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0.574.0 just hit the Experimental branch, featuring:
- Complete Hungarian translation.
- Greek translation.
- Fixed a bug that caused the camera to not zoom on Enceladus when you enabled Direct or Smoothed camera modes.

Feedback Focus: Release candidate. Please report anything working worse than in our stable branch.
0.574.2 just hit the Experimental branch, featuring:
- NPC pilots will now notice damage to their ships in seconds, rather than in microseconds. This dramatically decreases CPU load and performance when multiple other ships are around you at a cost of the reaction time of the NPC. Reaction time should be still in-line with typical human reaction time.
- Fixed a bug that caused mood indicator updates to still not update immediately after a morale-boosting service visit.
- Fixed Steam Leaderboards to update immediately, which prevents timeout errors and your score not being uploaded in some cases.
- The hearing-impaired music change visual cue shader (coloured edges of the screen) will be disabled completely when it shows no cue, improving performance on integrated or low-end GPU cards.

Feedback Focus: Performance and NPC behaviour. The change in damage assessment from once-per-frame to a more sparse one should dramatically improve performance, but it means that AI is not immediately aware of the damage inflicted on the ship. I decided that this compromise is desirable, as it both improves performance and mimics human reaction time, but there can be an unexpected side-effect of such a fundamental change. Please be on the lookout for any ship-damage and NPC-behaviour related quirks. Your own ship readouts should not be affected, as you have your own human-level reaction time that needs not be simulated by the game. If you have an inhuman-level reaction time, please report to the nearest AI safety specialist.
0.575.1 just hit the Experimental branch, featuring:
- Fixed the screen brightness spike when you adjusted the gamma slider precisely in the middle.
- Expanded Eagle prospector and variants hull coverage area. Bullets stuck into the hull should not prevent you from astrogating anymore.

Feedback Focus: Eagle Prospector. The geometry change affects which items are considered to be inside the ship. Please report both things piercing the ship not being detected as inside (preventing astrogation), as well as things outside which would be accounted as cargo (playing the "cargo acquired" sound when they should not). In both cases, please provide a screenshot - it will help much in isolating and fixing any issues.
0.576.1 just hit the Experimental branch, featuring:
- You can filter the mineral markers displayed on your HUD now. The settings are available on the Geologist tab and should be familiar to anyone who used nanodrone systems.
- Fixed a bug that caused the EIME HUD always display as damaged.

Feedback Focus: Release candidate. Please report anything that feels worse than in the current stable branch.
0.577.1 just hit the Experimental branch, featuring:
- The language selection menu will now show both the native language name as well as an English version of it.
- Changed the geologist filter behaviour for filters of minimum chunk value. Since the composition and value estimations were not happening simultaneously, hardware configured to interact with unidentified chunks and chunks above specified value had a time window in which the ore was identified for content, but not yet appraised. This caused your AR1500 manipulator to briefly release chunks while they were apprised, as well as the new ore marker filter to toggle the labels in and out as the ore was being appraised.
- Updated translations.

Feedback Focus: Release candidate. Please report anything that feels worse than in the current stable branch.
0.577.6 just hit the Experimental branch, featuring:
- Updated geologist filter. When having the "unmarked" option turned on, the affected systems will be allowed to act upon matching ore, even when it's not apprised yet. Disabling the "unmarked" option will enforce stricter checking, and ore that is not apprised yet will not be counted as a valid target. This changes the behaviour of drone systems and the AR1500 manipulator. If you want your systems to work on the ore that is still being apprised, turn on the "unmarked" option for them.
- Fixed a bug in the tutorial, which would sometimes skip ahead without player input if the previous action took much longer than anticipated.
- A tutorial step that requires you to target an ice asteroid or ore chunk will now spawn a relevant item nearby if there is none near.
- The tooltip for control settings for the excavator will now explicitly mention that double-tap causes it to stay open.

