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tinyE: I mentioned this back when GOG released Mortal Kombat, I can't play those games for shit now and I used to rock them/.

I can't speak for any of you but the fact is, I've gotten older and my reflexes are shot, not to mention I simply can't button tap that quickly anymore.

Maybe I won't get that Mini-Nintendo when it comes out.
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snowkatt: ah go on tinyP you know you want it
i got some bad news about that thing though

its stand alone you cant add or buy more games

missed oppertunity there
Oh I'm getting it! :D
It comes out in November, my Birthday is in January. The timing is working in my favor.

Metroid on my flatscreen! GOD BE PRAISED!!!!
Post edited July 15, 2016 by tinyE
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Ghorpm: Old RPG games that are very long due to constant battles with countless mobs, especially if it's in form of random encounters. I can't play games like that anymore so while I loved Wizardry series back then and I'll keep great memories it belongs to the past.
It's worth noting that what you refer to as random encounters I find preferable to the most common alternative; namely visible enemies moving in real time.

One problem is that it leads to situations where I get attacked before being able to open the menu to check my condition and heal. That situation never happens with typical implementations of random invisible encounters, where it is only possible to get attacked when moving.

The other problem I have is that it turns the game into an action game when trying to avoid encounters, which I consider unacceptable in a game that tries to be an RPG.

Also, in some games (the SaGa 3 remake, for example), visible encounters are actually worse than random encounters would be. In SaGa 3, for example, late game enemies move faster than you, making it impossible to avoid encounters without stopping time, which is a limited-use ability. As a result, you still have the issue of being unable to avoid encounters (hence not having the supposed advantage of the "visible enemies that move in real-time" system), but you also have the disadvantages of the system that I listed above, leading to the worst of both worlds.

If you want to implement visible enemies in an RPG, I suggest taking Lufia 2's approach, where enemies only move when you do; this keeps the game from turning into an action game.

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snowkatt: i got some bad news about that thing though

its stand alone you cant add or buy more games

missed oppertunity there
Oddly enough, this lack of capability may be what makes me ethically OK with buying it; because you can't add games, there can be no DRM to prevent you from copying the games to another mini-NES. Also, this means that you don't need an Internet connection to play the games.

(Note that I am still thinking about how the mini-NES interacts with my "no DRM on digital downloads" policy, but it may pass precisely because it is not a digital download and does not offer the capability to acquire digital downloads.)
Post edited July 15, 2016 by dtgreene
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snowkatt: ah go on tinyP you know you want it
i got some bad news about that thing though

its stand alone you cant add or buy more games

missed oppertunity there
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tinyE: Oh I'm getting it! :D
It comes out in November, my Birthday is in January. The timing is working in my favor.

Metroid on my flatscreen! GOD BE PRAISED!!!!
i never played metroid actually
the nes was a bit before my time and the current price tags err on the side of insane
a lot of the "great" nes games i actually never played or finished
I only cannot get into games where you have to know what to write (example:
https://en.wikipedia.org/wiki/Interactive_fiction
and some old dos rpg).
But when I think about Dungeon Keeper (that is old but really good) I understand that there is not old games that are hard to play now, just games that need more effort to get into.
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skimmie: That's definitely true; constantly having to return to the surface for leveling up becomes highly annoying to me after a while though.
The way I see it, this mechanic reinforces a certain gameplay style found in many early RPGs that I could call the expedition-based style. The way it works is as follows:

1. Assemble a party in town
2. Explore the dungeon, earning XP and gathering loot
3. Return to town to rest and sell the excess loot. This is also a good time to handle things like leveling up, buying new equipment, and saving the game.
4. Return to step 2.

