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Matewis: I caused a small tsunami and the angler slept through it
HEE HEE HEE HEE HEE HEE HEEEEEEE

That's golden :D
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tinyE: Slightly changed it, more symmetry with the lava. When the new update gets here tomorrow I may ditch the whole thing and start over.
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Matewis: That's awesome, especially the mini mushroom garden, which I guess is where you wanted to put the shark, uhm I mean goldfish, aquarium :)

I don't know if you noticed but I would guess that as you approach your base everything would start to get slightly darker? That happened to me when I planted glowing mushroom seeds next to my base. I found it was because after a certain point that part of my base turned into a surface mushroom biome, which is in perpetual darkness irregardless the time of day.
yeah when you plant glowing mushroom seeds and give the mushroom grass around 100 blocks or so to spread it will convert that area to a surface glowing mushroom biome, this is so you can have the NPC truffle move in as he can't move into a non-glowing mushroom biome.
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truffle.jpg (148 Kb)
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DCT: yeah when you plant glowing mushroom seeds and give the mushroom grass around 100 blocks or so to spread it will convert that area to a surface glowing mushroom biome, this is so you can have the NPC truffle move in as he can't move into a non-glowing mushroom biome.
Cool. Do those big mushrooms grow by themselves?
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DCT: yeah when you plant glowing mushroom seeds and give the mushroom grass around 100 blocks or so to spread it will convert that area to a surface glowing mushroom biome, this is so you can have the NPC truffle move in as he can't move into a non-glowing mushroom biome.
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Matewis: Cool. Do those big mushrooms grow by themselves?
yeah, given enough room and pending you don't harvest them first they grow into giant mushroom trees that you can cut down for loads of glowing mushrooms. Just watch it on bloodmoons.. nasty things spawn in a surface mushroom biome during bloodmoons. But it's sorta worth it to make one especially early on so you don't have to go all the way down to the underground for glowing mushrooms and eventually Truffle will sell a item that allows you to create mushroom bars for crafting mush tier items.

Edit: forgot to add, you must make sure that your makeshift surface glowing mushroom biome is at least 100 blocks long or the game won't register it as such and thus you won't get the mushroom trees.
Post edited July 17, 2015 by DCT
A new locator has occupied my mushroom house. >.>
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This is my second attempt at a house, aiming for a grey brick tower. It's constantly under construction. The things I like the most are:
* Pressure plates at the entrances, which lower and raise the exit walls (intruders not welcome!)
* Zombie pit (lava stream area) which features convenient dart traps on repeat timers as well as a removable roof and floor for easy loot collection. You can see the poor squirrel that got caught in the collateral damage in the second screenshot...
* Slime and Demon Eye party areas above the front doors - they'll never want to leave the dart dodgem area!
* Waterfalls and lava flows - no house is complete without them!

Trouble is that I have so many friends now that none of the monsters ever seem to spawn near my house any more :/

It really needs a cleanup too, but I haven't found a maid yet.
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house2.png (469 Kb)
house2_2.png (430 Kb)
FFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU
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Crackpot.756: I don't mind him as much as the Party Girl. Her, I either dump on a cloud or, in one case, I built her a tiny dungeon room underground.
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HunchBluntley: Amusingly enough, after one of my Party Girls got killed, her replacement moved into a house on one of the little sky islands on her own. I have no use for her, so I just let her stay there. Though I just realized that my Dryad moved to the other sky island after I (presumably) invalidated her previous room by accidentally removing a section of wall very briefly. The upshot is that, without her around, I no longer have to feel so bad about "accidentally" killing bunnies and birds while running around cutting the grass around my house looking for fishing bait.

I have actually started fishing in the game, though, so the Angler could potentially serve a purpose...eventually. Currently, the bastard's only "rewarded" me with coralstone blocks. >:/ (And no, I don't wish to be told what awesome thing he will eventually give me, if there is one. ;D )
wow I thought it was bad when mine kept giving me journyman bait as a reward. I was like "wth? I spent half the day trucking too and then fishing in some stupid spot, usually somewhere there is some nasty mobs in hardmode and all you can give me for my troubles is more f'in bait?" and he wonders why I let the monsters into his room during bloodmoons and solar eclipses.
*casts Unbreak spell numerous times*

UUUUNNNNBBBBRRRREEEEAAAAKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!
THE THREAD! IT LIVES! AGAIN!

Ahem... well, I just finished building this and I wanted to share. It's a liquid-making factory where I can also mix any two liquids and just stand in place while I mine it. It's all wired up and can be controlled from the switches in the room on the bottom-left.

The stuff on the right just keeps pumping liquids down the stepped edges (which produces slightly more liquid than you started with after settling at the bottom, so it's self-perpetuating). From the top three tanks, they get pumped over to one of the tanks on the left. Now these tanks have little gates below it which I can switch open to fill one of the two marble tanks. The "airlock" style second tank lets me control how much I want to mix instead of just dumping it all in at once. Then I just stand in the middle and let them flow into the mixing tube -- the "U-tube", if you like ([i]cough[/]) -- and harvest the results.

When I'm done, if there's any leftover liquid, I can hit the lever to the right and it will empty the "U-tube" to the trough below where I can pump it back up to whichever tank it came from.

I'm quite proud of it and happy with how it turned out. :D

Also, Gemspark blocks are great for lighting. I made a partyroom with constantly flashing Gemspark blocks for when the party girl moves in. :p
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*keeps casting the unbreak spell over and over and over*

AAAAAAAAAAAAAAAaaaaaaaAAAAAAAAAAAAAAAAAAaAAAAAAAAAAaaaaaaaaaaaaAAAAAA!!!!!!







Oh shit, I'm out of spell points. *sigh*
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Grilledfish: Ahem... well, I just finished building this and I wanted to share.
Must have taken quite a bit of time to build and test. Looks great.
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Grilledfish: [autoliquidmixer.jpg]
Jesus Christ! That makes me tired just thinking of building all that! And I don't think I was aware of there being plumbing in the game. Is that new, or was it present in 1.2.x?
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Grilledfish: [autoliquidmixer.jpg]
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HunchBluntley: Jesus Christ! That makes me tired just thinking of building all that! And I don't think I was aware of there being plumbing in the game. Is that new, or was it present in 1.2.x?
The pumps looked a bit different in 1.2 and earlier, but both they and the different colored wires were introduced in 1.1. Liquid physics have allowed for duplication since 1.0.
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HunchBluntley: Jesus Christ! That makes me tired just thinking of building all that! And I don't think I was aware of there being plumbing in the game. Is that new, or was it present in 1.2.x?
Well, there's no plumbing per se, but when you wire together the input and output pumps, they'll teleport any liquid occupying the same space. They were probably more useful for moving large amounts of liquids in older versions before buckets could be stacked. Still fun to play with though.

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WingedKagouti: Must have taken quite a bit of time to build and test. Looks great.
Thank you. :)