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0.558.2 just hit the Experimental branch, featuring:
- You will not get multiple different contacts for the same habitat anymore.
- Improved performance of the dialogue system initialization. This removes lag spikes when a new ship spawns.
- Improved the Dealer menu performance.
- Improved simulation initialization performance in the Tuning and Hardware menus.
- Fixed a bug that could cause crashes when new ships spawned in.

Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
0.558.4 just hit the Experimental branch, featuring:
- When playing single dive for over an hour, your gravimetric drone readout would roll over and immediately shift.
- Changed the way the HUD buttons are highlighted when using a gamepad or keyboard control only, to make it more obvious which control has focus.
- Phage-class stations are now classified as ships and will not de-spawn and re-spawn prematurely.

Feedback Focus: Gamepad controls.
0.559.1 just hit the Experimental branch, featuring:
- Since we are flying Antonov spaceships, it seems only fitting to support the Ukrainian language. You can take a sneak peek into the in-progress translation with this release. Do note that it is not finished yet, it will get expanded and any errors that could sneak up on us will be corrected.

Feedback Focus: Ukrainian translation.
0.559.7 just hit the Experimental branch, featuring:
- Changed the way the instance reaper module works to ensure that no important objects despawn while they are still required for the game. This will prevent some stations or moonlets from re-spawn in front of you when you are flying away from them slowly.
- Increased the range at which ships and anomalies despawn. You will be able to fly further away from an object before the track of it is lost, making it easier to perform search patterns.
- Point Defence Systems with safety protocols will now use the attached weapon boresight data, taking account of both firing range and cone of fire angle. This should prevent hitting your own ship in edge cases, but will also prevent the weapons from firing if there is a chance of hitting an unintended ship while the safeties are on.
- The option to ignore obscured targets of the point defence system is now much less likely to toggle between two targets erratically.
- Improved performance of the asteroid physics simulation.
- Adjusted cargo bay area of the Antonoff-Titan AT-K225 to not consider the ores outside the cargo bay, on the very edge of your excavator, to be inside the cargo bay.
- Focus on the Pilot tab hail button will now always be selected correctly.
- Autopilot lock on ore that was acquired by another vehicle will disengage now automatically.
- Updated translations.

Feedback Focus: Point defence systems, performance.
0.560.0 just hit the Experimental branch, featuring:
- Points of interest should not respawn in front of you when you are flying away from them.
- Fixed a bug that caused ore nuggets to not de-spawn, causing accumulating performance degradation.
- 3 new achievements.
- Complete Ukrainian translation.

Feedback Focus: Spawning glitches.
0.561.1 just hit the Experimental branch, featuring:
- New action icons for gamepad and mouse controls were made to be more readable on handheld displays.

Feedback Focus: Gamepad gameplay.
0.562.1 just hit the Experimental branch, featuring:
- When entering the Enceladus menu, the gamepad/keyboard focus will immediately be set on the main menu.
- New game parallel universe slider can now be adjusted quickly with the left analogue stick.
- Tooltips now display when you navigate menus with a gamepad or keyboard.

Feedback Focus: Gamepad / Steam Deck gameplay.
0.562.2 just hit the Experimental branch, featuring:
- Closing a screen with a tooltip displayed will now hide the tooltip.
- Only one, the most recent, tooltip will be visible at a time.

Feedback Focus: Gamepad / Steam Deck gameplay.
0.562.4 just hit the Experimental branch, featuring:
- Updated the engine version for OSX builds.
- Better support for multiple monitors on OSX systems.
- Updated translation.

Feedback Focus: OSX support.
0.562.6 just hit the Experimental branch, featuring:
- Enhanced OSX support: selecting fullscreen on OSX will now hide the menu and dock.
- The game should not be crashing anymore when using fullscreen mode on M1 systems.

Feedback Focus: Mac fullscreen support.
0.562.7 just hit the Experimental branch, featuring:
- The pause menu will no longer be affected by the auto-exposure and bloom settings of the drone camera. This makes the gamma correction slider helper much more useful.
- Preview of the nanodrone systems in the Equipment menu will now ignore any geologist filter settings.
- NPC ships using nanodrone systems are now smarter with their drone usage.

Feedback Focus: NPC nanodrone usage.
0.562.8 just hit the Experimental branch, featuring:
- Gamepad dive selection controls re-worked. You can now choose the dive target with your right analogue stick, while the left can be used to quickly adjust the resupply sliders.
- Fixed gamepad controls of IFF sliders on the Pilot OMS tab, which were difficult to adjust precisely.
- Improved performance of UI.
- Fixed a race condition that could cause the game to crash when starting.
- Changed the way window re-scales on the OSX system to address crashes on some machines related to display size being quickly readjusted to different effective resolutions.

Feedback Focus: Gamepad controls.
0.563.0 just hit the Experimental branch, featuring:
- New soundtrack.
- Fixed a bug in the instance reaper, which, once again, killed ships prematurely - and did not reap asteroids when it was supposed to. This leads to some interactions being broken short (like ringraces being declared as fall start) and performance is worse than it should be, as the dynamic adjustment of the detailed simulation range just did not work.

Feedback Focus: Performance.
0.564.0 just hit the Experimental branch, featuring:
- Intro animation when starting a new game.
- New SMES charge/discharge behaviour. Now, instead of checking your ship power balance, it will check the state of charge of the internal ultracapacitor. This makes them much more compatible with high-draw low-frequency appliances.

Feedback Focus: Intro, SMES.
0.564.2 just hit the Experimental branch, featuring:
- Ability to skip the intro animation with a gamepad or keyboard.
- Changes the full-screen mode on OSX to not show the system interface (dock, menu bar) when playing the game in fullscreen mode.

Feedback Focus: Mac fullscreen support.