catpower1980: OK, a tiny bit of data on refunds has emerged and it's not cheerful. I think the expression "cheapskates" could apply....
So, case in point: Beyond Gravity.
http://store.steampowered.com/app/317510 A game primarly aimed at mobile but also ported to Windows. It's not my type but it only costs 2€ and the trailer and page description is very clear about what you will get. Interesting fact is that it has goals and shop mechanics so the gameplay time can be extended beyond the 2 hours.
In itself, the game is done quite well for a mobile port with 613 reviews (good % of positive) and according to steampspy, it has 23.449 owners (it apparently didn't rely too much on bundles).
The game has consistent sales with usual discount spikes:
https://twitter.com/qwiboo/status/607411769737216001/photo/1 Now, with a bit of "zooming" by amking the craph to last week sales, you get this:
https://twitter.com/qwiboo/status/607234020372418560 Of course, first thing I tought was "Steam summer sales are coming, that's normal" but in fact, Steam already has integrated the amount of refunds in the sales reports so it gave a 72% of refunds since the new system launched:
https://twitter.com/qwiboo/status/607273552060948480 This data doesn't mean much though. There really isn't any data there significant enough to draw any conclusions.
-Mobile port
-Steam sale days away (plus many places are doing or getting ready for sales)
-Refund system just launched
-Steamspy is crap (a significant amount of the user base uses friends only or private profiles so they aren't in those figures)
-At least as far as steam goes the only people that ever bother leaving reviews either really liked the game or really really hated it.