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..so, SCP beta5. definitely no extra easter eggs.
Post edited January 02, 2024 by voodoo47
and beta6 is here, same place.

happy 25th birthday, SS2.
Post edited August 12, 2024 by voodoo47
Getting ready to try SS2 for the first time.

---- I added the SS2Tool with the Blue Mod Manager

---- I downloaded the zip with SCP beta 6

Where exactly do I unzip all these SCP beta files? I couldn't find any instructions for that anywhere. The "detailed instructions" for the mod manager just say " navigate to your downloaded mods and select them all.". Is there some kind of mod folder I should create somwhere ? Or should I be unzipping the download straight into the SS2 directory??
nope, you just point the manger at the archives (install mod archives) and let it extract and load the mods. then you activate them and set the priorities, done.
Hmm. It's still not exactly clear to me. But I did get everything working perfectly.

I extracted all of the .7z downloads into the folder...System Shock 2\DMM/

Then I used Blue Mod Manager to Activate each of them, and Iput them in the proper order.

The game looks fantastic. I'm amazed that a game that originally came out i 1999 can look this good.


So I guess the part that I'm still not clear about is this. Now that I have all these mods activated via the Mod Manager and everything is working in the game, can I safely delete each of those mod folders that I randomly decided to put in that DMM folder? Or do I need to keep them there, or anywhere? (There is a folder full of files for Four Hundred V21U, a folder for SCP_beta6, a folder for SS2 Black Egg 1.02, etc, etc, etc)
ok, full explanation;

- each mod (or rather, its files) needs to reside in a modfolder which needs to be placed in the DMM folder. no extra folders (so for example, \DMM\SCP_beta6\*all files and folders* is good, \DMM\SCP_beta6\SCP_beta6\*all files and folders* is bad). how you make this happen is up to you, if you like to move things around manually, you can, but there is no point, the mod manager can be pointed at the zips (as in, multiple), and load everything up automatically.
- once that is done, you should be able too see the mods in the manager gui (no warnings or errors should be displayed), you activate them, set the priorities up, click exit and start the game. do not use the DMM folder to store zipped files, and do not delete the proper modfolders with the active mods as they will stop working if you do.

and contrary to the popular belief, you don't have to start the manager each time you want to run a modded game, the mods are set and good to go, and unless you want to change your mod loadout, you can just run the exe or whatever.
Post edited September 30, 2024 by voodoo47
Ok great thanks, I've got it setup correct then.

I see that your username has been associated with system shock for years. Thanks for whatever contribution you have done!
sure thing.