1.36.0 just hit the Experimental branch, featuring:
- Expanded the new moonlet event with new content and new dialogue. The dialogues and content will continue to expand in the subsequent updates, but there are no missing dialogue paths right now - we just want to add more options for you to progress and more lore you can discover.
- A quirk in the spawning routines could cause many more rocks to spawn near entities that should not contain rocks inside. This artificially increased the density of asteroids around stations, moonlets, and causes waves of asteroids decrease the performance.
- Updated radiation shaders to work with ships that are hidden in caves.
- Your astrogator will need to have a way to detect a ship before he can trace it with the tactical marker. This means that they will not mark ships hiding inside caves anymore, and can slow down ship identification in dense areas, like propeller formations, or around moonlets.
Feedback Focus: I am looking for feedback on the new content and dialogue added. The new astrogator ship identification rules could also extend the time your astrogator needs before they pinpoint a ship, so I'm looking for feedback on that as well.