Posted October 20, 2015
What's your definition of DRM? It certainly falls under mine. It not only fits the definition of Digital Rights Management, but also uses precisely the same tools: attaching something to the content and forcing it to be used in a specific manner. It also has the same effect as other online game DRM, forcing you to have a client in order to play, not allowing the download on one PC and use on another, that kind of stuff.
What you perhaps mean is that you're fine with short-term DRM that's only needed if you want a refund. It's still DRM though.
Look, DRM is what companies use when they expect that users will try to "create copies" of their content without their permission. DRM is meant to make this more difficult. What you're saying is that GOG users can be trusted not to spread copies of games, but they can't be trusted not to play a game and then ask for a refund. That's not as bad as not trusting them completely, but it still falls within the same category of punishing honest gamers (by forcing them to play only through a client on a PC with an internet connection) for assumed potential wrong acts.
What you perhaps mean is that you're fine with short-term DRM that's only needed if you want a refund. It's still DRM though.
Look, DRM is what companies use when they expect that users will try to "create copies" of their content without their permission. DRM is meant to make this more difficult. What you're saying is that GOG users can be trusted not to spread copies of games, but they can't be trusted not to play a game and then ask for a refund. That's not as bad as not trusting them completely, but it still falls within the same category of punishing honest gamers (by forcing them to play only through a client on a PC with an internet connection) for assumed potential wrong acts.
Post edited October 20, 2015 by ET3D