SirPrimalform: And yet films are still commonly made at 24fps, crazy right? By the way, there's a difference between refresh rate and frame rate.
Magmarock: Why the hell are we talking about films this is a games focused thread.
SirPrimalform: Right, but there's a difference between "can be better" and "unacceptable". Yes 60fps is better than 30fps, but no there is nothing wrong with 30fps.
Magmarock: Yes there is. It is absolutely unacceptable in this
day and age for a game to be released with a locked framerate. I ask of you to present one good reason why this is. Things like physugics and coding don't count because that's just plain bad coding. There's no advantage what so ever to using a forced 30fps cap and no studio should do it.
EVER! Because films are a series of still images played at a frame rate fast enough for persistence of vision to make us see a moving image, which is how games work as well.
And why? Stability. Fixed 30fps is way better than a fluctuating frame rate. And targeting a fixed framerate whether it's 30 or 60 means that the developers know exactly what they're targeting.
The way you speak in such absolute terms about there never being a valid reason for locking to 30fps places the burden of proof on you to. Demonstrate that there is never any reason. You can't, because it's a sweeping generalisation.
Magmarock: ad hominems and name calling doesn't do anything to help your argument, nor does strawmaning. No one said 30fps is unplayable. I'm saying that it's
unacceptable to release a game in that state It's statements like that that undermine your argument.
Magmarock: As for 30FPS, I'm not saying it's unplayable, I'm saying that it's a bad business move to release it in that state.
Because you and the framerate police won't buy it? I mean shit, I care a lot about DRM-free games but I realise it's a niche position and don't go around spouting things like "it's a bad business move" to release your game on Steam only.