It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
1.52.24 just hit the Experimental branch, featuring:
- Fixed a memory leak that happened when you switched ships in your fleet at Enceladus. Each subsequent switch to a completely new ship would take a little bit of memory and processing power, which could add up if you have a large fleet and have problems deciding which ship to fly.

Feedback Focus: General.
1.52.25 just hit the Experimental branch, featuring:
- More reliable one-time astrogation destinations. Previously, if a temporary destination would lead you to a big entity, the game had problems finding the right spot to spawn, it could give up prematurely, making some destinations empty, when they should not be. Now, it will keep trying until it succeeds.
- Updated translations.

Feedback Focus: Exploration of Big Lidar Contacts, Radar Anomalies, and similar destinations. Due to a general change in how the game handles the spawning of local anomalies, please be on the lookout for other quirks related to anomalies, like twin moonlet systems.
1.52.26 just hit the Experimental branch, featuring:
- Custom paint will now show up correctly on the habitat of OCP-209.
- You can ask the racing team to race again, as long as their drone is still operational.
- You can't reset the race by calling the racing team while you are in the middle of a race.

Feedback Focus: Ringracing.
1.52.27 just hit the Experimental branch, featuring:
- The race will now reset properly when you ask the racing team to race again.

Feedback Focus: Ringracing.
1.52.28 just hit the Experimental branch, featuring:
- Certain large and well-armed station would get upset if they offered you a deal and you declined - and they didn't take into account that you might be in the middle of a trade to raise enough funds. They are much more patient now.
- Ships and stations that didn't like your cargo containers or mining companions tried to hail them to voice their displeasure while they were still attached to your ship, and opened fire when they didn't respond. They will now raise their concerns directly to you.

Feedback Focus: Illicit business practices.
1.52.29 just hit the Experimental branch, featuring:
- There were still some paths in the dialogue you could take that locked you out of a second round of the race.
- The racing drone will now always call you again when you catch it for the second and subsequent times. It might complain that the race is invalid if it completely runs out of propellant.
- The racing drone will now dodge more aggressively, will keep a larger initial distance, and will move further away when you are re-starting the race.
- Updated translations.

Feedback Focus: Ringracing.
1.52.30 just hit the Experimental branch, featuring:
- When your claim beacon, mining companion or a cargo container just booted up after being released, but you immediately caught it back, you could end up with an open comms channel to a drone that was unable to close it, or respond. That prevented you from contacting any other entity, talking to your crew, or even astrogating back to the Enceladus station until you released that drone again.

Feedback Focus: Still looking for feedback on ringracing.
1.52.31 just hit the Experimental branch, featuring:
- When you travelled alongside a ship for an extended period, it could forget your previous conversations. The captain could change their mind about important things, like the favours he owns you, or even who is among their crew.

Feedback Focus: General.
1.53.0 just hit the Experimental branch, featuring:
- Increased beamformed LIDAR resolution by 100%.
- Additional cone focus tuning option for beamformed LIDAR.

Feedback Focus: IRL-30-BF
1.53.2 just hit the Experimental branch, featuring:
- Booting up a B8 Claim Beacon, but aborting the claim, loading it up again and moving it to another location would cause the beacon to establish the claim in the spot it was first deployed.
- Beacons will not follow you when you deploy them again after aborting the claim but, will return to their default behaviour.
- When a physical HUD lost its power, the autopilot overlay would stall instead of disappearing. It will now correctly disappear until the power is restored.
- Obonto Habitats and other traders would attempt to trade with NPC ships that docked to them by accident. Since most of the ships are not equipped for trading, this caused the conversation with the player to be cut short on subsequent contacts.
- Updated translations.

Feedback Focus: B8 Claim Beacons.
1.53.4 just hit the Experimental branch, featuring:
- Adjusted Kitsune cargo bay area to prevent it from accounting cargo before it clears the cargo gates.
- Added compatibility and automatic fixing for some corrupted save data file, preventing crashes when you attempt to load a save that was corrupted.
- Updated translations.

Feedback Focus: Release candidate. Please report anything working worse than the current stable branch.
1.54.0 just hit the Experimental branch, featuring:
- An additional, brand new soundtrack.
- Adjusted previous "boss battle" soundtrack to play more often when you are engaging in challenging opponents.
- Updated translations.

Feedback Focus: New music.
1.54.3 just hit the Experimental branch, featuring:
- Adjusted display rectangles of ore venting particle systems which caused lighting glitches when your ship was moving fast enough.
- Fixed the tooltip in the tutorial that clarified that X displayed is a key to press and not a button to click that did not appear.
- Having a good standing with Ganymedeans won't cause their cargo containers to send you their ore without catching them.
- You can abort the B8 claim immediately if you deploy your beacon by accident.
- Updated translations and translation credits.

Feedback Focus: General.
1.54.4 just hit the Experimental branch, featuring:
- Adjusted line-of-sight rendering settings. Previous settings experienced some graphical quirks when you flew close to certain entities, such as moonlets.
- Adjusted collider and occluder shapes for moonlets to closer match the visual representation and be less confusing.
- Fixed weird black shadow that was sometimes visible around a moonlet if you raised your gamma settings high enough. With default gamma, it was barely visible.

Feedback Focus: Uranium harvesting, line-of-sight quirks, especially on ultra-wide monitors.
1.54.5 just hit the Experimental branch, featuring:
- Delivering huge amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
- Disabled OLED-saving option for EIME HUD display. The subtle shifts in pixel location were useless on a HUD that moves all over the screen, and it caused a slight misalignment of the augmented reality display of the cargo bay.
- Dismissing a crewmember who is a part of an active crew now correctly clears associated story flags.

Feedback Focus: General.