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Dessimu: Sort of. When I was scum last game, Krypsyn was onto me. And he guessed the whole mafia crew right eventually. I am intrigued as to what Krypsyn does when he is a mafioso.
Blame Townies for petty, insignificant things and word choices.

It's very subtle, but it's there. ;)

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I'm already feeling depressed I don't get to be Mariah anymore.

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I'm also on a clock, so jumping over to the admin thread....
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JMich: "Takes one to know one" sort of thing?
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Dessimu: Sort of. When I was scum last game, Krypsyn was onto me. And he guessed the whole mafia crew right eventually. I am intrigued as to what Krypsyn does when he is a mafioso.
Krypsyn plays pretty much the same whether he is Mafia or town
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Krypsyn: I find it amusing that my 'role-play' of how my first wife died was pirate-style cage-match with Erin wielding a cutlass. Apparently she died at sea, and Erin liked weapons a lot, accordingly to other PMs. I had none of that info in my PM... goofy.
LOL yeah I bit my tongue a bit at that - that's one hell of a "boating accident" ! ;)

"She accidently attempted a riposte when she should have just been content to parry"
Well that was short! Pretty tough for the SK to win I think.
Why wasn't the vig allowed to shoot the first night?
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yogsloth: Blame Townies for petty, insignificant things and word choices.

It's very subtle, but it's there. ;)
It is true. I have done that, and been called on it in the past. That was when I had 4 or 5 straight games as Mafia though, and I think I sort of forgot how I played as Town.

I try to play the same regardless, but there are tells (everyone has them). The biggest tell, for myself and others, is that reasoning and voting seem more forced when playing as scum. Really, the only people that consistently give me trouble for reads are folks who don't post a lot (I need data points to form a mental picture of the 'why' behind their posts). There are a couple exceptions, however.
Post edited February 26, 2016 by Krypsyn
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Leonard03: Why wasn't the vig allowed to shoot the first night?
Balance reasons. The SK can control what he does and doesn't say during day 1, but the vig may go for the SK immediately. Gives the SK a little bit more wiggle room.

As mentioned before, I do think this setup would work better if it was open instead of closed.
That was a quite unexpected, and clever, setup, and a damn unexpected end.

Loved the flavour, enjoyed how everyone slipped into their roles (in spite the initial confusion of keeping track of who's who), great fun to follow all around.

Would like to see a similar setup in the future. Perhaps with one more anti-town role?

Cheers!
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Leonard03: Well that was short! Pretty tough for the SK to win I think.
Why wasn't the vig allowed to shoot the first night?
I'm guessing first night looks like a standard scum / town game.

After that, everyone gets freaked out with two potential night kills. Is there a serial killer? Two scum teams? Vigilante? Neutral or town Ahahahahahahahaa!!!!

You know, ease us into it. Oh, look, everything's all normal and happy here on evil island of interfamily homicide... then *bang!* Happy world of normalcy shattered. At least that's my story and I'm sticking to it.
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JMich: Oh, do give me feedback btw. I bet there are quite a few things I could improve, should I ever attempt to run a game again.
I'll use this spot to tell everyone what I proposed to you in PM once the game was well underway.

I think a "mafia" element could have been good, or at least 1 more anti-town role (2 neutral serial killers, or 2 mafia on top of the 1 SK.) For those flavors I think a "stow-away" on the patriarch's fancy boat, would make sense, and/or a "thief" type (who could just be some sort of killer with an interesting mechanic), who was on the boat stealing things when people boarded and he also is essentially a stow-away. If 11 town with 2 SK+town Vig + doctor, another role that might be good for town could be a tracker as well instead of all others being vanilla.

Since this idea came when the game started (with the game becoming more and more possible/likely that it could be over D1-Lifthrasil-Lynch pretty early on, I thought, "damn, if only there was another element to keep the game going/if there was mafia or some other SK type role") I had proposed the idea to JMich to make he and I both the anti-town roles/mafia. He was the one who killed me, and would continue to play the NKer role (on top of Ix N2+), until the rest of you figured out that it was an all town game/mod-interference game and to Vote JMich

I think this could have worked more because in my first game - #31 - I was on and on and on about QuadrAlien being the AI that was mod-affecting the game mechanic and suggested maybe should vote him a couple times and JMich was one who actually voted QA in that game too, so I was hoping/thinking maybe someone could pick up on the possibility to vote the moderator who wasn't dead yet, since I/the other mod was dead, too, it kind of worked even more on a level there, and then even more with bookwyrm even going further to make sure I was dead.)

But yeah, if we/I had thought of it beforehand, I think 1SK, 2Mafia, 1Town Doctor, 1TownVigilante (with an interesting mechanic like Ix's was), 1TownTracker, 7TownVanilla, would be a good setup improvement for this, or as previously mentioned, just 2 SKs working against each other, and the rest of the town as mentioned ^.
Post edited February 26, 2016 by drealmer7
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Leonard03: Why wasn't the vig allowed to shoot the first night?
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JMich: Balance reasons. The SK can control what he does and doesn't say during day 1, but the vig may go for the SK immediately. Gives the SK a little bit more wiggle room.

As mentioned before, I do think this setup would work better if it was open instead of closed.
How would the vig know to go for the SK though? It seems rather unlikely that both the vig and SK would be in the open the first day. (though obviously not impossible)
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JMich: Balance reasons. The SK can control what he does and doesn't say during day 1, but the vig may go for the SK immediately. Gives the SK a little bit more wiggle room.

As mentioned before, I do think this setup would work better if it was open instead of closed.
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Leonard03: How would the vig know to go for the SK though? It seems rather unlikely that both the vig and SK would be in the open the first day. (though obviously not impossible)
Just a possibility. So, like Ix says, it keeps things a bit more normal-seeming with certainty at least for the time being, which is a good tactic/mechanic for moderating.
It's done? It's over? Well, that was fast.

Oh hey! @Lift, you were evil after all :)
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Leonard03: How would the vig know to go for the SK though? It seems rather unlikely that both the vig and SK would be in the open the first day. (though obviously not impossible)
Consider also how one chooses their target. If you appear too towny, you are begging for a night kill, since scum cannot easily push a lynch on you. If you appear too scummy, town will be pushing for your lynch. You need to be somewhere in the middle, so scum will leave you alive to push for a lynch and town won't be on your case immediately.
Knowing that this is how one who controls the night kill would post, the vigilante does have something to look for when choosing targets.
Or he may just roll for it, one in 10 chances of vigging the SK on night 1.
@JMich, how come everyone but may biological father knew beforehand about his bastard son?
Post edited February 26, 2016 by dedoporno
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dedoporno: @JMich, how come everyone but may biological father knew beforehand about his bastard son?
It's not that he didn't know about you. I had Eugene as an arrogant man, who thought that due to his birth he was better than everyone else. So when Allen came to the house, while the rest did believe that you could in fact be Eugene's son, Eugene saw you with your poor clothes and manners and said that there's no chance you could be his son.
So the rest also got to thinking, could that be true? Could Allen not be related to us, but an impostor trying to wiggle his way into our family and our money?