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rignes: The section of the cam_ext file that I'm editing is as follows:

; enable scaling of in-game 2D overlay (HUD), makes the things like current item/weapon text, or SS2
; HUD/panels, larger at resolutions of 1280x960 or higher with pixel perfect scaling (requires "use_d3d_display")
; NOTE: Enabling scaling may actually improve performance, especially at high resolutions.
;d3d_disp_scaled_2d_overlay 64
; alternatively a fixed 2D resolution can be defined, which is aspect ratio corrected and scaled up
; to the current resolution, without enforcing pixel perfectness (ie. filtering makes it a bit less crisp)
d3d_disp_scaled_2d_overlay 640 480

I'm not touching any other part of the cfg file other than to remove the ; from the beginning of the line.

I've tried it with various resolutions settings for resolution with zero change.
Try this :

; enable scaling of in-game 2D overlay (HUD), makes the things like current item/weapon text, or SS2
; HUD/panels, larger at resolutions of 1280x960 or higher with pixel perfect scaling (requires "use_d3d_display")
; NOTE: Enabling scaling may actually improve performance, especially at high resolutions.
d3d_disp_scaled_2d_overlay 1280 720
; alternatively a fixed 2D resolution can be defined, which is aspect ratio corrected and scaled up
; to the current resolution, without enforcing pixel perfectness (ie. filtering makes it a bit less crisp)
;d3d_disp_scaled_2d_overlay 640 480

I have 1080p screen.
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deathunlimited89: i thought the game would work "out of the box" :/
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Al3xand3r: It does, for most. All this is for additional functionality, mods, or on the off chance there are issues for you (no game is 100% bug free).
yeah, just had to uptade directx 9 :)
Cheers.
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voodoo47: it's NOT recommended, as it's not compatible with the new (NewDark) mods, such as four hundred (world textures), or vurt's space etc.
This URL states that the newest SS2Tool makes use of the SS2ModManager ok again:

SS2Tool & SS2ModManager
no, the old mod manager is simply not compatible.

btw, ss2tool 4.9 is up, now fully compatible with the GOG release. if you have used 4.8 and deleted the redundant files manually, you don't need to repatch.
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voodoo47: no, the old mod manager is simply not compatible.

btw, ss2tool 4.9 is up, now fully compatible with the GOG release. if you have used 4.8 and deleted the redundant files manually, you don't need to repatch.
Then why does that site say that the latest SS2Tool makes the modmanager compatible again? (BTW I was talking about the newest version of the Mod Manager <span class="bold">here</span>.)
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voodoo47: no, the old mod manager is simply not compatible.

btw, ss2tool 4.9 is up, now fully compatible with the GOG release. if you have used 4.8 and deleted the redundant files manually, you don't need to repatch.
Awesome, thanks!
Removes "skip_intro" from cam.cfg
Heh.

Removes "skip_intro" from cam.cfg
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povuholo: Heh.
Indeed
Post edited February 15, 2013 by GameRager
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voodoo47: no, the old mod manager is simply not compatible.

btw, ss2tool 4.9 is up, now fully compatible with the GOG release. if you have used 4.8 and deleted the redundant files manually, you don't need to repatch.
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GameRager: Then why does that site say that the latest SS2Tool makes the modmanager compatible again? (BTW I was talking about the newest version of the Mod Manager <span class="bold">here</span>.)
"it's on the internet so it must be true", right?

as I said, the modmanager has been made for the 2.3 version of SS2. it certainly can't load the 2.4 mods (NewDark), and it has not been tested with a 2.4 (GOG) install at all. partial functionality is probably possible, but use is strongly discouraged anyway.

to put it bluntly, use it if you want, but don't come here crying if you end up with an unusable pile of files and folders.
Post edited February 15, 2013 by voodoo47
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voodoo47: "it's on the internet so it must be true", right?

as I said, the modmanager has been made for the 2.3 version of SS2. it certainly can't load the 2.4 mods (NewDark), and it has not been tested with a 2.4 (GOG) install at all. partial functionality is probably possible, but use is strongly discouraged anyway.

to put it bluntly, use it if you want, but don't come here crying if you end up with an unusable pile of files and folders.
I am holding off on using the ModManager until I figure out for sure if it works with the newest game version/mods or not, but I was wondering: Are there plans to update the ModManager(Or are any alternatives being worked on by the modding community?) if it truly isn't compatible currently?
Post edited February 15, 2013 by GameRager
voodoo47

Question, is there a way to fix the rapidshare deal? It wont let my download your zip file. Thh other 2 websites seem to have issues too>

Thanks
that's a question for Thorandor, he has uploaded the package(s).
OK, Thanks for your reply.
Wish there was a high-resolution textures/models pack for creatures that was faithful to the original design. Rebirth is nice but sometimes feels a bit off.
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candlesayshi: Wish there was a high-resolution textures/models pack for creatures that was faithful to the original design. Rebirth is nice but sometimes feels a bit off.
Did you check out the systemshock.org forums? There is a Rebirth 2.0 mod, as well as a few other mods, that may be more to your liking.
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candlesayshi: Wish there was a high-resolution textures/models pack for creatures that was faithful to the original design. Rebirth is nice but sometimes feels a bit off.
There's Impy Nickers' efforts but it's hard to say if the mod will ever see the light of day:
http://www.systemshock.org/index.php?topic=4219.0