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1.52.6 just hit the Experimental branch, featuring:
- Fixed a tooltip on the astrogator tab.
- Updated translations.

Feedback Focus: General.
1.52.7 just hit the Experimental branch, featuring:
- Fixed some of the moonlets not despawning, which both permanently degraded the performance and could cause your ship to quantum tunnel into them when you paid them a subsequent visit.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.52.8 just hit the Experimental branch, featuring:
- THI Cargo Containers will now follow you through an astrogation jump when executing the "keep formation" command.
- Fixed tooltips for some buttons on OMS not showing when using a gamepad and flickering when showing up.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.52.9 just hit the Experimental branch, featuring:
- Ships and drones will only follow you through astrogation if they are actively following you, not just when they are particularly friendly or unfriendly. This changes both behaviours of THI cargo containers, both bought and found, which will not track you when you tell them to stay or return to the station, as well as particularly friendly miners, which now can be easier distracted from following you. As a downside, this might cause your hired wingmen or mining companions to not follow you if you sneakily astrogate away while they are busy mining, so make sure you give them orders to follow you.
- Updated translations.

Feedback Focus: NPC behaviour during astrogation.
1.52.11 just hit the Experimental branch, featuring:
- Improved performance of encounter detection. Previously, when you made a lot of deals with shady entities, the performance of your game could degrade, as it attempted to trace each deal you made. The shady activity ledger is much faster now.
- If you went straight from one established deal to a location of another deal of the same type, without visiting any other location between them, you could find nothing.
- Fixed refuelling speed for crafts you attach to your ship. Previously, it used ore transfer pump capacities, which are slower for most crafts.
- Saved games will not contain events that can not happen anymore. This improves loading speed. Old saves will be cleaned up automatically.

Feedback Focus: Pirate deals, performance.
1.52.12 just hit the Experimental branch, featuring:
- Improved dialogue decorators. When a dialogue option results in a member of your crew going away, you will now see a clearer indication that they are leaving, including the time they will be away.

Feedback Focus: Dialogue decorators.
1.52.13 just hit the Experimental branch, featuring:
- If you collected a weregild and the captain you were processing felt like explaining themselves, they got distracted and did not remember that they paid you, allowing you to ask for money a second time.
- Updated translations.

Feedback Focus: Weregild collection.
1.52.15 just hit the Experimental branch, featuring:
- The exact mineral composition of all the ore chunks you collect and process is now stored in your save file. Previously, the game relied on procedural seed to re-create the same composition after interlunar transit, but this approach proved to be inaccurate - especially if you had partially-processed chunks in your cargo hold.

Feedback Focus: Save compatibility. This release modifies the way your game saves data, and while I took extra steps to provide both forward and backwards compatibility, please look out for any save-related glitches.
Post edited June 08, 2024 by koderski
1.52.16 just hit the Experimental branch, featuring:
- Fixed a memory leak that caused the game to use more memory when you encountered entities you could talk to.
- Fixed scale of the locust swarm, in which participants were twice as big as they should be.
- Expanded performance logging to make it easier to pinpoint things that cause performance problems.
- Additional bundled debugging tool to test for memory leaks.

Feedback Focus: Performance.
1.52.17 just hit the Experimental branch, featuring:
- Enhanced profiler logs. Additional information contained in long-term performance logs will make it easier to pinpoint any performance issues that build over long periods of time, like any memory leaks.

Feedback Focus: General.
1.52.18 just hit the Experimental branch, featuring:
- Made the cargo hold walls of OCP-209 a bit thicker. This should prevent popsicles from slipping through the cracks.
- You can't pump ore into racing drones, mines and claim beacons anymore.

Feedback Focus: OCP-209.
1.52.19 just hit the Experimental branch, featuring:
- Triskellion-Armstrong issued a recall on the most recent B8 claim beacon series. A faulty ship detection module inhibited most of the drone functions permanently, which both rendered the claim beacon inoperational shortly after deployment and hindered third-party modifications of the beacons.

Feedback Focus: Beacons, race drones, mines.
1.52.20 just hit the Experimental branch, featuring:
- Fixed a sensor-related memory leak that caused the game to degrade performance in multi-hour dives.
- Improved sensor performance.

Feedback Focus: Performance.
1.52.21 just hit the Experimental branch, featuring:
- Unidentified perpetrator was filling rich ore veins with ore chunks of exactly the same ore compositions, causing bafflement in the mining community. With increased telescopic surveillance these pranks stopped now.
- With multiple visits, some astrogation destinations could drift slowly towards the edge of the rings, eventually reaching a location outside of the playable area. They will counteract this now.
- Updated translations.

Feedback Focus: Ore variety.
1.52.23 just hit the Experimental branch, featuring:
- Racing drones which were caught with salvage manipulators shut down all of their sensors, which resulted in the race being invalidated, as the drone did not see any participants and assumed a catastrophic accident.
- Increased racing drone ship detection range to 64km.

Feedback Focus: Ring racing, especially if you attempt to cheese it out with salvage equipment.