Posted May 05, 2023
The only way to make people use consumables is to mandate consumable usage, simple as, and, even then, those who have a true aversion will simply skip the game. Even if the system is too heavy-handed, the game can still be popular. Oblivion and Breath of the Wild sort of make my point. It's easy to find complaints about the two games' weapon durability systems, but both games are wildly popular. I, personally, tend to only stop using consumables when a game is easy, though. So, my thought is that consumables have to make the game easier, even if just a slight edge, or only the truly dedicated will use them if they're not mandatory. Which suggests that a game has to have challenge in the first place. So then, it follows why consumables are so often neglected by developers. It's extra work for a niche audience.
Yes, cure poison is usually worthless, the potions can be useful in the monastery, especially if one brings along a mage or psionic. Especially since heal potions are part of alchemy money-making, and a cure poison is far less valuable than resurrection powder. Thing is, if built for, bombs and powders are actually quite powerful, allowing the use of some spells at higher power level than a caster can use at certain levels. However, the game doesn't tell the player how much skill in throwing & slings is required to reliably use such items, some bombs are very limited in number, and backfires can be devastating at low levels, discouraging their use.
Yes, cure poison is usually worthless, the potions can be useful in the monastery, especially if one brings along a mage or psionic. Especially since heal potions are part of alchemy money-making, and a cure poison is far less valuable than resurrection powder. Thing is, if built for, bombs and powders are actually quite powerful, allowing the use of some spells at higher power level than a caster can use at certain levels. However, the game doesn't tell the player how much skill in throwing & slings is required to reliably use such items, some bombs are very limited in number, and backfires can be devastating at low levels, discouraging their use.