Posted August 31, 2024
1.54.7 just hit the Experimental branch, featuring:
- When you came across a particularly big moonlet in the area that was dense with rocks and the game had problem finding a suitable spot to show that moonlet, it's virtual ghost would tag along you, trying to spawn, until it found a suitable spot. For some playstyles this could last dozens of minutes, which could cause the moonlets appear even thousands of kilometres away from the location they were supposed to be at, or appear twice - if you took a very specific path that would lead you back to it's original location through astrogation. The spotfinding algorithm is now much more aggressive if it fails a couple of times and is pretty much guaranteed to find an empty spot in dozens of seconds now.
- Astrogating away in a dense region of the rings, while a moonlet or other anomaly tried to find a good location to spawn, would drag that entity along with your ship. The gravity of this situation is decreased now.
- Updated translations.
Feedback Focus: Event spawning.
- When you came across a particularly big moonlet in the area that was dense with rocks and the game had problem finding a suitable spot to show that moonlet, it's virtual ghost would tag along you, trying to spawn, until it found a suitable spot. For some playstyles this could last dozens of minutes, which could cause the moonlets appear even thousands of kilometres away from the location they were supposed to be at, or appear twice - if you took a very specific path that would lead you back to it's original location through astrogation. The spotfinding algorithm is now much more aggressive if it fails a couple of times and is pretty much guaranteed to find an empty spot in dozens of seconds now.
- Astrogating away in a dense region of the rings, while a moonlet or other anomaly tried to find a good location to spawn, would drag that entity along with your ship. The gravity of this situation is decreased now.
- Updated translations.
Feedback Focus: Event spawning.