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Magmarock: True, but it is one of the most impotent contributions to the games playability and functionality. It's one of the most important cogs in the game engine literately. Framerate has a direct affect on the responsiveness which is what I like to focus on instead of graphics. FPS has a direct affect on the controls and timing of the game. I could go on, but I don't want to leave you with a boring wall of text.
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amok: *shrug* not to me. It has very little impact and effect (and really no affect :)) on my enjoyment of a game. I play many games, including FPSs, very well and nicely in low framerates.
Sorry mate I just dont' buy that logic. Laggy controls suck.
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amok: *shrug* not to me. It has very little impact and effect (and really no affect :)) on my enjoyment of a game. I play many games, including FPSs, very well and nicely in low framerates.
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Magmarock: Sorry mate I just dont' buy that logic. Laggy controls suck.
so you are saying that I didn't enjoy playing those games?
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Magmarock: True, but it is one of the most impotent contributions to the games playability and functionality. It's one of the most important cogs in the game engine literately. Framerate has a direct affect on the responsiveness which is what I like to focus on instead of graphics. FPS has a direct affect on the controls and timing of the game. I could go on, but I don't want to leave you with a boring wall of text.
I did play (and finished, and enjoyed) GTA: Vice City at about 15 fps, and I never had an issue either with the graphics or the controls (mouse and keyboard, didn't have a gamepad back then). I have also raided in WoW back in the Burning Crusade days successfully on Black Temple and Mount Hyjal on ~10 fps and 500+ ms ping, so it might be that I know how to anticipate and work with an input lag.
Just because one person can't play with feature X doesn't mean said feature is the most important thing. It might be the most important thing for them, but not for everyone.
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Magmarock: I watched a youtube play the launched version and then decided to try it myself. There was defiantly no widescreen fix in the first release. That's what I meant by FOV. They didn't add an option for it but they did zoom out... bit.
I also played it at 60FPS which was consistent and 100% better then the 30FPS lock. Why is this even an issue, why would anyone think 30 is better. The only time it's not is when the game is poorly coded.
Then A. you need to brush up on what FOV means. Letterboxing is not the same thing. And after like 140+ hours of the game and god knows how many hours providing technical help on the title I feel pretty safe in saying the engine is poorly coded and the framepacing with v-sync is crap.

Uncapping the framerate and locking it via rivatuner feels a lot smoother. And the game was actually designed with 30fps in mind so it feels smooth as well.
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Magmarock: True, but it is one of the most impotent contributions to the games playability and functionality. It's one of the most important cogs in the game engine literately. Framerate has a direct affect on the responsiveness which is what I like to focus on instead of graphics. FPS has a direct affect on the controls and timing of the game. I could go on, but I don't want to leave you with a boring wall of text.
As someone that has been on PC and consoles for decades and used to own a lot of "underspec" toasters. I call BS.
Post edited December 14, 2016 by tammerwhisk
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SirPrimalform: And yet films are still commonly made at 24fps, crazy right? By the way, there's a difference between refresh rate and frame rate.
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Magmarock: Why the hell are we talking about films this is a games focused thread.

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SirPrimalform: Right, but there's a difference between "can be better" and "unacceptable". Yes 60fps is better than 30fps, but no there is nothing wrong with 30fps.
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Magmarock: Yes there is. It is absolutely unacceptable in this day and age for a game to be released with a locked framerate. I ask of you to present one good reason why this is. Things like physugics and coding don't count because that's just plain bad coding. There's no advantage what so ever to using a forced 30fps cap and no studio should do it. EVER!
Because films are a series of still images played at a frame rate fast enough for persistence of vision to make us see a moving image, which is how games work as well.

And why? Stability. Fixed 30fps is way better than a fluctuating frame rate. And targeting a fixed framerate whether it's 30 or 60 means that the developers know exactly what they're targeting.
The way you speak in such absolute terms about there never being a valid reason for locking to 30fps places the burden of proof on you to. Demonstrate that there is never any reason. You can't, because it's a sweeping generalisation.

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YaTEdiGo: TLDR
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Magmarock: ad hominems and name calling doesn't do anything to help your argument, nor does strawmaning. No one said 30fps is unplayable. I'm saying that it's unacceptable to release a game in that state
It's statements like that that undermine your argument.
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Magmarock: As for 30FPS, I'm not saying it's unplayable, I'm saying that it's a bad business move to release it in that state.
Because you and the framerate police won't buy it? I mean shit, I care a lot about DRM-free games but I realise it's a niche position and don't go around spouting things like "it's a bad business move" to release your game on Steam only.
Post edited December 14, 2016 by SirPrimalform
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Magmarock: In this day and age it is unacceptable and anti consumer to release a game locked at 30FPS That's not being fanatical those are just the facts, deal with it.
It's anti-consumer now!? Ahahahahahahahahaha.
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Magmarock: True, but it is one of the most impotent contributions to the games playability and functionality.
Couldn't agree more.

Bookmarking this thread by the way, it's gone from mildly interesting to comedy gold.
Post edited December 14, 2016 by SirPrimalform
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Magmarock: In this day and age it is unacceptable and anti consumer to release a game locked at 30FPS That's not being fanatical those are just the facts, deal with it.
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SirPrimalform: It's anti-consumer now!? Ahahahahahahahahaha.
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Magmarock: True, but it is one of the most impotent contributions to the games playability and functionality.
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SirPrimalform: Couldn't agree more.

Bookmarking this thread by the way, it's gone from mildly interesting to comedy gold.
*sigh* not sure where the comedy is coming from and yeah releasing games locked at 30FPS is just silly.