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Death rides again.

<span class="bold">Darksiders II - Deathinitive Edition</span>, a refined re-release of a fine hack'n'slash, is available now, DRM-free on GOG.com with a 20% discount, 80% loyalty deal, or even completely free for owners of the full series!

War. War has come. War beyond our control. War we cannot stop.
The four horsemen of the apocalypse have descended upon the Earth.
In Darksiders II you are Death, and your brother, War, has been dragged into an all-out battle on the face of the earth. Now, you're here to pick up the pieces and fix everything that went wrong. You'll mess stuff up on the way. Darksiders II - Deathinitive Edition brings the bloody and brutal gameplay into the current generation - among other improvements, the game looks better than ever with a completely new lighting engine and high-res textures. Death has never looked better than now.

Included in the package is also all the DLC released for the game, now scattered across the full story for a more organic and balanced experience.



Alongside the Deathinitive premiere, introducing the Nordic Franchise Loyalty Program (or plain ol' NFLP) for Darksiders - straight from the source:
• Tier 1: everybody owning Darksiders, Darksiders II, and the DLC pack on gog.com up until the release of Darksiders II Deathinitive Edition on November 5th 2015, will get the Darksiders II Deathinitive Edition for free (i.e. freebie, gratuit, gratuito, kostenlos, gratuito) - the game will be added to eligible account automatically.
• Tier 2: everybody owning Darksiders II from gog.com up until the release of Darksiders II Deathinitive Edition on November 5th 2015 will get an 80% discount during the first release week - you can find your discount code under Darksiders II in your game library.
• Tier 3: For all non-owners there will be a release discount of 20% in place for one week after release.

Ride the all-new lighting in <span class="bold">Darksiders II - Deathinitive Edition</span>, available now, DRM-free on GOG.com. The 20% launch discount will last for one week, until November 12, 5:59 PM GMT.
Seems like Steam already got 4 beta patches.
Not a single one here.
Well. DAMN THING NEEDS FIXING! Did you even pass the message along to Nordic that it has a gamestopping crash at Shadow Gorge? It is in dire need of URGENT fixes! Then, the targeting system is clunky and broken, without it becoming smoother, bosses like the Guardian and Beliar are going to be gamestoppers, too! Didn't the people who faced problems contact supports of both GOG and Nordic, already?
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omega64: Seems like Steam already got 4 beta patches.
Not a single one here.
Read 'beta'. They probably using it as an excuse not to bring it here.
I wonder if GOG will do anything about the manual and soundtrack missing from this version.
This is a serious issue and it makes a huge dent in Nordic's credibility. As bad as the original version of Darksiders II might have been (mostly people that complain about "consolization", bad ports and whatnot being their usual selves), at least the game *worked*. It may have been a poor port, with minimal-to-no "PC MASTAH REISS" HD4K100000x75000ppiDPSFPSHDMIGoogleChromeMozillaFirefoxSugarCaneCandyCrushnVidiaGTTurbo56790x Ambient Occlusion Bloom Motion Blur Keyboard+Mouse CRPG 4X Options, but it *worked*. This Deathinitive Edition simply doesn't, at least not for the majority of players.

I'm a huge Darksiders fan but, sadly, I don't own the games on PC (Darksiders on the PS3 and Darksiders II on the Wii U). I would very much like to add the games to my GOG library, now that I have the money to spend, but I won't buy Darksiders II in the state it is now. I watched the GOGcom twitch stream of the Deathinitive Edition with ScreamingJoypad and there's an inexcusable game-breaking bug *very* early on, not to mention severe performance issues, way worse optimization than the previous "bad port" was accused of having and other minor-to-serious problems. I got to see all of this in two hours of streaming, and the streamer does have a more than decent rig to run the upgraded version of the game (yet he ended up lowering the resolution to something like 800x600 just so he could stream the game with as little stuttering as possible!).

This isn't GOG's fault, I blame it entirely on Nordic. GOG can't sell a game they aren't provided with by the publisher, and this is what Nordic provided them with -- a lame excuse to make easy money from naive potential customers.

People keep mentioning "rollback", but as I understand it, there is no actual rollback to a working version of the game (like we are able to do with Galaxy with pretty much every other game on GOG), if you only own the Deathinitive Edition -- when people mention "rollback" they're actually saying they bought the previous version and download it from their libraries, am I right to assume so? Or does the old working version come as a bonus on GOG's Deathinitive Darksiders II?

Whatever the case may be, Nordic should feel ashamed of this collossal blunder and get on it ASAP; if they can't fix the game right away, at least include the previous -- I can't stress this enough: WORKING -- regular version of Darksiders II as a downloadable bonus (on both GOG and Steam), so people won't spend 30 bucks for nothing, on an absolutely broken game.

