Thanks very much to you guys for such a cool little contest.
I think a major part of what I enjoy about Roguelikes is the random nature of their progression. I mean it goes without saying that a large part of how you play depends on the skills and tricks you learn for how the world of the game operates, but there's also the fact that there's a fair mix of difficulty in the environment of the world as well. You never know what kind of challenge you'll be in store for with each run, and the best that you can do is hope that you stick it out by understanding the rules of the world and how to make them work in your favor with each challenge.
Admittedly the progression system of roguelites is equally fun, wherein you have the same element of challenge while also giving your character a bit of personal growth, but in cases like with Darkest Dungeon , Binding of Isaac or Enter the Gungeon, it's really a test of patience in the face of the unpredictable, much like with the real world. Thus, it makes it a fun little grind to get away from life while also not having to worry about being tied down to a massive game to invest so much time in.
Again, I appreciate the chance to share a bit about what this genre means to me, and I hope for the best for myself and for this fine community.