ok, time to get this show on the road;
2.46 update3:
- the transmitter quest art code bits are now properly added as pda notes
- the transmitter now actually requires the player to restore power before it can be activated
- the purge radiation and reset power at Engineering quests will now always start up properly
- the Many brain ambience will now always stop once the Many sequence ends
- the wormheart implant heal and wormskin armor psi/health drain effects finally don't break upon level transition anymore
- fixed physdims on consumable alien organs, beakers and the autorepair unit
- fixed the cigarette script
- decontamination shower will work properly for all players in MP
- fixed trigger size on deployed proximity grenades so they would not explode prematurely dealing next to no damage, this means luring lesser enemies into mine traps is now a viable strategy
- the engine core flow ambient will start to play only after the engine has been activated, and the lighting setup works properly now
- readded missing hitspangs on the shotgun
- fixed some more AIs not being affected by the stasis field generator
- fixed rumbler being almost immune to worm guns (will take proper damage from the human mode now)
- tweaked the worm launcher projectiles setup, should be less wonky now when homing to targets
- added a ladder to the Hydro2 lilypad area that was very difficult to get out of
- resolved a few transparency issues on some flora
- added a rad meter to the Rick1 torpedo radiation area, and lowered the rad dosage received, as there is no more need to insta-kill the player because it's not possible to get through the area without purging the radiation anymore
- fixed conflicting flags on some spawnpoints that were
causing the player to easily witness spawns under certain conditions (seeing a spawn should now be limited to edge case scenarios)
- fixed the extra spawn setups at Ops4 and Eng1 that were meant to make the player's life difficult when trying to complete the transfer Shodan and set core to overload quests to activate when the quests are received instead of when they are completed
- the underwater vent in the Many level will no longer insta kill the player by smashing him against the water surface
- the Happy Noodle bar on Earth now looks like a functional bar
- NPCs on Earth no longer use corpse skins
- the DE build was not loading some translated texts and textures properly, fixed now
- the DE build was already partially uncensored, finished the job and uncensored it completely. no more of that green blood nonsense
- removed invalid locations from install.cfg, this is required to load all the patched resources properly, will fit both GOG and steam builds
SS2_GOG_STEAM_2.46_18mar2018update extract to your (GOG/steam 2.46 update1 or update2) SS2 folder and overwrite. can be applied to a game in progress with no risk, saves will work, and your settings or controls will not be reset (but any cam_ext.cfg tweaks will be).
IMPORTANT NOTES:
- the DE build of the game requires the
DE version of install.cfg (or an edit to the file that changes language english to language german) or things WILL break
- enabled pixel perfect HUD scaling, that means anyone running the game at a vertical resolution of 960 pixels or higher will get scaled HUD (no smoothing, as this makes the text look awful)
- enabled ATOC, this means smooth texture edges as long as you have a DX10 capable gpu and OS
- the GOG build still has the old shock2.exe spooking around, an excellent opportunity to get rid of it
and a milestone has been reached - with this update, I'm not aware of anything that is outright broken in the GOG/steam build anymore, meaning that while
stuff certainly can be tweaked to infinity, no things that flat out don't work should be left.
enjoy.