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valarlight: Max Payne

Painful to play...so repetitive, total snoozefest..I have no idea why it's always been so highly rated.
Ok, can you name a shooter that isn't repetitive? Or any game at all for that matter?
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valarlight: Max Payne

Painful to play...so repetitive, total snoozefest..I have no idea why it's always been so highly rated.
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lettmon: Ok, can you name a shooter that isn't repetitive? Or any game at all for that matter?
There are shooters which have a good replayability.
far cry
no one lives forever
duke nukem

It is dependent of the challenge and game shooter design.
Call of duty had almost no replayability even with the first one.
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orcishgamer: I'm curious what is different about Korean dramas.
I'm not sure, but they're awesome.
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El_Double: Ok here it comes people, brace yourselves...

Planescape Torment

Yeah, seriously. I just never figured out what it is that people see in this game and God knows I've tried. It is just... uninteresting, and the leveling system is so confusing. Generally, when I level up my characters in a RPG, I'd like to know how each stats affects my character so I can develop them the way I want to. In Torment I had no idea how to get myself, for example, a mage-type character and how to expand his magical abilities. And what's with the immortal main character? "Oh no I just died!!! Oh wait a second, nevermind..." But I must confess that I never really got into this game despite the time and effort I sacrificed for it, so maybe I've misjudged something. On the other hand, I never found the game entertaining enough to keep on playing, so that does tell something, doesn't it? Oh well, I guess you just can't like 'em all. Now go ahead and crucify me to the Tree of Woe.
To the Pillar of Skulls with you! We'll justify it somehow.

Nothing wrong with disliking a particular setting or storyline. Planescape: Torment can be hard to get into.

You gain access to mage abilities following a series of quests from an encounter a few screens away from the starting area. Your immortality is actually a major story element that is fully explained by the end of the game. Best way to play is probably to let yourself go and just start wandering, taking everything that comes along in stride. If you can't get into the writing and weirdness of all the various encounters, it's probably not for you. It's not a game to try to force your way through.
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valarlight: Max Payne

Painful to play...so repetitive, total snoozefest..I have no idea why it's always been so highly rated.
Any game with writing like Max Payne's deserves a 6 on a 5 star scale. Too much fun.

The shooting was a nice mix between challenge and gun-em-down. Very quick and none of the usual hassle of careful aiming. Did you try a higher or lower difficulty?
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balanceofpower: So as you can see, I'm not judging Deus Ex through a modern lens but holding it up to the standards of its day.
DE's brilliance lay in bringing together so many disparate elements into a huge, unified world. Other games had similar scale, better shooting, better writing, etc., but nothing else fused it so well. And its story was considerably deeper than most. For all its flaws, it brought a unique and involving universe to life.

And Fallout is the seminal example of open-ended design with dense story content. Short of Planescape: Torment, almost anything will fall short by comparison.
Post edited October 28, 2011 by wvpr
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balanceofpower: Additionally, there's no real sense of drama. [...]
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SimonG: I found there was a lot of "drama", espically on a personal level. Every person you have to save can die. An outcome is never given, always in your hand. But yes, in the end it was lacking in the grander story presentation department, sadly DX:HR does make a similar mistake.

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balanceofpower: Moreover, You have no real control over these events either, [...]
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SimonG: Actually, you did have. A lot of people could be dead or alive at the end of the game. True, it's nicer if you get a round up like Fallout, but sadly very few games to this and so it's left to the imagination of the player. But even in Fallout, without the ending slides, it would always be "Master dead, Base destroyed, Player exiled".

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balanceofpower: So as you can see, I'm not judging Deus Ex through a modern lens but holding it up to the standards of its day.
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SimonG:
Actually, it makes me wonder if there's any legs in using invulnerablility cheats just to see how much you can break the game - what happens if you just put a bullet in your bosses head the first time you meet him then barricade yourself in his office and take out all who turn up - including Anna and Gunther - then take out Jamie and the stores guy...
Certain characters get an unbreakable energy shield when you aren't allowed to kill them. You'd have to do more than enable invincibility.
in response to Max Payne quotes:

Uninspired setting, boring enemys, lame weapons, bullet time was poorly done, dodgy controls, easy difficulty (yes I put it up) The story was bland and the overall presentation left me completely uninterested.

Everything about this game tells me it shouldn't be as popular or highly rated as it is, it's truly a phenomenom to me.

Anyway, if others enjoy it then that's fine :) .

Also forgot to mention one game in paticular I hate, the Assassins Creed series, easiest game I've ever played in my life not to mention the story for each subesquent sequel gets worse and worse!!

