Posted June 04, 2023
>Valk cheats death.
>Valk dies again, but is unconscious.
>Sure glad I took one for cheat death instead of all the great things they bring to the table...
It's like taking a priest for miracles, lawl.
Bombs give more skill-ups then a successful hit. It's addition, not replacement. Using devil dust on my monk didn't feel like a waste, so, I just don't get the why not. With certain builds, and parties of course. A classical MDP often does not need bombs, but might as well use some early on. Like, when the mage or psionic runs out of magic mid-combat.
There is an objective difference between using saves as a tool, and as a crutch. At a certain point, it's far less time consuming to just use cheats. See Doom II slaughter maps. If one is smashing F9 at ten percent health... it's a user issue.
Sleeping often takes enough time to pass the timer. You did know this, yes?
More critical than heal all, but whatever. Extremely situational, yes. Not all enemies use death cloud and turncoat effects, but those that do... Also, that's the reason someone might turn a monk into a psionic on the peak: mental immunity. The other common choice is fighter, for berserk. That pretty much works no matter what weapon the monk was using, although a mindblast monk would have to switch to a dread spear, a dual mace monk would lose the nunchaka—but gain the diamond eyes, if no one else is using it—a Zatoichi bo monk could use the staff of doom, if no one else is using it, and a martial arts monk would just not get skill ups—and lose the bonus, of course. All of which can be quite nice on the peak.
Almost twenty one-hundred percent success casts of power level three nuclear blast at level twelve is less useful than about five casts of heal all with a chance of failure? Seriously!? I know I'm horrible at video games, but give me some credit here.
I agree with pretty much everything RChu1982 said in post 104. And prefer to not double up on classes most of the time myself. But I understand why people love to stack bishops and fighters, but that's too gimmicky for my tastes. (And, maybe, I just don't like that much power.)
Yep, tripleshot parties, giant's sword parties, and parties with two, or more, spell-casting thieves practically require a stamina battery. But, any physical damage party will love rest all eventually.
Yes, items sold to merchants are purged after a set amount of in-game days. I like to stuff unique items in a chest, a technique that was much preferred on period hardware to just leaving things on the ground, which often lead to slow downs. I prefer it nowadays, just because I like to keep a tidy radar. But the items are better off sold, I only hoard them because I abuse alchemy money-making. (It's also insurance if I ever feel like bringing RPCs, or even replacing characters.)
⁂
So, the waterfall items are a buckler and a stink bomb, not bad for certain parties. Might be an incentive to grab detect secrets on some psionics. Sadly, there are still better choices for spell picks at that time. But... an eagle eyes psionic backed with a ranger might be able to find them before Gregor.
Regardless, my party is once again out of the monastery. The alchemist is now level nine, and the bishop is stupid. Already over sixty in wizardry at level eight. More interesting is the monk with twenty-nine in psionics. So close to psionic fire. That high intelligence, piety, and senses really helps monks level their magic fast, even if their strength and dexterity take such a hit.
I'm convinced that strength and dexterity are the best stats, and expert skills are merely nice-to-haves. But, building a party around an expert skill, or two, sure is a lot more fun. Like power cast or eagle eyes. But, iron will and snake speed parties are rather intriguing concepts.
But, yes, my party grew so much more powerful in Arnika, and, by level eight, already feel like a success. Now, can I bring these lovely ladies to the cosmic circle, or will I peter out? Either way, I just love the seven warrior classes so much. (And, I have finally warmed up to bishops. They offer so much player expression; sadly, they are are just so dumbly powerful. Ninja is probably my favorite class in the game. A ninja's power feels more in line with how versatile they are. Even if auto-penetrate is stupid powerful at times.)
>Valk dies again, but is unconscious.
>Sure glad I took one for cheat death instead of all the great things they bring to the table...
It's like taking a priest for miracles, lawl.
Bombs give more skill-ups then a successful hit. It's addition, not replacement. Using devil dust on my monk didn't feel like a waste, so, I just don't get the why not. With certain builds, and parties of course. A classical MDP often does not need bombs, but might as well use some early on. Like, when the mage or psionic runs out of magic mid-combat.
There is an objective difference between using saves as a tool, and as a crutch. At a certain point, it's far less time consuming to just use cheats. See Doom II slaughter maps. If one is smashing F9 at ten percent health... it's a user issue.
Sleeping often takes enough time to pass the timer. You did know this, yes?
More critical than heal all, but whatever. Extremely situational, yes. Not all enemies use death cloud and turncoat effects, but those that do... Also, that's the reason someone might turn a monk into a psionic on the peak: mental immunity. The other common choice is fighter, for berserk. That pretty much works no matter what weapon the monk was using, although a mindblast monk would have to switch to a dread spear, a dual mace monk would lose the nunchaka—but gain the diamond eyes, if no one else is using it—a Zatoichi bo monk could use the staff of doom, if no one else is using it, and a martial arts monk would just not get skill ups—and lose the bonus, of course. All of which can be quite nice on the peak.
Almost twenty one-hundred percent success casts of power level three nuclear blast at level twelve is less useful than about five casts of heal all with a chance of failure? Seriously!? I know I'm horrible at video games, but give me some credit here.
I agree with pretty much everything RChu1982 said in post 104. And prefer to not double up on classes most of the time myself. But I understand why people love to stack bishops and fighters, but that's too gimmicky for my tastes. (And, maybe, I just don't like that much power.)
Yep, tripleshot parties, giant's sword parties, and parties with two, or more, spell-casting thieves practically require a stamina battery. But, any physical damage party will love rest all eventually.
Yes, items sold to merchants are purged after a set amount of in-game days. I like to stuff unique items in a chest, a technique that was much preferred on period hardware to just leaving things on the ground, which often lead to slow downs. I prefer it nowadays, just because I like to keep a tidy radar. But the items are better off sold, I only hoard them because I abuse alchemy money-making. (It's also insurance if I ever feel like bringing RPCs, or even replacing characters.)
⁂
So, the waterfall items are a buckler and a stink bomb, not bad for certain parties. Might be an incentive to grab detect secrets on some psionics. Sadly, there are still better choices for spell picks at that time. But... an eagle eyes psionic backed with a ranger might be able to find them before Gregor.
Regardless, my party is once again out of the monastery. The alchemist is now level nine, and the bishop is stupid. Already over sixty in wizardry at level eight. More interesting is the monk with twenty-nine in psionics. So close to psionic fire. That high intelligence, piety, and senses really helps monks level their magic fast, even if their strength and dexterity take such a hit.
I'm convinced that strength and dexterity are the best stats, and expert skills are merely nice-to-haves. But, building a party around an expert skill, or two, sure is a lot more fun. Like power cast or eagle eyes. But, iron will and snake speed parties are rather intriguing concepts.
But, yes, my party grew so much more powerful in Arnika, and, by level eight, already feel like a success. Now, can I bring these lovely ladies to the cosmic circle, or will I peter out? Either way, I just love the seven warrior classes so much. (And, I have finally warmed up to bishops. They offer so much player expression; sadly, they are are just so dumbly powerful. Ninja is probably my favorite class in the game. A ninja's power feels more in line with how versatile they are. Even if auto-penetrate is stupid powerful at times.)