shiffd: Ok well I think everyone is really jumping onto the bandwagon for this game because they are fans of Dungeon master, a game which i ahve to admit i never played.
I don't hate what I am seeing but I really was hoping for more out of this game.
Really because this game, like Planescape Torment (which is a horrible game to many people) is being overhyped already. Its not for everybody, and I'll explain my whys.
For me being locked into a tunnelvision like a 1st person shooter but without any kind of aiming, blocking and so forth is not very tactical, it was awesome for gaming possiblities back in teh day, but in 2012 the nastalgia is lost on someone who never played that game, and I am just thinking this looks cheap and cheaply made on the fly, although that probably isn't the case its just how it feels being made now in an old style. Generic attack animations not interesting. Enclave, now that was funner combat. check that out, that is what is possible for combat (if you are not going turn-based) with todays technology. The nastalgia is lost on someone who didn't play the old game its mimicing.
To have a part ywith stats, and leveling and equipment etc. but to have a compat mechanic that is so rigid doesn't work for me. I would prefer turnbased or a more dynamic, maybe single player FPS using the full range of what is technologically available to day in videogaming, how about aiming ourselves? Just saying, if the ponit of the game is the dungeon puzzles, then the antiquated combat mechanics are just for nestalgia purposes so ditch them, one character. Like how they went for the witcher.
The magic system is tweeky to me and I am wondering now if I can maybe just make a party with fighteres or rogues two back row and 2 front row. Do I really want to spend hours clicking random symbol codes with my mouse why playing the point-click as fast as yo ucan to attack wtih fighters? I7m hoping there is an option to preload a spell into the hand lsot to just one click a spell...I can't see 3 clicks evertime I want to cast a spell...combat is pretty fast....or maybe i just need to slow it down...but its not like i want the combat to take longer!!!!! Who wants to learn a bunch of random codes, is there any more useless information yo ucan be required to remember than random combinations of arbitrary symbols...waste of time. hopefully the game is possible with just tanks...
For the 'tanks' knowing which class to play seems to be about knowing what weapons will be available and when. Its kinda lame to sign up for a sword weilder and a axe weilder to discover (so far) there are no shops, no economy, no buying and selling ,just use what you find. Use what you find is fine as a gaming mechanic, but then what is the point of customizing characters? or even having weapon skill options? who wants to train skills for weapons they can't buy or find anywhere in teh game? I mean I guess you can find them later, but what, use keyboard tricks and strafing to cheat wins with inferior weapons in the meantime? That is not strategy at all. No realism, the whole mechanic is about pushing the right keys and relying on the AI...well relying on there to be NO AI to counter your cheap tricks. Its not exactly mortal kombat, and its not exactly the era where its hard to offer a higher level of realism/dynamic combat.
Character development is either customizable or not. To me having options to build in directions where you are punished/gimped later for making them (like choosing weaker/non-existant weapons or weaker magic chain) is ...... Why not be able to start the game with X builds and actually have the game allow for those builds? I don7t like the uber vs. nerfed game. Options should be balanced....
and onto options....4 and 3. 4 races and 3 classes....really???? Did they take any time at all in developing that? why not 20 races or 50. why not 20 classes. the game itself is so simple...but hey are we gonna customize or not, back to the same poitn...but the basic mechanic of the characters is so ridiculously simple that it would not take that much work to add more traits, more races etc. you could have orc, dwarf, elf, gnome, goblin, ogre whatever. and mabye classes too you could have more option...then again the game is gonna force you down one path of development more or less for magic and weapons, so maybe 2 classes would be more appropriate. tank and mage
iThere is no way to know why rogue or why fighter utnil you see inside the game and know what weapons are offered or not as you go along. there are no social skills, no trap skills, no money, no stealing.... so tis all about combat and you are either gimped or not gimped it seems by your choices,
Is it too much to ask to say I like this character concept to swing an axe, this one to shoot a bow, and this one to sword and board, and I don7t care what drops, maces, daggers whatever....give me a shop to swap it out!!! Sure I lose a little in the transaction, and maybe get a slightly lower quality...but its better than being forced to use weapons I'm not built for....and you know customizing your characters is fun. Lots of games don7t have character customization, mario doesn't and its good fun....so they shoudl ahve made a choice, not made fake customization.
This game makes more sense if it is billed as the main character(s) being essentially predetermined. taht is how it plays out. I would maybe not have bought this game if I read a review like what I am giving here, which was critical of what this game is compared to other RPGs.