That is quite the contradiction. You praise Half.Life for what it was at the time, yet, you bash Deus Ex by todays standards.
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balanceofpower: You assume this because I'm on my first playthrough? That's rather presumptuous. I've been gaming since the days of DOS; I know how to properly gauge games according to their respective era. And I'm sorry to say but even by 2000 standards Deus Ex isn't really that remarkable.

The question that the game begs to be asked is: is it an FPS with RPG elements? or is it an RPG with FPS elements?

As an FPS, it is a failure. It is saddled with poor controls and extremely poor AI, even by 2000 standards.

Enemies are dimwitted automatons. Once they've spotted you they will either run straight at you, stand in place while shooting at you - or - if you run away into cover will either give up or chase you around a corner where you can dispatch them easily. Recall, now, that 1998's Half-Life had AI which was able to flank your position and flush you out with grenades.

Deus Ex's poor AI also explains the inconsistent pacing of the game. If playing a stealth character the game quickly becomes boring. At first it's cool to sneak around levels, using your stealth pistol you can easily double pew-pew guards in the head. However, once you've done this numerous times it loses its appeal. The only thing that breaks up this monotony are the mechanical bots and cameras and turrets that inhabit the same levels.

As an RPG, Deus Ex isn't so much a failure as it is just...flat.

Yes I agree that it explores certain philosophical / political issues that few games have touched - admittedly it is this aspect that has kept me coming back to the game - but the handling of these issues is so feckless that any semblance of depth is purely superficial.

Additionally, there's no real sense of drama. Take for instance the events that happen later in the game as MJ12 and Bob Page move in to take over the government. There is no sense of urgency. You read about martial law in the United States through a newspaper, something this grandiose and dramatic deserves nothing less than a cutscene, yet you read about it instead.

Moreover, You have no real control over these events either, they happen regardless of how well you play. In truth only a few choices you make through the game are going to affect one of the three endings you'll get.

Now you take the original Fallout for instance, a game where most of your choices make huge differences in the game's outcome, including the finale; not to mention the sense of urgency of finding the water chip for your vault, the success or failure of which resides purely in how well you're able to do. This is a perfect example of where Fallout succeeds whereas Deus Ex fails (or at least flounders).

So as you can see, I'm not judging Deus Ex through a modern lens but holding it up to the standards of its day.

I hope this clears up my position on the game.
Thing is, though, the game's real triumph wasn't the individual systems, but the way they all worked together to make an interesting sandbox world. The amount of freedom you have in Deus Ex is really quite spectacular. Is it worlds more than what you can get in other games? No, not really. But I think it's on par with the best of them, even today. What makes Deus Ex so special is just how unique and odd it is. It's not any particular genre of game. It's just a mash-up of a bunch of different ideas, but somehow they all work together to make something that can be quite fun. The thing is, you need to approach the game not as a "FPS/RPG," but as its own beast. It's about interacting with the world in different ways, and trying new things. It's about looking at your inventory and skills and thinking "how am I going to solve this particular situation with what I have?"

That being said, I think fans do sort of overrate the game, and I can completely understand disliking it. I myself hated the game at first. It took awhile for it to grow on me, because it was a little hard to understand what the developers were really striving for. But once I got a handle on how to approach the game, it really clicked.

EDIT: To be more specific, I think Deus Ex IS one of hte greatest games ever made, not because it's a shining example of gaming perfection (like Zelda or Baldur's Gate II), but because it's an incredibly ambitious game that manages to create a pretty cohesive and engaging experience despite (or perhaps because of) the "throw everything at it and hope it sticks" design philosophy.
Post edited October 28, 2011 by jefequeso
Mass Effect. I gave both ME1 and ME2 a chance and didn't manage to play longer than half an hour.
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SimonG: It really does, and I found it very interesting to read. You make very valid points. Which I find strangely hard to contradict. Yet, I still feel it was and is a great and brilliant game. Maybe nostaligia is getting the better of me, I don't know. But I still think you judge a bit to harsh on some aspects.
That has to be one of the politest disagreements I've ever encountered on the Internets. I appreciate your candor and mature response : )

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SimonG: No you can't. Neither can I. Nobody can. When you play a game is still a huge factor on how you "feel" about the game. I could write an essay about my current HL2 walkthrough, but I've written enough already ;-)
I understand and agree to a point. It's difficult to say with absolute certainty how I would have felt about it had I played back in 2000 though, I'm pretty sure - knowing my tastes over the years - that I would not have loved it as much as you (or other Deus Ex fans).

