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Second impression, same as my first but louder. This style of game really isn't my type, but I still love it nonetheless! For me the most satisfying aspect has been working out the puzzles and finding the hidden chambers. And opening those damn iron doors!

I'll definitely take this one the distance and maybe play through again on a harder level.

Out!
A lot of people have already praised this game and compared it to Dungeon Master. I was pretty excited about the prospect of a modern DM too, but I guess the things I liked about DM were not the same as most other people (note: I've only played DM2 - I hope it's not much different from DM).
The atmosphere is great (and creepy!) and the few monsters I've seen so far pretty well designed, I'd say. I just don't like the character creation system.
What I liked about DM was the open class system, where a mage could be carefully trained to be quite buff in close combat, or the most brutish fighter could still use magic. I'm okay with the traits, but I hate having to choose one skill tree over others. Split xp for the different combat methods like in DM would've worked better, I feel.
The magic system is also rather disappointing. I don't mind having to click and memorize symbol combinations, but the symbols are so arbitrary that it's almost impossible to discover new spells without scrolls. Here too I wish it had been made more like in DM, where you first select the magnitude of the spell (how could the developers not have included that?) and then one symbol from each category of symbols. The total amount of symbols were greater, but they were arranged in a way that finding combinations was easier (plus there was more than 3 times as many spells, many of which were highly useful - sentry minion, group haste, strength, shield and others)

This is just to say what hasn't already been said, because I do find the game great and I'll certainly try to complete it!
Post edited April 12, 2012 by greenfreak
I haven't seen much of the game yet, but so far I'm really enjoying it.
The spell system is also meeting my taste.. nothing beats evading the enemy while preparing a spell :D.
I've played for just under 2 hours now, and I've gotta say that the game really captures the feeling of being alone and in grave danger. Death could wait around any corner.

The magic system isn't quite what I was expecting. Having to choose the runes for each spell is a little bit of a pain, but I can overlook that. Plus I pretty much ready a poison cloud after every fight anyway.

The game is really gorgeous. I notice some weirdness when using mouselook, something in the angles I think, but there's not really a reason to use mouselook anyway, so no big deal there.

One thing that bugs me, and maybe I'm just missing it somewhere, is that reach weapons don't seem to have a skill associated with them, which just seems kind of weird.

All in all an enjoyable, atmospheric game that I can't wait to finish. Hopefully I can get through all the puzzles.
Is there just no way to adjust the game's volume? That's one complaint I have, albeit a small one. I manually turn down my speaker volume, but that results in WinAmp, Ventrilo, and other applications being far too quiet. Manually adjusting the volume of several applications to compensate for turning down the speaker volume is a pain.

I do quite enjoy the main LoG theme - but a bit quiet would be a major plus. =]
My first impressions are pretty good. Haven't really played much of those dungeon crawlers (I do own Stonekeep though). Some puzzles, some big ass snails, skeletor and second floor downwards. ^^
I almost think that game was worh it because of the main screen theme.
Easy controls and so on.. but still like said, can a mage hit with a staff or is it just a staff that makes magic powerfull or gives more mana? I asked it in a front page and I ask it now.
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Antimateria: .... but still like said, can a mage hit with a staff or is it just a staff that makes magic powerfull or gives more mana? I asked it in a front page and I ask it now.
As far as I know the mages can't hit with wands. They are only for providing bonuses, I think.
Finished the game today and it was wonderful. Great mechanics, really good puzzles, and clever secrets with worthwhile rewards. I had a blast throughout the whole thing and it was well worth its price for me. The challenge level on normal was just enough to keep me on my toes, and I liked that I had to make sacrifices and compromises in order to keep my bloated inventory from going out of control.

My only gripe with the game is rather small and nitpicky: I did not like that I had to strike a creature with all 4 characters in order for all of them to receive XP for it. This behavior seems to punish high stats, because the more damage your characters do the less collective XP they get. One-hitting foes happened quite a lot by the end of my playthrough.

I think in a short while I'm gonna go and play it again with a custom party. Four mages sounds interesting.
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Antimateria: .... but still like said, can a mage hit with a staff or is it just a staff that makes magic powerfull or gives more mana? I asked it in a front page and I ask it now.
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Vitek: As far as I know the mages can't hit with wands. They are only for providing bonuses, I think.
Thanks for the answer.. Now that I mentioned it in my thoughts, I can throw rocks with a mage or can I. Also my "main hero" which is named after me is in the back row with a spear, eating cheese and probably crying a bit.
Down to level 3 now. Screwed up a few things when creating my character, I didn't realize that the skill levels only did stuff when you hit a certain number, basically I gimped my mage until I leveled and was able to actually cast some spells (I had all skills at level 1, I figured I'd dabble in each first and pick one later).

My minotaur has 20 strenght but 6 dex, I wasn't quite sure if dex affected weapon hit chance as well as projectile accuracy, looks like it probably does, which didn't quite go according to plan, but he still hits like a truck and my other fighter has a good dex to balance it out with less strenght. One precision guy, one walloper.

Otherwise I have a rogue and a mage. Next time I'll probably roll a warrior, rogue, and 2 mages.

Magic is cumbersome. Picking the runes each time is slow, but not unmanageable.

If you're fighting 1 opponent with some room to maneuver, its too easy, you can run circles around them and never be hit. In packs opponents can definitely be challenging.

I like free look, it adds a feeling of freedom even if you are confined to specific squares.

Overall liking it. This is a game that would be great if you can add future adventures, classes, and skills to.

Also took a while to realize that you can use spears to attack from the back row, I just had the guy with a throwing knife and being useless after throwing it.

LAstly, its really easy to abuse quickly flipping your party between the front and back rows during a fight. If the front guys are suffering, you can easy swap one of the back guys in, attack, take a hit, swap the other guy in, attack, swap, attack, etc. It shouldn't be that easy/quick.
Dungeon level 4 almost kicked my ass. Everyone in my party died except the minotaur fighter in the first larger room. and since I didn't know crystals could be used more than one time, I did almost the entire level with just the minotaur. I can tell you, it wasn't easy.

Glad there was a reward at the end. A shiny battleaxe that instantly doubled my minotaur's attack power ^^
while the game is hard with scare food and poison healing herbs, the biggest drawback is non randowm world.. which means if you decide that your party become useless in this level and upcoming, you have to create new party, and grind everywhere you have already been..

And that simply kills the mood.
I wasn't one to traditionally frequent dungeon crawler type games in my past, but I must admit I'm having rather a lot of fun with this one.

I too messed up a little with character creation initially. My insect mage didn't have enough points in any skill to be able to use any magic. I managed to salvage him though; once I obtained a spear or two, I was able to equip him with one, so that he could at least earn some XP in the fights, which bumped his skill up enough to start casting things.

Now few of those stabby spear guys dare face the lightning wrath of Mandibles McLongneck!
Post edited April 13, 2012 by Loonie
I think I have completed 1/3 of level 5. This level is relaxing.

So far, I enjoyed level 3 and I loved level 4.

I don't know how many I have missed so far, but I have 22 out of 71 secrets found.
Haven't been playing much, but so far, it's pretty good (not great). I think, for me, what spoils it a little, is the stupid loose rock secrets. I found a few, and next thing I know, I feel compelled to check every single same-looking wall (exaggerating a bit) for those dumb little things. Also, the combat isn't all that interesting. No depth post character creation (unless you count moving out of the way).
Despite all this, the game was definitely worth the buy. If only for the new experience. Might check out EotB because of this game. Btw, mood and lighting are fantastic.
Post edited April 14, 2012 by Lokuas