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1.54.7 just hit the Experimental branch, featuring:
- When you came across a particularly big moonlet in the area that was dense with rocks and the game had problem finding a suitable spot to show that moonlet, it's virtual ghost would tag along you, trying to spawn, until it found a suitable spot. For some playstyles this could last dozens of minutes, which could cause the moonlets appear even thousands of kilometres away from the location they were supposed to be at, or appear twice - if you took a very specific path that would lead you back to it's original location through astrogation. The spotfinding algorithm is now much more aggressive if it fails a couple of times and is pretty much guaranteed to find an empty spot in dozens of seconds now.
- Astrogating away in a dense region of the rings, while a moonlet or other anomaly tried to find a good location to spawn, would drag that entity along with your ship. The gravity of this situation is decreased now.
- Updated translations.

Feedback Focus: Event spawning.
1.54.8 just hit the Experimental branch, featuring:
- EIAA-1337 autopilot, when installed on a ship equipped with MLF Haul drones, attempted to use these drones on targets that they were incapable of moving or interacting with.

Feedback Focus: EIAA-1337 mining on ship equipped with drones.
1.54.9 just hit the Experimental branch, featuring:
- Resolved an issue causing asteroid banding artefacts. When the simulation range was reduced and the ship moved slowly, an interaction between the limited simulation space and the asteroids' cell-based density map led to the formation of regular patterns in the rings.

Feedback Focus: Formations within the rings.
1.55.0 just hit the Experimental branch, featuring:
- You can disable motors on Eagle Prospector series grinders now.

Feedback Focus: Still looking for feedback on how the rings look after the most recent fix.
1.55.2 just hit the Experimental branch, featuring:
- Updated graphics of Uranium Caves. This includes the removal of some rendering artefacts outside the moonlet and a cave interior border that is more in line with other caves you can encounter. If you are using the 4k texture pack DLC you might want to disable it to test this version, as it overwrites files that were changed here. A proper update to that DLC will be released with the next stable update.

Feedback Focus: Uranium harvesting.
1.55.3 just hit the Experimental branch, featuring:
- Abandoning a race without further interaction with the racing team would cause them to get angry at you and refuse to communicate with you further. They will now forgive you when you meet them again. This patch includes compatibility with older saves.
- When you ask the racing team for a rematch shortly after winning or losing a race, they will acknowledge now that it's a rematch.
- Updated translations.

Feedback Focus: Ringracing.
1.55.5 just hit the Experimental branch, featuring:
- Fixed lines-of-sight displaying wrong on ultrawide monitors or dual monitor setups (with more than 4:1 aspect ratio).
- The Space Bar crew now keeps asteroids further away from the establishment and attempts to keep the interior debris-free. This also prevents the bar from spawning on top of existing rocks, causing mayhem.
- Updated translations.

Feedback Focus: Lines of sight and spelunking. The change in LoS shader should not be very detectable, but there might be subtle changes in how things look. If you feel something is off, please provide a screenshot so we can get on the same page.
1.55.6 just hit the Experimental branch, featuring:
- The game will no longer receive gamepad input when not in focus. This caused the game to un-pause when you put it in the background and launched another game on Steam Deck.

Feedback Focus: Steam Deck game multitasking.
1.57.3 just hit the Experimental branch, featuring:
- New astrogation protocol. Previously, there was a fixed velocity deadzone required to match in order to engage astrogation. That deadzone is now dynamic, starting much bigger and narrowing down as the astrogation progresses. This will give you much more space for manoeuvre when you are starting your astrogation sequence but will require stricter adherence to the course at the very end. This change will also prevent large adjustments to the course as the cutscene kicks in, which could cause some unbalanced ships to perform unexpected spins.
- Your autopilot will now display Approach Speed next to Relative Velocity when you target an entity.
- When selecting astrogation back to Enceladus, the astrogation velocity slider will now be disabled, with an appropriate tooltip hint.
- Selecting an astrogation destination that is too close for you will now add an appropriate tooltip hint to the disabled "Plot Course" button.
- Updated translations.

Feedback Focus: The new astrogation protocol.
1.57.4 just hit the Experimental branch, featuring:
- Fine-tuned new astrogation protocol. When matching the velocity to the trajectory, the deadzone now has a fuzzy border, instead of a sharp one - if your trajectory is on the edge of the required precision, the calculation will not stop immediately, but first slow down progressively, as you get further and further away from the required course. This should give you sufficient feedback to adjust the course judging by astrogation progress alone and will give some margin of error if you steer just a little outside the target.
- If you stray twice as far from the astrogation target, the trajectory computation will now rewind a bit, to reflect the fact that your astrogation software needs to account for unexpected ship manoeuvre. This also prevents abusing the astrogation system by "charging up" the astrogation without actually making the jump, just flying in a completely different direction while having the ship primed for an emergency jump. This made little sense in-universe.
- Adjusted the visual feedback for the astrogation course near the end of the astrogation sequence to make it easier to set the required course.

Feedback Focus: The new astrogation protocol.
1.57.5 just hit the Experimental branch, featuring:
- Having a comms channel open won't stop the astrogation course computation when returning to the Enceladus station. Should such a cowardly escape cause a story event to be broken, the countdown will be slowed instead until the people you were talking to react appropriately.

Feedback Focus: Still looking for feedback on the new astrogation protocol.
1.57.6 just hit the Experimental branch, featuring:
- Moving your in-game camera will not cause the shadows to shift around anymore.

Feedback Focus: Visuals.
1.57.7 just hit the Experimental branch, featuring:
- The HUD Scale slider in the settings, the very end of the scale would have no effect due to monitor aspect ratio constraints. Adjusted the slider to show only scale levels that actually change the scale.
- If your resolution or window size is so small that no HUD Scale adjustment is possible, the slider will be disabled with an appropriate tooltip.
- The railgun particle system now correctly accelerates particles relative to the velocity of the railgun.
- Repairs were performed on the Enceladus Prime station superstructure, which was slightly misaligned and when you observed it long enough could flicker some pipes in and out of existence.
- Holding a rotation manual control key while performing an astrogation jump with a fly-by-wire enabled autopilot will not cause your ship to continue spinning through the whole cutscene sequence.
- OMS's Astrogation destination list will no longer receive lights from the comms window. These lights caused some of the colours to be difficult to tell apart.
- Updated translations.

Feedback Focus: HUD scale settings.
1.58.0 just hit the Experimental branch, featuring:
- Expanded OST with a release of "Prepare for Decompression" for your off-game listening leisure.
- Pressing the "match velocity" key (X by default) during the astrogation sequence will now match your autopilot to the astrogation course, making returning to the right course after a manual dodge much easier. A proper on-screen prompt is included.

Feedback Focus: Changes to the new astrogation protocol. We aim to be a bit more involved, but not more difficult.
1.58.1 just hit the Experimental branch, featuring:
- Astrogators could confuse moonlets that were less than 50km from each other, often losing track of one of them.
- Updated translations.

Feedback Focus: POI discovery.