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0.587.1 just hit the Experimental branch, featuring:
- Local Vilcy Branch now available in services.

Feedback Focus: Still looking for feedback on crew management and wingmen behaviour.
0.588.1 just hit the Experimental branch, featuring:
- Rebalanced services. Some services can now have a cooldown period, as it doesn't make sense to dine at an "all you can eat" buffet for two weeks straight. Morale bonuses for all the services were re-balanced to make all of them useful in their own right.
- When staying at the hotel, the crew won't care how crappy or luxurious their ship is, but instead care about the quality of the hotel you are staying in.
- The floating billboard on the Enceladus station now uses mipmaps, so it will look smoother and should have fewer artefacts.
- When your crew was on an EVA mission that failed, and another ship was near a derelict, the visual of returning from EVA could show them going to the wrong ship.

Feedback Focus: Services.
0.589.0 just hit the Experimental branch, featuring:
- The ring exploitation is now persistent. If you continue to mine in the same places, you will eventually run out of ore. While the rings will replenish in time, with all the random collisions going on, this process takes in-universe time.
- OLED-friendly mode for all HUDs. The HUD display will shift slightly over time, preventing a burn-in effect on long dives.
- Fixed the brightness of portraits in the Crew menu.

Feedback Focus: Ringscape changes with ore exploitation and services balance.
0.589.2 just hit the Experimental branch, featuring:
- The OLED-friendly mode will not cause the HUD elements to blur anymore.
- NPC ships and EIAA-1337 autopilot will now avoid trying to slowly push massive objects, like giant asteroids and moonlets, even if the maneuverer would not cause any damage.
- Adjusted wording of the Local Vilcy Branch description.

Feedback Focus: Still looking for feedback on ringscape changes with ore exploitation and services balance.
0.589.5 just hit the Experimental branch, featuring:
- Updated translations.
- Updated credits.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.590.1 just hit the Experimental branch, featuring:
- AI and autonomous autopilots now use SanBus to lock their targets from other systems on your ship. This means that other systems using the ship area network, such as manipulators and drone systems, won't interfere with autonomous ore acquisition protocols, making your EIAA-1337 autopilot more predictable when flying with such systems.
- The AR1500 Salvage Manipulator will fold itself when powered down.
- All AI, including NPC, Mining Companions, and EIAA-1337 equipped ships, will know that turning or changing velocity with the excavator open is not a very bright idea.
- The EIAA-1337 autopilot can now interface with the Guiding drone, following the excavation queue - if the first item in the queue is marked for autonomous excavation.
- Renamed the "recon drone" to "reconnaissance craft" to avoid confusion when discussing nanodrone reconnaissance systems.
- Changed the naming of the reconnaissance craft category to list the manufacturer's name rather than the function to improve immersion.

Feedback Focus: AI behaviour - including wingmen, NPCs, mining companions and autonomous autopilots.
0.590.2 just hit the Experimental branch, featuring:
- Blindable strafe controls for autopilot. These are not bound to keys by default, you need to configure ones that would work for you yourself.

Feedback Focus: Autopilot controls.
0.591.1 just hit the Experimental branch, featuring:
- New ship-wide alarm sound for AT-K225.
- Fixed a bug that could cause the game to crash when you were performing ship repairs after selling a ship.
- Improved performance of exhaust gas physics simulation.
- Improved performance of the racing autopilot. The race prediction now has a bit less resolution, the same range, and is about 200% faster.
- Improved performance of LIDAR simulation by 200%.
- NPC ships will not perform detailed area scans with their LIDARs. They didn't use the results anyway.

Feedback Focus: Performance.
0.592.1 just hit the Experimental branch, featuring:
- Fleet menu on Enceladus Prime, where you can view your owned ships separately from the Dealer.
- Ability to view your current ship in the Fleet menu.

Feedback Focus: The Fleet menu. Since I changed how the ship dealer works, please be on the lookout for any ship-trading glitches.
0.592.5 just hit the Experimental branch, featuring:
- Adjusted exhaust simulation gas exhaust to better match the thrust listed by your rocket. This makes the physical plumes longer and more likely to both push objects away, as well as improving the physics performance.
- Improved fleet menu. Ship changes, repairs and new equipment installed will now be immediately reflected in your fleet.
- The dealer now understands that the ships he has listed can get more broken due to ageing when you stay on the Enceladus for a few weeks.
- Fixed memory leaks in fizzling rockets.

Feedback Focus: The Fleet menu and the Dealer. Please be on the lookout for missing ships (empty spaces in the menus) - I hope I patched all these up, but it was a recurring problem in this release.
0.593.1 just hit the Experimental branch, featuring:
- Jameson's Insurance service.
- Obonto Habitats service.
- The Miner's Guild service.

Feedback Focus: The new Services, especially Jameson's Insurance.
0.593.2 just hit the Experimental branch, featuring:
- When you fail to salvage a ship with ore inside, you will not get that ore when returning to the station.
- Fixed racing autopilot overlay not always displaying the entire path.
- Reversed the direction of movement for the racing autopilot path prediction movement.
- Fixed exhaust impulse being 200% too strong. This affects both the physical interaction with plumes and their appearance.
- The mechanic menu on your OMS will not be scrollable with your analogue sticks; it follows the d-pad movement instead.
- UI Scrolling speed with analogue sticks was affected by the time being slowed down in OMS, making the scrolling much slower than it should be when playing with a gamepad.
- Notification animation was affected by time dilation, making notifications displayed on OMS play slowly.

Feedback Focus: Still looking for feedback on services. Is the Jameson Insurance offer balanced enough?
0.593.6 just hit the Experimental branch, featuring:
- More aggressive draw call batching settings should limit the number of API calls and improve performance on systems bottlenecked by OpenGL API calls.
- The game now uses a faster version of API calls to render sprites and particles, which should improve rendering performance on low-end or integrated GPUs. Please be on the lookout for any graphical glitches, such as things flashing in and out of existence.

Feedback Focus: Performance, graphics quirks.
0.594.2 just hit the Experimental branch, featuring:
- New normal maps and lighting for all character faces.
- Adjusted lighting of crew faces on Enecaldus and on the dives.
- Fixed a bug that caused the morale icon on Enceladus not to update immediately.
- Fixed particle effect/lighting glitches on mineral processing units ore vent animation.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.594.6 just hit the Experimental branch, featuring:
- Fixed a bug that caused some particle effects not to respect settings.
- Additional interaction options with a specific asteroid-based station in case the party running it is terrified of you.
- Point Defence Turrets installed on ships and stations that want actively avoid you will not attempt to shoot down your ship.
- Enemies shooting you down with kinetic weapons will stand down faster now.
- When your hardware has more than one input registered as a single analogue stick, such as a touchpad and a physical analogue stick on the Steam Deck, the window scrolling system could get confused and stop scrolling in some events.

Feedback Focus: Steam deck controls, and interactions with hostile asteroid-based stations.