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L-look at you, hacker. A pathetic creature of meat and bone. Panting and sweating as you search for your wallet. How fast can you purchase a perfect, immortal game?




<span class="bold">System Shock</span>, the breakthrough FPS/RPG hybrid - one of the most influential video games ever produced - is back and enhanced, premiering DRM-free on GOG.com. Get 20% off the title, or 40% off if you already own System Shock 2.


On release, System Shock forever changed the face of action gaming - it ushered an era of storytelling, choices, and RPG elements unlike ever before - directly influencing all-time classics like Deus Ex and Bioshock.
Today, the legend returns in better shape than ever.
<img src="http://i.imgur.com/onnMwS8.gif">

System Shock: Enhanced Edition now comes with official support for resolutions up to 1024x768 (compared to the original 640x480), and a native 854x480 widescreen mode. Gameplay is streamlined with a toggleable mouselook mode, including more intuitive inventory and item management. Combined with assorted bug-fixes and remappable controls, System Shock is now truly enhanced. Still, some gaming experiences are truly worth preserving, so you can also return to the authentic 90's gameplay with System Shock: Classic - ready for modern systems, completely unaltered in all other aspects, and available in both the CD and Floppy editions!



See the System Shock Enhanced Edition trailer:

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<iframe class="embedded_video__file" width="775" height="436" src="https://www.youtube.com/embed/QhRp4HT40PE" frameborder="0" allowfullscreen></iframe></div>

Reset the system in <span class="bold">System Shock</span> - Enhanced Edition and Classic available in a single package, with a 40% discount for all System Shock 2 owners on GOG.com - and 20% off for everyone else. The discounted offer will last until Tuesday, September 29, 6:59 AM GMT.





Stream watch:
Join Stephen Kick (founder and CEO of Night Dive Studios), Daniel Grayshon (Lead Technician in charge of QA at Night Dive Studios) and Paul Neurath (creative Director at Looking Glass Studios, and industry veteran credited on System Shock 2, Thief, Neverwinter Nights and more) for an in-depth, roundtable discussion on the System Shock phenomenon and its many influences in game design to date - on Twitch.tv/GOGcom - September 23, 6:00 PM CET, 4:00 PM GMT, 9:00 AM PDT, 12:00 PM EDT.
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Tarhiel: You must be fucking kidding me, taffers! :OOOO

Buying immediately.

Thank you, good people of Night Dive Studios an GOG.

Now I can die happily :)
*kills* Sorted! :D
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Shofixti1227: I wanted to buy it, because i own and really like SS2, but i saw one of the reviews about Windows 10 bad compatibility. Does it work on win 10? Sorry if that question was asked before, im too lazy to read through all that pages. Thanks in advance.
Playing the enhanced version on Win10 x64, no problems.
Thank you so much, GOG and Night Dive! The windows-native version (that works perfect on x64 Win10) is just plain awesome! Now I can get rid of SS Portable. EDIT: yeah, it's really dead.
Post edited September 22, 2015 by WesleyB
I'm really keen to play with the enhanced features. The control scheme hasn't aged well...
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WesleyB: Now I can get rid of SS Portable (and wonder what'll happen to that..)
https://aussiestorageblog.files.wordpress.com/2013/04/its-dead-jim.jpg
low rated
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Elmofongo: Yes I mentioned that already here. Film Noir is nothing without black and white.
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yyahoo: Well, it wasn't mentioned "already" when I posted.

Regardless, film noir is just an example. Use of light and shadow in black and white photography and film is effective in all genres. There are tons of films that just wouldn't be the same in color even more modern ones.

And calling Schindler's List a "kitschy" film? Really? SMH (and yes, I know you're quoting someone else, but you're quoting it.)
Well I never seen the film so I would not know. And that was someone from the Jewish Community that called it Kitschy.
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yyahoo: Well, it wasn't mentioned "already" when I posted.

Regardless, film noir is just an example. Use of light and shadow in black and white photography and film is effective in all genres. There are tons of films that just wouldn't be the same in color even more modern ones.

