dtgreene: Thing is, I generally want to case Enchanted Blade at a higher power level early. Actually succeeding isn't that unlikely, and if it doesn't work, I can just rest and try again. (Maybe save/reload just to make sure each attempt counts as practice.)
I only go as far as half SP for casting long-term buffs, and then cast at highest green if that fails. Sure, fizzles level magic faster, but I want some of the buff. The exception is light, since I don't care if I have it up or not, and it takes so few SP. (And, in the case of a priest, shares nothing for an extremely long time.) However, enchanted blade isn't that high of a priority for me, since I have enough magical damage to make it through. Sure, it helps on Gregor, but a ninja helps too, and I find missile shield more useful at that point.
dtgreene: I've found that I don't like the way stealth works in this game, particularly the fact that you can't turn it off (it's the one thing I don't like about monks; you get that damage resistance, but it's not helpful if the enemies target someone else), so I avoid using classes that get that skill.
For traps, I tend to prefer the gadgeteer, with the bard coming second, as those are the two classes with that skill but not stealth. Failing that, a shield user can reach 20 locks & traps with a couple pieces of equipment; that plus Knock should be enough for any lock, and some classes (including Bishop!) can even do both roles.
Stealth allows for some real shenanigans. Mostly with all-party stealth, sure, but one can sometimes get melee foes to waste their turns. I like monks and ninjas a lot, minimal armor and stealth is a nice mix, plus they both get martial arts and polearms. (They also don't get infinity helms.)
Locks are a non-issues. Knock picks are purchasable, after all. It's the traps where having the skill matters. High-powered traps require a skill higher than one-hundred to safely disarm, and divine trap only goes so far. Save-scumming and ignoring chest are the alternatives. Ninjas are the worst trapspringers, sure, but it's better than foregoing.
I like ninjas, because they are a jack-of-all-trades that pay many tolls. Makes this easy game a little more fun. I like rogues, but a fighter is enough. (Same reason I don't like the divinity gishes that much, a fighter is enough.) And I don't like using bards, gadgeteers, and bishops for many of the same reasons some players avoid fighters. In fact, I'd say the three thieves and the bishop are the game's "good" hybrids. The classes are more well-balanced than that sentence suggests, however. It's more they don't have the same issue as the gishes who have a period where both magic and melee are meh compared to other classes, and, thus, feel like dead weight. The thieves and bishop do fall off in various way, comparably, in the end, though, which is why I claim better balanced.
RChu1982: The Gadgeteer gets the Diamond Epee from the Bank vault,
An enchanted broadsword is another good early mid-game option.
dtgreene: Even then:
* Fang isn't that great by late-game standards.
* The Light Sword is not reliably available, so I don't consider that weapon when theorycrafting for this game.
* Also, what sword should the *second* Bard/Gadgeteer use?
One, the *light* *sword* can be scummed via enemy drops if not tin/ironman, not that I recommend it. The book of holy water is bad enough. Similarly, a *light* *shield* can be scummed via an NPC, as well as those same enemies. So, for the average person, it's just unlikely, and shouldn't be considered. But, for RChu1982 here, I think it's fair game.
Two, while fang is weaker than a lot of late mid-game weapons, it
is end-game viable. More importantly, the only real better option for those classes is the staff of doom, of which there is only one guaranteed. And, that gives up a shield! I'd say the shield bearer most suited to the staff of doom is, actually, an alchemist. Since the best one-handed guaranteed staff or wand is the winterwand! And, daggers will take forever to get a decent one. Of course, it's such a great weapon, slapping it on anyone isn't, often, a bad choice. Maybe a rogue's a bad choice.