This pattern is a staple of many classic RPGs, including Wizardry 1-3 and 5 (not 4 or 6-8) and Bard's Tale 1 & 2 (3 broke this by introducing Harmonic Gems (common item that restores all spell points) and removing shops, but you still need to reach town to level up). I also notice this pattern in early Elder Scrolls games (Arena and Daggerfall in particular) in which I tend to pick one city to use as my home base, though those games differ from the ones mentioned before in one major respect: In TES games and other modern RPGs, you are expected to finish a dungeon in one trip, while in games like Wizardry and Bard's Tale, you are expected to take multiple trips into a dungeon before you are ready to finish it. (I think easy MP restoration and mid-dungeon save points in JRPGs and the ability to rest in dungeons in WRPGs tended to break this pattern.)
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skimmie: Nope, unfortunately EoB2 does not have automap (and is much larger than EoB1) and neither does EoB3.

-edit- there are some options and alternatives though, like the All-Seeing Eye for EoB 1 and 2, and modified Amiga AGA versions which apparently have automap.
Oh, yeah. I was wrong, sorry. I just checked and loaded my save to see what made me think that.
A tiny spoiler ahead!
...you do get items that are maps. or at least I've found one. That makes the game a lot easier.
Haven't really felt lost much in EotB2 so far. Maybe the design is just very good.
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hercufles: Eye of the beholder. it is diffecult to map out the dungeons.
ultima same problem.
Use a damn pencil on a paper, will ya? :-P
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hercufles: Eye of the beholder. it is diffecult to map out the dungeons.
ultima same problem.
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KingofGnG: Use a damn pencil on a paper, will ya? :-P
You should see the shit I drew up for the original NES Metal Gear. :D

Those maps would put Prima to shame.
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zeogold: I'm pretty sure nobody played KQ3 when it came out played it without a walkthrough or calling Sierra's tipline. At least, not getting a perfect score.

It's a port, not a remaster.
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snowkatt: i dont see what difference that makes
i paid for a homeport so there is no need for the game to want to murder me
As in, it's the same exact game with the same exact AI and whatnot, just slapped on a different system. If you want the mechanics of the game changed, you're looking for a remaster.
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snowkatt: i dont see what difference that makes
i paid for a homeport so there is no need for the game to want to murder me
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hercufles: arcade games were very populair back then, and i heard dont know ifs true games were tested by people who played so much times they evently tought the game was too easy so they cranked up the diffeculty
Who were these playtesters? Employees of the company who wanted a bigger paycheck?
Post edited July 15, 2016 by zeogold
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snowkatt: i dont see what difference that makes
i paid for a homeport so there is no need for the game to want to murder me
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zeogold: As in, it's the same exact game with the same exact AI and whatnot, just slapped on a different system. If you want the mechanics of the game changed, you're looking for a remaster.
back in the day arcade ports were usually enhanced ports just look at all the extra's tekken 2 got
or totally different games see double dragon 1 and 2
because the nes couldnt handle the arcade version
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babark: For example, I'm pretty sure nobody today who hadn't played KQ3 when it came out could play through the game today without a walkthrough
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zeogold: I'm pretty sure nobody played KQ3 when it came out played it without a walkthrough or calling Sierra's tipline. At least, not getting a perfect score.
Perfect score no, but I did beat KQ3 without a walkthrough when I was a kid *pats self on back*
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Ghorpm: Old RTS games with clunky UI
I tried playing 7th Legion, and between the bad pathfinding and general randomness of the game I had to stop. Got maybe 4 levels in before calling it quits.
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hercufles: Eye of the beholder. it is diffecult to map out the dungeons.
ultima same problem.
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KingofGnG: Use a damn pencil on a paper, will ya? :-P
in eye of the beholder it isnt as easy as you think with all the teleports and spin traps
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hercufles: in eye of the beholder it isnt as easy as you think with all the teleports and spin traps
Drop lesser items on the floor to orientate yourself.
Post edited July 15, 2016 by Leroux
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Ghorpm: Old RTS games with clunky UI
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Bouchart: I tried playing 7th Legion, and between the bad pathfinding and general randomness of the game I had to stop. Got maybe 4 levels in before calling it quits.
Funny that you mention this game - I tried to replay it ~2 years ago and couldn't do it from the very same reason :)