Feedback Focus: Drone system behaviour, geologist filtering, tutorial.
0.578.0 just hit the Experimental branch, featuring:
- You can now toggle your main torch with a hotkey.
- NPC ships now understand how the Haul Nanodrone system works and will use them to their full potential.
- Friendly AI ships, such as wingmen and mining companions, have now more incentive to stay in the general area of your ship and will not get lost kilometres away when hunting for expensive ore chunks.
- NPC ships are now aware of your craft at a longer range since they can also observe your thruster flashes on their visual feeds.
- Expanded the ship detection range for your Mining Companion, since they have a constant radio uplink with your ship.
- B8 Claim Beacons installed on a Pelican Prospector will not damage your ship anymore.
- Racing HUD will not show the overheat glitch shader when it is not overheating.

Feedback Focus: Friendly NPC and Mining Companion behaviour.
0.578.3 just hit the Experimental branch, featuring:
- Completion percentage for a given translation is now displayed in incomplete translations.
- The camera on the Enceladus Prime station will now move when you open up menus, so you don't miss critical information displayed on a billboard near your ship.
- Adjusted parameters of the performance feedback loop of the asteroids. If you manage to create a lot of debris, the detailed simulation range will now drop more aggressively to prevent framerate drops. The effect of this change should be most visible on strip-mining builds.
- Updated translations.

Feedback Focus: Performance.
0.578.4 just hit the Experimental branch, featuring:
- Destination labels on your Astrogation tab will disappear now if their validity period expires while you are in the rings.
- Updated physical collider shape of AT-K225 to prevent ore from getting stuck inside docking bays.
- Wingmen hired for mining will now transfer both raw and processed ore for you.
- Wingmen that run out of propellant will still transfer the ore they owe you back on the station.
- Hiring a wingman will now improve his disposition towards you.

Feedback Focus: Wingmen behaviour.
0.578.5 just hit the Experimental branch, featuring:
- Patched full-screen settings causing crashes on some OSX M1 systems when entering settings.
- Grinders of a mining companion registered as a body on your lidar even if the companion was enclosed inside your ship cargo preventing astrogation jumps.

Feedback Focus: Stability on OSX systems.
0.578.7 just hit the Experimental branch, featuring:
- Interlunar propellant consumption computation on the Launch screen showed the wrong value for a fraction of a second just after you pressed the "Launch Dive" button.
- Enhanced one of the dialogue trees so you can't inquire about information that was not yet presented to you.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.579.5 just hit the Experimental branch, featuring:
- Ship logs will not cause lag spikes, as they display gradually rather than trying to show all the entries at once.
- Dead bodies that you don't collect can de-spawn now when you are far away, preventing persistent spooky music from playing continuously should you encounter some.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.579.7 just hit the Experimental branch, featuring:
- Point defence systems for certain ships and stations, when faced with a ship carrying cradled equipment which they don't like, would try to snipe it out of the cradle. Due to the inherent inaccuracy of their reckless crew, that often resulted in an escalation of conflict.
- Some of the claim beacons could boot up during the establishing cutscene and try to use their thrusters. This could lead to some extra thrust, but most of the time ended up as thermal damage to your craft.
- Changed the collision algorithm for carbon popsicles away from raycasts. While the raycasts offer superior accuracy during high-speed collisions, multiple raycasted objects interacting with each other in confined space can cause some of them to phase outside their confinement.
- Adjusted the physical collider shape of the AT-K225 hull to better match the visuals.
- The music system will now limit mixing tracks to two tracks at once.
- Added additional delays when switching from fullscreen to windowed or borderless mode on OSX to prevent the game from crashing if the system delayed the execution of the mode change command.
- Updated translations.

Feedback Focus: Popsicle harvesting, music, claim beacons, OSX stability.
0.579.8 just hit the Experimental branch, featuring:
- When ingesting a THI Cargo Container into the main cargo bay, its contents will still be claimed upon returning to the station.

Feedback Focus: Still looking for feedback on popsicle harvesting, music, claim beacons and OSX stability.
0.580.1 just hit the Experimental branch, featuring:
- Enceladus News Network is now available on the station.
- Updated translations.
- Updated game credits.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.