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0.601.3 just hit the Experimental branch, featuring:
- Removed the lag spike that appeared when launching from Enceladus as your computer booted up for the first time.
- Pirates will no longer be setting up traps for you on the Peaceful mode.
- Remote scanner will not appear in the Equipment menu when you are not looking at the recon craft related to it.
- Fixed weapons and hardpoints being underside the OCP-209.
- Fixed radiators on OCP-209 not glowing.
- Updated translations and descriptions.

Feedback Focus: OCP-209 and its HUD.
0.601.4 just hit the Experimental branch, featuring:
- Fixes a race condition that caused the geologist panel to be empty for some ship configurations.

Feedback Focus: OCP-209 and it's HUD. I am specifically looking for feedback on balance. Is the OCP-209 priced right? Does it deliver a plausible experience of a re-purposed construction platform? Does it overshadow any other ship?
0.601.6 just hit the Experimental branch, featuring:
- Updated graphics for the OCP-209 HUD. It now features two square screens, better suited for text display.
- Returning to Enceladus will not cause a giant hole to be burned in the rings where you are starting from anymore.

Feedback Focus: Still looking for OCP-209 and its HUD.
0.601.7 just hit the Experimental branch, featuring:
- Fixed a bug that caused kinetic energy from physics simulation not to be applied as damage to asteroids.

Feedback Focus: Still looking for OCP-209 and it's HUD.
0.602.0 just hit the Experimental branch, featuring:
- Added dials on OCP-209 HUD.
- Cargo containers caught in the OCP-209 cargo bay were visible as if they were floating above your ship.
- Raised the speed you need to exceed in order to trigger the daredevil mood and soundtrack by 25m/s.
- When you turned off a point defence turret or a nanodrone system while it had a lock on a target, it kept the lock, preventing other systems communicating over sanbus from acting upon that target. This caused the AR1500 manipulator to ignore targets sometimes.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.602.1 just hit the Experimental branch, featuring:
- Dials on OCP-209 HUD now have an anti-glare coating.
- Increased brightness and time of a HUD readout which caused a ship-wide alarm to fire flashes to make it easier to spot what your ship complains about.
- Fine-tuned OCP-209 HUD warning levels so it doesn't complain about the stock configuration of OCP-209.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
0.602.7 just hit the Experimental branch, featuring:
- Tapping "disengage autopilot lock" (G by default) when no target is selected will disable your autopilot.
- Tapping "engage the target in front" (F by default) will engage the autopilot immediately, even if there is no target in front of your ship.
- EIAA-1337 and NPC now understand that if an ore chunk is touching their excavator and moving with a very similar velocity to your ship, the thing to do is open the excavator and speed up. This prevents NPC and EIAA-1337-equipped ships from pushing the ore around with closed excavators.

Feedback Focus: EIAA-1337 mining, new autopilot controls.
0.602.9 just hit the Experimental branch, featuring:
- Computer kinetic damage (faulty sensors) resistance depended on the time scale. While not apparent during normal gameplay, kinetic impacts during extreme slowdowns, such as with the OMS screen open, could cause up to 10x more damage than they should. In some edge cases, this could cause your computer rapidly receive damage as soon as you open up the OMS menu.

Feedback Focus: Faulty connection on-board computer damage.
0.603.2 just hit the Experimental branch, featuring:
- Reworked the way your Astrogator interacts with your LIDAR display. Instead of highlighting nearby contacts in their Tactical Awareness range, your Astrogator will now expose the Tactical Markers they put on ships on your LIDAR. Tactical Markers need to be entered into your on-board computer by your Astrogator and will appear only within their Tactical Awareness range - they, however, do rely on tightbeam radar rather than LIDAR, so they are not obfuscated by loss of line of sight, are not affected by the LIDAR refresh rate and will present a location of a ship for much longer. The markers will remain on the edge of the screen for ships exiting the displayed range of LIDAR.

Feedback Focus: New LIDAR markers. This change might disturb the balance of anomaly discovery, especially hostile ships and other anomalies which are usually marked on-screen by your Astrogator. Subsequent releases might see changes in this mechanic based on your feedback.
0.603.3 just hit the Experimental branch, featuring:
- Pirates have IFF markers on your LIDAR now.
- Fixed a rare race condition that could cause the game to crash when you returned to the Enceladus station.
- Ores and asteroids will not disappear from the screen while you still can see them during the return burn to Enceladus.

Feedback Focus: Due to fixing a CTD bug, this is a release candidate. Please report anything working worse than in the stable branch, especially LIDAR.
0.603.7 just hit the Experimental branch, featuring:
- Improved performance of the lidar tactical markers.
- Moved the cargo bay estimated value on OCP-209 HUD to the top, so it won't be obscured by the MPU scan on the ship it was designed for.

Feedback Focus: General.
0.603.8 just hit the Experimental branch, featuring:
- Keeping a piece of an event, such as flying with a derelict attached to your ship, salvaged cargo container and similar, would prevent other location-based events of the same class from appearing in the game. This led to some unexpected side effects. Moving away from the original event location will prevent that now.
- Parts of the HUD-related tuning options, such as the microseismic scanner focus, were missing from the Tuning menu.
- Improved performance of the Tuning menu.
- Fixed a race condition in the Tuning menu which could crash your game if you moved between the tuning menu and other menus quickly enough.
- When tuning autopilot marker opacity, you will now actually see the preview of what you are tuning on the simulation subwindow.
- Fixed lag spikes on the dive summary screen that occurred when you brought in a lot of ore and sold them.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch. Specific areas that need attention: events you fly to using astrogation, ship repairs and sales.
0.603.9 just hit the Experimental branch, featuring:
- Tuning options for HUD equipment will now appear in the tuning menu immediately after you purchase such a device.
- Some new ships - K37, Prospectors and EIMEs - came without HUD pre-installed. It got installed automatically for free when you first launched into the rings or opened the tuning menu, but prior to that, the equipment screen would show either void or the HUD system installed on your previous ship.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch. Specific areas that need attention: events you fly to using astrogation, ship repairs and sales.
0.604.0 just hit the Experimental branch, featuring:
- Updated translations. We switched to dedicated translation software, which allowed us to catch many tiny (and big) translation errors. There are hundreds of translation fixes across all the languages (including English), and more are to come.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch. Specific areas that need attention are, of course, the translations.
0.605.0 just hit the Experimental branch, featuring:
- New tuning option: disable/enable audio feedback for LIDAR contacts.
- New tuning option: disable/enable autopilot assist for variable geometry crafts.
- Fixed a race condition that could crash the game whenever a HUD was despawned. This could cause crashes when transitioning between Enceladus and the Rings or adjusting equipment or tuning options showing your HUD.

Feedback Focus: The new tuning options.