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0.564.3 just hit the Experimental branch, featuring:
- Re-balanced Superconducting Magnetic Energy Storage systems. Specific energy is now based on the latest estimations of graphene-based SMES capabilities, resulting in almost tripled capacity, and improved charge/discharge heuristic will ensure uninterrupted power delivery - as long as you don't exceed the maximum power supply limits of the device. As a side effect, more conservative charging and bigger capacity result in the device re-charging at a much slower rate.
- Updated translations
- Updated credits

Feedback Focus: SMES.
0.565.0 just hit the Experimental branch, featuring:
- New ship: Pelican Prospector, available used in your local dealer now
- Fixes a bug that caused damaged ships to appear as new in the Dealer.
- Made the intro animation a bit quieter.
- Updated translations.

Feedback Focus: Pelican Prospector.
0.566.0 just hit the Experimental branch, featuring:
- New ship: KTA-24, available used in your local dealer now.

Feedback Focus: KTA-24
0.567.1 just hit the Experimental branch, featuring:
- New ship: Colindo Cothon-217 "Bender".

Feedback Focus: Cothon-217.
0.567.4 just hit the Experimental branch, featuring:
- Fixed graphical glitch (horizontal line) on the Elon Interstellar Model E right excavator door.
- Fixed EIME HUD changing to a brighter mode when you re-booted your onboard computer.
- Updated translations & credits - expanded Spanish translation.

Feedback Focus: EIME glitches.
0.567.6 just hit the Experimental branch, featuring:
- Fixed a bug that caused the game to crash if you uninstalled your HUD and tried to use astrogation, pilot or geologist tabs.
- When you pulled up settings in the game (not the main menu nor Enceladus) and looked at the gamepad bindings, the dynamic lights of the gamepad were missing.

Feedback Focus: Release candidate. Since this version includes a patch that caused crashes, it will be published as a hotfix soon. Please report anything working worse than in the current stable branch.
0.568.0 just hit the Experimental branch, featuring:
- Ships can now limit which upgrades can be mounted on them. Some ships are just too small to fit big propellant tanks or ammo storages.
- Bigger propellant tanks, kinetic ammunition storage and nanodrone component storage modules are now available for Cothon and AT-K225 ships.

Feedback Focus: New equipment options for big ships.
0.569.1 just hit the Experimental branch, featuring:
- The game is now aware of different number separators used in different languages and should adapt automatically.
- Unified display format for most numbers. Numbers displayed in ship logs are not yet supported.

Feedback Focus: Number formatting. When reporting problems with this, please make sure to include the language you are using!
0.569.3 just hit the Experimental branch, featuring:
- Fixed a bug that caused the availability of upgrades for ships to not update when you switched ships, constantly displaying hardware available for the ship you docked with or loaded your save with. This could result in a corrupted save if you bought an upgrade that exceeds the limits of your current ship. You can restore your save to a valid state by installing a valid upgrade manually. Funds invested into illegal upgrades will be returned.
- Unified display format is now also visible in ship logs.

Feedback Focus: New big ship hardware. I'm especially interested in how it balances out financially over a long dive, comparing your income to both the upgrade and consumables cost.
0.569.6 just hit the Experimental branch, featuring:
- Switched to older video codec for all in-game cinematics. While it has a bigger download size, it uses far fewer resources and ensures proper video playback on all platforms.
- You can now enable the in-game profiler using the F11 key.
- Racing will now trace the racing drone for longer, and will be able to fly faster to catch up with you, should the race be in an empty region. This prevents you from outrunning the racer far enough that the game thinks the race didn't start yet and will prevent you from being declared as a cheater. Attacking or causing the racing ship to blow up will still count as a false start and will not yield rewards.
- Updated translations - complete Spanish translation.

Feedback Focus: Video playback - both the intro animation and the in-universe ads displayed on the big billboard on the Enceladus station should now play consistently across all platforms. If you experienced trouble with ring races, I'd also like to hear if that improved for you.
0.570.0 just hit the Experimental branch, featuring:
- Morale indicators on the Enceladus menu now update each hour, displaying the morale boost as soon as you enter The Twins.
- Collision precision is now dynamically adjusted based on physics framerate. Higher framerate can work with lower collision precision due to higher resolution, while lower ones require more strict checking in order to prevent bodies from phasing through cargo hulls. This should have a positive impact on performance across the board, except for fringe cases when the framerate is low and a lot of collisions occur. The game now will favour dropping the framerate a bit in order to prevent objects from intersecting.
- Plume detail slider used to control only the visual aspect of the plumes, but now controls the resolution of exhaust simulation as well. This will improve the performance a lot when you lower the slider but will affect how the game reacts to exhausts. Performance enhancements will be most notable when there are multiple thrusters simulated (i.e. with multiple ships).
- Improved performance of exhaust display.
- Increased the number of steps of the detail sliders, so you can fine-tune details-to-performance to suit your preferences best.
- Updated translations.

Feedback Focus: Performance, the impact of new performance options. As the exhaust/gas simulation was changed, please also report any weird quirks about the exhaust sim. Note: with plumes disabled the exhaust will not push objects away now, this is a feature introduced with this release.
0.570.2 just hit the Experimental branch, featuring:
- Fixed some upgrades not being immediately available when you switched ships without visiting the Hardware menu first.
- Updated translations.

Feedback Focus: Still looking for feedback on performance and the impact of new performance options. As the exhaust/gas simulation was changed, please also report any weird quirks about the exhaust sim. Note: with plumes disabled the exhaust will not push objects away now, this is a feature introduced with this release.
0.571.1 just hit the Experimental branch, featuring:
- Make pirates laying in traps more patient.
- The upgrade category will not close automatically anymore when you purchase hardware.
- Fixed tooltips not showing up in the Settings menu when in rings.
- Fixed double tooltips in the Hardware menu.
- Tooltips for missing electrical or thermal power will now display when playing with a gamepad.
- Tooltips for the autopilot and manual controls category in the Settings menu will now display when playing with a keyboard alone.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.572.0 just hit the Experimental branch, featuring:
- More in-universe ads at Enceladus.

Feedback Focus: General.
0.573.0 just hit the Experimental branch, featuring:
- On popular request, the Smoothed and Direct camera modes won't do automatic zoom based on objects moving around your ship. To enable the automatic zoom factor, switch to the Smart camera mode.
- New "dirty lens" shader for your reconnaissance drones to further improve immersion.
- Disabling post-processing will now disable more shaders, including the "damaged computer" shader and the new "dirty lens shader". This improves performance on systems with integrated GPUs.
- When using the default gamma setting and having colourblind mode disabled, the colour correction shader will be now completely disabled, improving performance on integrated GPUs.

Feedback Focus: New visual effect, integrated GPU performance.