Feedback Focus: Still looking for feedback on ND-LIS Kitsune.
1.28.3 just hit the Experimental branch, featuring:
- Fixes font rendering for Chinese Simplified language.
- Adds support for Kitsune-specific achievements.
- Updated translations.

Feedback Focus: I'm looking for feedback on correct font rendering in Chinese Simplified, Chinese Traditional, Japanese and Korean languages.
1.28.5 just hit the Experimental branch, featuring:
- Primary and secondary sensor displays on the Kitsune HUD are now consistent. Both will show the correct refreshing ratio and show the current drone feed zone compared to their range.
- Sensor fading is now visible on big LIDAR displays in the OMS menu, making it easier to spot outdated data and the current sweep angle.
- Kitsune will now register its cargo bay door as an excavator. Previously, this prevented AI and autonomous autopilots from opening the cargo bay doors.
- Kitsune radiators will glow again.

Feedback Focus: Still looking for feedback on ND-LIS Kitsune.
1.28.7 just hit the Experimental branch, featuring:
- Changed physical transition between static and fully simulated models. This prevents some physics glitches at the Enceladus station, like ships drifting away from the dock, and improves performance.
- Sensor displays, like lidars and radars, will now refresh at a rate consistent with all the other indicators on your HUD. This improves performance, especially visible on low-end systems.
- Improved performance of the proximity alert detection for the autopilot comfort mode.
- Added a cargo bay light for the Kitsune, which makes a clear visual indicator when the cargo bay doors are opened.
- Adjusted position of the incoming comms on the Kitsune HUD.
- Fixed "Dead or Alive" achievement, which was not granted when it should be.
- The "docking clamps locked on the ship" sound will not play anymore when you change the loadout of your ship or switch to another ship in your fleet.
- Older models of the ND-LIS Kitsune are now available on the second-hand market. This makes it feasible to switch immediately to the Kitsune upon starting a new save, as the older ships are usually cheaper.
- Updated translations.

Feedback Focus: Still looking for feedback on ND-LIS Kitsune. Due to changes in the physics handling, please be on the lookout for any physics-related glitches, especially during the Enceladus undocking sequence.
1.28.8 just hit the Experimental branch, featuring:
- Fixed jury-rigging and repairing Kitsune-mounted weapon systems.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.28.13 just hit the Experimental branch, featuring:
- The crew level-up notification during the return trip to the station will trigger earlier in the cutscene, so it won't be cut short by changing the stage to Enceladus station.
- When changing from a ship with a consumable (nanodrones, kinetic ammunition) installed back to one without it, the number of consumables displayed on the launch dive screen would not update to zero, showing phantom cargo.
- Habitats that change locations will now tell you this only once, even if you un-dock and re-dock again during the same encounter. Previously, re-docking could invalidate the coordinates of another habitat if it happened to be less than 5km away from you.
- Particle effects that are currently not visible will not play now, improving performance. This also prevents some particle effects from playing partway through and out-of-sequence if you move your camera rapidly.
- Fixed stone jet particle effects that will again be ejected from asteroids hit with high-powered kinetic impacts.
- Audio effects for adrenaline surge and the UI beeps will now respect the "SFX volume" slider setting.
- Setting shadow levels to low, but not zero, setting previously could flood the game logs with warnings. Now, a proper minimum value will be enforced for all the lights.
- The HAL9000 HUD OMS display could overflow the physical monitor it was on when you installed thrusters with long names on certain ships. Now, it will cut off too-long thruster labels instead.
- Kistune will not advertise that it uses a K37 reactor anymore.
- Updated translations.

Feedback Focus: Hotpatch candidate. Please report anything working worse than in the current stable branch. The areas that need the most attention are the particle effects, the game sounds, and the OMS - both displayed on the main HUD, as well as those within their dedicated menus.
Post edited November 05, 2023 by koderski
1.28.15 just hit the Experimental branch, featuring:
- Fine-tuned settings for departing habitats to prevent more edge-cases.
- Fixed a graphical glitch that caused a powered-down Kitsune to be displayed with a green square all over it on OSX M1 systems. This mostly affected the Fleet and Dealer views.

Feedback Focus: Hotpatch candidate. Please report anything working worse than in the current stable branch.
1.28.16 just hit the Experimental branch, featuring:
- Ship mass calculation will now show correct mass and delta-v values for ships with variable geometry, accounting for moving parts and extra equipment, like radiators.
- Kitsune cargo bay light will not shine when the ship is not powered up.
- Kitsune will not flash with a blue light when spawning.
- You could take a specific astrogation path between multiple moonlets that could cause you to arrive in a twin moonlet formation that should not be there.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.28.18 just hit the Experimental branch, featuring:
- Fixed regression in the Kitsune cargo bay light, which didn't show up at all.
- Autopilot overlay refresh rate is now limited and on par with the refresh rates of the rest of the onboard computers. This improves immersion and performance, but the computer output looks different, and I'm looking for feedback on it.
- Powered off autopilot won't issue collision alarms anymore.
- Updated translations.

Feedback Focus: Autopilot overlay. With a fixed refresh rate, it behaves more like how it should actually work in reality - but it does make most autopilot functions (firing solutions, path predictions, autopilot overlay) look a bit different. I'm interested in how you feel about that change.
1.28.20 just hit the Experimental branch, featuring:
- Changed the way firing solutions are attached to the ship, making them appear to move smoothly even if you are moving at a significant velocity.
- Racing overlay will now still be using high-precision acceleration sensors.
- Updated translations.

Feedback Focus: Still looking for feedback on the autopilot overlay. With a fixed refresh rate, it behaves more like how it should actually work in reality - but it does make most autopilot functions (firing solutions, path predictions, autopilot overlay) look a bit different. I'm interested in how you feel about that change.