Nordic Games were one of the publishers/studios that left GOG and only came back when GOG agreed to change their flat pricing policies, and I've been weary of them ever since, but this is simply the last straw. They may sell some of the best games on GOG, but this behaviour shouldn't go unpunished, they are selling a great game that was working perfectly the way it was, and decided to brake it with this poorly tested upgrade. This is no way to treat your customers, Nordic, and you should be ashamed of yourselves for selling a game in this state at THIRTY FREAKING DOLLARS. At least remove the game from the digital stores and replace it with the old one until you get this one working.

The only thing I hope for is for Nordic to come up with a sensible solution for this mess, and as soon as possible, so that people -- like myself -- can give them our hard-earned money for a working version of an amazing game.

Sorry for the rant and the harsh words, but I think this whole situation more than justifies it.

Happy gaming, everyone!
Post edited November 24, 2015 by groze
Speaking of issues with the new version, I wish GOG would stop removing the original versions of games when they get remastered releases or whatever. At the very least, the original version should be included as a bonus item.
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Marioface5: Speaking of issues with the new version, I wish GOG would stop removing the original versions of games when they get remastered releases or whatever. At the very least, the original version should be included as a bonus item.
While it's not up to GoG but rather the dev/publisher, I totally agree. I hate seeing the original go away just based on "This is newer and better cause we say so." It REALLY irks me and I honestly don't know why it's done.
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Marioface5: Speaking of issues with the new version, I wish GOG would stop removing the original versions of games when they get remastered releases or whatever. At the very least, the original version should be included as a bonus item.
That's not up to GOG to decide, it's the publisher that allows or denies them the right to do so. Whenever possible, GOG has always included an older version of a game as soon as a remaster/remake/re-whatever replaced it. Six cases I know of from experience are Oddworld: Stranger's Wrath, Broken Sword: The Shadow of the Templars, Broken Sword: The Smoking Mirror, Mind: Path to Thalamus, Ether One and Strike Suit Zero. In all those six instances (namely Stranger's Wrath, Mind, Ether One and Strike Suit Zero, which were updated after having been sold on GOG as the "original" versions), GOG offers the old version as a bonus downloadable content. In all those situations, though, GOG has permission from the publishers and/or devs to do so, something I don't see Nordic doing.

Like I said on my previous post, it would be nice if Nordic addressed this quickly, and adding the original version of Darksiders II for free as a bonus to their unplayable Deathinitive Edition would mitigate matters a bit, at least. It's not up to GOG to decide it, though, unfortunately, as I'm positive they'd do it themselves if they were legally able to.
Post edited November 24, 2015 by groze
Those who had bought them a fair while back will still have access to the original versions (as it was pointed out to me as well). Im just wondering whether i should bother to keep downloading the new version or not (half way done).
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groze: Whenever possible, GOG has always included an older version of a game as soon as a remaster/remake/re-whatever replaced it.
That's good to know! Thank you for the information.
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omega64: Seems like Steam already got 4 beta patches.
Not a single one here.
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micktiegs_8: Read 'beta'. They probably using it as an excuse not to bring it here.
Even if beta denying us 4 patches is a bit much. :l
low rated
K, u know what? I'm goin' to torrent this, and never buy on gog.com anymore.
GG and so long.
Post edited December 07, 2015 by Khodeus
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Khodeus: K, u know what? I'm goin' to torrent this, and never buy on gog.com anymore.
GG and so long.
Why?
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Khodeus: K, u know what? I'm goin' to torrent this, and never buy on gog.com anymore.
GG and so long.
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omega64: Why?
Maybe this?

http://www.gog.com/forum/general/release_darksiders_ii_deathinitive_edition_619d4/post179

So maybe he is expecting the torrent version not to crash? Or something?

It seems the GOG version got one patch on 26th November, apparently it didn't help him then. I saw some report some new issues with that patch though. Not really GOG's fault is the developer is having an issue fixing their game, even by introducing new problems?
Post edited December 07, 2015 by timppu
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omega64: Why?
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timppu: Maybe this?

http://www.gog.com/forum/general/release_darksiders_ii_deathinitive_edition_619d4/post179

So maybe he is expecting the torrent version not to crash? Or something?

It seems the GOG version got one patch on 26th November, apparently it didn't help him then. I saw some report some new issues with that patch though. Not really GOG's fault is the developer is having an issue fixing their game, even by introducing new problems?
I see, I wasn't aware there were lingering issues.