As I said, the game certainly deserves credit for its approach to questions of democracy, freedom and political power, but I really wish the rest of the game had lived up to that standard.

In my view, Deus Ex wasn't so much ahead of its time but it was "born" in the wrong era of gaming, unable to benefit from gaming mechanics that came in the years after its release.

I'd consider playing a remake if it had an open-world environment like the GTA games. The parts I enjoyed the most were walking around different parts of New York and Hong Kong and interacting with various characters. I thought to myself how cool it would be if the city were truly open like GTA, but instead of jacking cars, one's character would jack into terminals and such. But I digress...

For the record, I'm not saying Deus Ex is the worst game ever - far from it - but I do believe that its reputation as a landmark game *is* overstated. It just commits too many sins for a game that has as much acclaim as it does.

Funny enough though I do own IW and HR, both of which I intend to play. While I hear negative buzz about IW I've heard that HR takes the best aspects of its predecessors. I guess time will tell how much I'll like them, though I do enjoy cyberpunk settings and there aren't enough games out there that explore this territory.

Cheers

BoP
Post edited October 28, 2011 by balanceofpower
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jefequeso: Thing is, though, the game's real triumph wasn't the individual systems, but the way they all worked together to make an interesting sandbox world. The amount of freedom you have in Deus Ex is really quite spectacular. Is it worlds more than what you can get in other games? No, not really. But I think it's on par with the best of them, even today. What makes Deus Ex so special is just how unique and odd it is. It's not any particular genre of game. It's just a mash-up of a bunch of different ideas, but somehow they all work together to make something that can be quite fun. The thing is, you need to approach the game not as a "FPS/RPG," but as its own beast. It's about interacting with the world in different ways, and trying new things. It's about looking at your inventory and skills and thinking "how am I going to solve this particular situation with what I have?"

That being said, I think fans do sort of overrate the game, and I can completely understand disliking it. I myself hated the game at first. It took awhile for it to grow on me, because it was a little hard to understand what the developers were really striving for. But once I got a handle on how to approach the game, it really clicked.

EDIT: To be more specific, I think Deus Ex IS one of hte greatest games ever made, not because it's a shining example of gaming perfection (like Zelda or Baldur's Gate II), but because it's an incredibly ambitious game that manages to create a pretty cohesive and engaging experience despite (or perhaps because of) the "throw everything at it and hope it sticks" design philosophy.
I understand what you're saying; indeed, I see exactly where you're coming from with your view on the game. I just think that Deus Ex crossed a threshold for me that it didn't for you.

There are few - if any - "perfect" games. Even the best games are flawed in some way (I say this because I don't want to be perceived as holding up Deus Ex to some unreasonable standard of perfection).

But Deus Ex - despite its ambition - just makes too many mistakes for me to enjoy it, let alone love it like its fans.

Overall I was just really disappointed with Deus Ex. As I said in a previous post, it's certainly not the worst game in the world, but it just tried too hard to be too many things to too many people.

I don't mind ambition that may fall short of the intended goal, but Deus Ex just falls short in too many areas for my tastes. The gameplay mechanics, the level design, the writing, the characters, dialogue, etc... any other game would have been dismissed yet for some reason this game captured the imagination of gamers and reviewers alike.

I have to wonder if the September 11 attacks a year after its release had something to do with it, or perhaps it was one of few games that allowed one to spare one's enemies in an age of mindless shooters; I just don't understand what is behind so much acclaim for this very flawed game.
Call of Duty series
World of Warcraft (MMO's in general, though since they are not games, they don't really qualify)
Deus Ex, first game. One of most overloved and nuthugged game ever made. You would think the game had 20 developers, and they all post regularly on GOG.
Post edited October 28, 2011 by anjohl
Halo and the Final Fantasy series

Halo had pretty much been done before and better when it came out on Xbox.
As far as Final Fantasy goes there are some games I really like(FFTactics), some that I don't get the appeal of(FF7 and 10), and a couple that are genuinely bad(the MMOs).
Post edited October 28, 2011 by Xoanon
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anjohl: (MMO's in general, though since they are not games, they don't really qualify)
This just puzzles me, if you believe that MMOs aren't games and thus do not qualify, why write it in your post in the first place, is it just to start a flamewar? Why not just start listing everything you don't consider games, like working with a shovel, making pointy sticks or spanish inquisition that no one expected here?
Post edited October 28, 2011 by Fenixp
GTA 3
GTA VC
GTA SA
GTA 4
The Witcher

But, of course, the most overrated game would have to be Ocarina of Time.