SimonG: So, even if the story of the game would have been so bad, that it would have ended with killing general Shepard, it would have been a good fun game.
The thing is, with PS:T you can't really distinguish between story and gameplay because it's
all about discovering the story and playing out your role in it. And it's not just good because of the story but also because of the way the story is told. A good story doesn't make a good game, but good story-telling is an important factor for RPGs and adventures, IMO. Sure, it's a game where you have to read a lot and the combat is not that much fun, but then again the game is not really about combat action and the writing is excellent.
It might not be for everyone, but I wouldn't criticze a racing game I don't like by saying "The driving action might be fun but the story is severely lacking". ;)
Anyway, I'm kind of a blasphemer myself since I feel
The Longest Journey might be a little overrated. It was quite cool at the time and I actually enjoyed it in part, but it has too much long-winded dialogue sequences and backtracking for my taste (okay, it has "long" and "journey" in the title, but still. :P ). And some puzzles are really obscure and some design choices annoying; "what were they thinking?" was too common a question on my mind to actually call it an excellent adventure game, even with being accustomed to the inherent frustration factor of the genre (I'm a fan of adventure games). Don't get me wrong, it's still a nice game but far from being the best point-and-click adventure of all times, IMO.
It might seem like I'm contradicting myself (if I am, it's just another proof of how subjective the whole discussion is ;) ), but in PS:T I felt the dialogues were more interactive and the long reading and the backtracking were often optional, not required to move the plot forward, whereas in The Longest Journey you often have to talk to X in order to talk to Y in order to talk to X again in order to move on; and being an adventure game the whole thing is much more linear which makes getting stuck more likely.
(Or maybe I just like RPGs to offer better stories and writing and adventure games to offer more freedom and interactivity ...)
:)