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1.48.2 just hit the Experimental branch, featuring:
- Removed a layer of cloaking paint from pirate station docking arms, making them visible again.

Feedback Focus: Still looking for feedback on Nakamura-Titan Mining Companions.
1.48.3 just hit the Experimental branch, featuring:
- Fixed a cradle-related memory leak introduced in 1.47.0 that caused the performance to degrade and game become unstable and quirky when you flew with cradled equipment for an extended period.
- Fixed pump audio for ore transfer on cargo containers not being audible since 1.47.0.
- Updated translations.

Feedback Focus: Still looking for feedback on Nakamura-Titan Mining Companions.
1.48.4 just hit the Experimental branch, featuring:
- Fixed POI descriptions overflowing the Astrogation window if you scrolled them by dragging the scrollbar with your mouse.

Feedback Focus: Still looking for feedback on Nakamura-Titan Mining Companions.
1.48.5 just hit the Experimental branch, featuring:
- NT Mining Companions that you ordered to return to Enceladus will not call you immediately back, inventing an excuse for why they are leaving.
- When you order a drone to dock to your ship, its tactical marker will disappear immediately after the docking is complete.
- You cannot hail mining companions that docked with you and powered down anymore.
- You can attempt to hail a ship or drone again that did not reply to you. Earlier, a lack of reply would lock you out from subsequent tries, even if that specific NPC had something to say later.
- Attempting to hail a Mining Companion just as you release it should not cause it to ignore you for 10 seconds anymore.

Feedback Focus: Still looking for feedback on Nakamura-Titan Mining Companions. This release also changes the way you communicate with other ships, so please be on the lookout for any other communication-related quirks.
1.48.6 just hit the Experimental branch, featuring:
- Asteroid grinders are now better at grabbing (smaller) rocks and doing more damage. Success in grinding larger rocks still largely depends on their shape and your ability to get a good grip on them.
- Fixed line-of-sight in the Space Bar being rendered wrong in one of the corners if you got close enough.
- Picking up an entity with active transponder into your cargo bay will now immediately remove it from your pilots contact list.

Feedback Focus: Grinders.
1.48.7 just hit the Experimental branch, featuring:
- Fixed a bug that caused ore to vanish if your Nakamura-Titan Mining Companion left the detailed simulation range with cargo inside and then came back near your ship. In such cases, that cargo would vanish immediately after it left its cargo bay during the Cargo Transfer Protocol.
- Updated translations.

Feedback Focus: Still looking for feedback on the Nakamura-Titan Mining Companions.
1.48.8[b/] just hit the Experimental branch, featuring:
- The interior of the space bar now properly blocks you from astrogating away and hides your exhaust and laser flares from the visual feed.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.49.1 just hit the Experimental branch, featuring:
- Improved lighting shaders. This release features a new way to process lighting on objects in the game. It should have the same performance as before, but now it will remove some noise and shimmering artefacts when you view big, detailed entities (like moonlets) with your camera zoomed out.

Feedback Focus: Graphics, especially lighting effects. As this update features game-wide shader update, please be on the lookout for any graphical glitches. Please post screenshots of things that don't look right.
1.49.4 just hit the Experimental branch, featuring:
- Made ore shiny again. A layer of dust covered most of the ore nuggets on your recon craft feed, making them quite dull, but our dedicated team of drones painstakingly cleaned them up to make them shiny again.
- Updated translations.

Feedback Focus: Ore graphics.
1.49.5 just hit the Experimental branch, featuring:
- You could take a very specific path through the spacetime that caused some of points of interests to appear more than once.
- Fixed a bug that caused faction disposition for unique entities, such as certain space stations or station-like structures, not saving individual disposition towards you correctly. This could cause some entities to become hostile on your first interaction. This change is retroactive and will reset all the mistakenly set dispositions automatically.
- Updated translations.

Feedback Focus: General.
1.49.6 just hit the Experimental branch, featuring:
- Custom paint job, if present, will now be applied to OCP-209's habitat.
- LIS-Kitsune HUD will now respect brightness tuning for the microseismic scanner floating window.
- Virtual Flight service in the Tuning menu required you to use the shortcut key to activate. You will now be able to activate it using your mouse.

Feedback Focus: General.
1.49.7 just hit the Experimental branch, featuring:
- OLED saving as applied to non-static HUD elements, such as autopilot targeting receptiles and ore identification markers. OLED-saving protocol introduces a slight shift of all the static elements of your HUD to prevent OLED (and CRT) displays from being damaged with burn-in from having a prolonged display of a static image. This makes sense for static elements of your HUD. This will cause all the autopilot target markers and ore identification markers to be exactly centered on the target.
- Autopilot HUD overlay displaying relative velocity and distance was not placed correctly if you targeted a surface of a big entity, such as moonlet. While the triangle marker was correctly placed on the surface of the object, the velocity overlay was placed over it's centre of mass.

Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
1.50.0 just hit the Experimental branch, featuring:
- You can now refuel your THI Cargo Containers. This includes the ability to tune the propellant buffer.
- You can give more detailed commands to your THICCs.

Feedback Focus: The new THI Cargo Container options.
1.50.2 just hit the Experimental branch, featuring:
- Adjusted spawning routines for ore in close proximity to other entities, such as ships, cargo holds, grinders and more. This should greatly improve the odds of having good yields when mining with an excavator or grinder directly.
- The ship HUD boot sequence was missing from the Enceladus launch sequence cutscene.
- Updated translations.

Feedback Focus: Close-quarters mining.
1.50.4 just hit the Experimental branch, featuring:
- Presence of some drones prevented correct fracture of asteroids near them, resulting in worse yields with some playstyles.
- Some drones did not power up their autopilots when released. Machines have a hard time flying when they are powered off. They will be turned on again.

Feedback Focus: Still looking for feedback on close-quarters mining.