And calling Schindler's List a "kitschy" film? Really? SMH (and yes, I know you're quoting someone else, but you're quoting it.)
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Elmofongo: Well I never seen the film so I would not know. And that was someone from the Jewish Community that called it Kitschy.
You're criticizing a heavily lauded movie that you've never seen by quoting someone else via one adjective. There's not much more to say about it than that. It does not matter the race or religion of who you are quoting.
Post edited September 22, 2015 by yyahoo
Sorry if it's already been asked among the hundreds of posts here, but what are the main differences between System Shock 1 & 2? I enjoyed the second one, but I'm not sure if I could get into the original due to how "dated" it is. ( And I never played it back when it was new, so it doesn't even have the nostalgia appeal for me. )

Either way, I know many people have been waiting for this to finally be released here, so congrats to GOG and everyone else involved in the process!

Now the world just needs a proper System Shock 3. :D
Crashes just after start up for me, specifically on the main menu. Using Windows 10 64-bit. Please someone help me, I've been dying to play this!
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CharlesGrey: Sorry if it's already been asked among the hundreds of posts here, but what are the main differences between System Shock 1 & 2? I enjoyed the second one, but I'm not sure if I could get into the original due to how "dated" it is. ( And I never played it back when it was new, so it doesn't even have the nostalgia appeal for me. )

Either way, I know many people have been waiting for this to finally be released here, so congrats to GOG and everyone else involved in the process!

Now the world just needs a proper System Shock 3. :D
System Shock 1 is basically an updated version of Ultima Underworld. It's slow-paced and exploration-heavy, and the interface is one of the most difficult ever devised. (If you've played Looking Glass's Terra Nova, this interface is a lot like that but slightly simpler.) It's atmospheric and immersive and scary, but in a totally different way than SS2. Honestly, the two games share almost nothing in common. I prefer SS1 for various reasons, but somebody who's looking for the slickness and in-your-face horror of SS2 is going to be hugely disappointed.

An easy way to think of it is like this: SS2 is Thief-in-Space with more complicated gameplay, while SS1 is Ultima-Underworld-in-Space with more complicated gameplay. If you finished and liked Ultima Underworld, I can guarantee that you'll enjoy System Shock.
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CharlesGrey: Now the world just needs a proper System Shock 3. :D
Well...it would have to have something to do with the event that took place at the end of SS2 which, knowing the end, would have way too much potential for being campy and just not done well, imho.
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CharlesGrey: Sorry if it's already been asked among the hundreds of posts here, but what are the main differences between System Shock 1 & 2? I enjoyed the second one, but I'm not sure if I could get into the original due to how "dated" it is. ( And I never played it back when it was new, so it doesn't even have the nostalgia appeal for me. )

Either way, I know many people have been waiting for this to finally be released here, so congrats to GOG and everyone else involved in the process!

Now the world just needs a proper System Shock 3. :D
SS1 and 2 are actually quite different from one another.
For one, System Shock isn't really an RPG, at least not in the same way as the sequel. There aren't any character levels or skill points. Character progression and customization comes largely in the form of new equipment and upgrades you find.
There's more of an emphasis on the cyberpunk element in general, with lots of cybernetic "implants" and enhancements (including, no joke, a rear-view mirror), as well as a very prominent use of a surreal, TRON-esque cyberspace for the character to enter.
You can also customize your experience as you see fit. When you start the game, it asks you to adjust the difficulty levels of the various gameplay aspects (plot, puzzles, combat, cyberspace), meaning you can more or less remove any part you don't particularly like.

For a more in-depth look at the game, I can recommend this Ancient Dos Games episode.

Personally, I think the original is vastly superior to System Shock 2.
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CharlesGrey: Now the world just needs a proper System Shock 3. :D
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JudasIscariot: Well...it would have to have something to do with the event that took place at the end of SS2 which, knowing the end, would have way too much potential for being campy and just not done well, imho.
SS2's ending is just...I like to pretend it didn't happen and the game just ends with SHODAN being defeated, and even that is pretty lousy with her groveling and the player character's stupid action movie posturing.
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JudasIscariot: would have way too much potential for being campy and just not done well, imho.
So, basically like System Shock 2.

/trollmode
I'm late to the party, but ecstatic nonetheless of the work done between Night Dive, GOG, and the great people at systemshock.org and around (Kolya, Malba Tahan...).

That's how reviving IPs of yore ought to be done, and I'm very grateful and happy that SS got that treatment of love.

I still hope this release will not be an impediment to Citadel's development, because we can never have enough System Shock in our lives.

Speaking of which, I'll have to play the game again very soon and enjoy it furiously for the... what ? 10th time... or is it 20 ?
Lost count long ago.