ZyroMane: They level lightning fast
Let me rephrase that: they level with celerity. Alternatively: they level alacritously.
dtgreene: she's protected from the status ailment that it cures
Correct me if I'm wrong: unconscious can only be cured with unique consumables or by casting restoration on a that character. Two other things, hit damage often doesn't kill, especially later on. Secondly, often, if cheat death happens, it just prolongs the inevitable. Might be useful once foes become death cloud happy, though.
Early game bombs are cheaper than resurrection powders, just a thought. Bombs and powders level throwing, which could be useful on a monk, alchemist, priest, mage, or psionic. That death bomb could be mighty nice, if it shows up.
dtgreene: Could you give examples, preferably those that are available prior to Arnika Road?
I was thinking more in helping stack cc. In the case of sleep, chaining is more like it, but I forgot bards can do that themselves, so I was absolutely wrong. Of course, a horde of bishops could do it, but then magic missile spam is almost always better, on expert. (The bard party could be an interesting way to start a party. Could replace some, or all, of the bards in Arnika.)
dtgreene: you don't lose much time reloading
Yes, but that's also literally save-scumming.
dtgreene: Can Rest All backfire?
I can personally vouch that it can. Can even render party members—and nearby friendlies—unconscious.
dtgreene: On period hardware, raising the skill by using the spell is painfully slow.
Resting was that slow?
In an classical MDP, light
should always go to the priest. It also just makes sense to give it to a divinity caster in most cases. A bishop and mage can level fire quick enough, and an alchemist would like it to charge fire bomb, but the wait for lightning is an even stronger use. Now, I can concede that new players might not know that. But a glance at the manual could reveal that to particularly astute players, especially if they have extensive cRPG experience. (Psionics doesn't get light.) Granted, when I get school skills to forty-five (thirty-six for specialists), I start pushing realms for a little oomph until expert skills open. I don't value resurrection that much, but specialists can save picks for only when new spell levels unlock without weakening the character significantly. I consider that a slight optimization, unnecessary, but helps with blazing fast realm growth.
dtgreene: By the way, anyone know how the rule for how much Artifacts is needed to reliably use an item without it fizzling or backfiring? Also, the same question but for thrown consumables like bombs.
Steam users figured it out.
Here's an off-site snapshot of some spreadsheet—for some reason.
RChu1982: Who builds a party with two Priests?
One could say that the order of best school to multiply are, in order: divinity, wizardry, alchemy, psioincs. The second reason is stacked dispel. Highly situational, but it's a sight to behold when it works. Not to mention how easily it is to get maulers.
RChu1982: probably the most use the Priest will ever see out of his Mental realm
great for building up sane mind.
And, in the case of bombs, only backfire or work. Fun fact: consumables have a
slightly lower chance to not succeed than spells.
dtgreene: Gadgeteer is a nice choice
Is easy to "carry" a gadgeteer. Decent enough sword fighter, and gets damage before a bard.
dtgreene: 4 levels behind and in the later part of the game where magic is often not considered that valuable.
Old tells die hard... (hybrid penalty is a lot weaker than people seem to think, and magic is wonderful end-game, if characters aren't low-level due to rushing the game.)
Yeah, but not using RPCs is fun, and lets the party get, like, an extra level.
All of those examples are spells that are often not necessary, but are, obviously, useful.(You also forgot nuclear blast, which is stupid powerful if exploited.)
One of the best spells a priest gets is rest all. It will be extremely useful, sooner or later, for the vast majority of parties, by the way. Purify air, and sane mind are nice too.
dtgreene: Also, I hear items get a Powercast-like benefit to spell penetration.
Side note:Nothing beats resistances like extra effects on physical damage at high levels. This includes skill and class effects. So that low five percent k.o. fighter gets on all attacks, yeah it gets dumb, and make a strong class even stronger, and it even adds an extra multiplier for melee when the fighter doesn't insta-gib.